This plugin will expand your blueprint functionality. It adds important validation functions that you can use in any blueprint.
This plugin contains useful functions that will tell you the state of the game or engine.
Blueprints:
Returns True if the function was called on the server. False if it was called on any client.
Returns True if the function is called on the client side that controls the Character/Pawn
Pawn? - set pawn for check
Server as True? - if checked as true, it return true when called on server
This function determines whether the player is local, a foreign player, or a server player. If call on server, it will return (Server), if call on a local client (Local), if the player is a foreign player's pawn, it will return (NotLocal).
Pawn? - set pawn for check
Returns True If you are in a project and the game is not running
(useful for checking in the "Construction script" function)
Return true if game is play (not editor time).
Work in (Editor play, build version, standalone game)
Return true if game version as (Build or Standalone)
Returns true only if the game version is (Standalone game)
Returns true only if the game version is (Build version game)
Returns true when game first run
(work only with "Build version" game)
You can reset it, call (First Launch Reset)
Returns current platform (Windows, Android, Mac, IOS,)
Returns current FPS
Set max FPS
Max Frame? - set max fps
Set by command? - if true, fps will be set by "execute command", if false, by "user settings"