I'm English, but when I was twelve I lived in North Carolina and went to an inner-city school a bit like that one in The Wire. I only have two memories of that time. One, of police arresting one of my classmates in the middle of Social Studies, (I never saw him again), and two, of technology lessons that consisted of us sitting two to a computer, playing the original Sim City; presumably to stop us fighting each other for one hour a day.

I've a quote from one of your Facebook status updates here: "The economic slave never realizes he is kept in a cage going round and round basically nowhere with millions of others." Do you feel that sums up the lives of the citizens of Magnasanti? (And you might want to set your Facebook to private by the way.)

Precisely that. Technically, no one is leaving or coming into the city. Population growth is stagnant. Sims don't need to travel long distances, because their workplace is just within walking distance. In fact they do not even need to leave their own block. Wherever they go it's like going to the same place.


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Heavy.

There are a lot of other problems in the city hidden under the illusion of order and greatness--suffocating air pollution, high unemployment, no fire stations, schools, or hospitals, a regimented lifestyle--this is the price that these sims pay for living in the city with the highest population. It's a sick and twisted goal to strive towards. The ironic thing about it is the sims in Magnasanti tolerate it. They don't rebel, or cause revolutions and social chaos. No one considers challenging the system by physical means since a hyper-efficient police state keeps them in line. They have all been successfully dumbed down, sickened with poor health, enslaved and mind-controlled just enough to keep this system going for thousands of years. 50,000 years to be exact. They are all imprisoned in space and time.

Why did it take a year-and-a-half just to complete the theory behind Magnasanti?

During the planning stage of the city I was also busy constructing other large-scale cities, which laid out much of the theory for Magnasanti. New ways of doing things were not yet developed until experiments were done within the game to verify ideas, and notes had to be taken down in conjunction with each new experiment, as well as devising new experiments to find out if there were better ways of solving the problem. Building cities and doing in-game experiments to obtain the results desired takes time. Additionally, I had other things to do, and only worked on it in my spare time, so it was a gradual development, not something I was working on 24 hours a day, 365 days a year.

You say Magnasanti's design is based on the Bhavacakra, the wheel of life and death in Buddhism. Are you a practicing Buddhist?

Former Buddhist. The Wheel of Life, also known as the Wheel of Time or the Wheel of History, can be found in many religions, philosophies, and cultures which regarded cyclical notions of time consisting of ages that essentially repeat themselves. I'm particularly fascinated with sacred geometry. The city symmetry uses a modified version of the symbol to represent the sinister intent of enslaving all of its citizens for all eternity. But with regards to what I believe, today I simply consider myself to be a freethinker.

The very simplest thing to do is to make some removeable vise jaws to narrow the jaw opening without having to get into the stripped area of the screw. You could either have a 1" inch jaw on one side or a pair of 1/2" jaws that go on either side. If the stock is 1" thick or less, pop them in, put in your workpiece, and clamp down. If the stock is over 1", pop them out.

- Numerous bug/oversight fixes that should make crashes even less likely.

- Added optional "streamer friendly radio", meaning you can still "enjoy" new stations without risking Billie Jean stealing your revenue

- Oh Hey, Tanks no longer has a visible gunner to quick kill and the mission takes place during a snowstorm.

- The Fastest Boat now has an additional phase.

- Shakedown has a much more challenging time limit.

- All Hands On Deck snipers are slightly more accurate now, making them an actual threat.

- Hog Tied has Mitch's bike damaged from the off, making a clean getaway more of a challenge

- KYFC has more balanced weapons and has the new phase pose more of a challenge. The marker for the new Sparrow is more obvious.

- Publicity Tour no longer allows for pause cheesing the drunk effect... good luck!

- Added more helpful folk to the credits

As a former city employee, Councilmember Poston has worked with every department and possesses a strong understanding of the workings of municipal government from the inside out, including the budget, economic development, Mayor & Council and community events. In short, she understands how government works, and which questions to ask. She is an advocate for fiscal responsibility, government transparency, communication and responsiveness.

a dedicated Chandler resident since 2001, commenced his first term on the City Council in January 2017. Originally relocating from the Midwest with his family, they initially planned to stay for only a brief period but quickly became enamored with Chandler's community, its people, and the city's promising future. Both of Councilmember Stewart's children graduated from the Chandler Unified School District and soon will have two proud Arizona State University graduates. The Stewarts have truly embraced Chandler as their home.

MTA vice city was something awesome years ago, I do wonder do you guys still play the game?


I think Vice City was more fun than what GTA San andreas and GTA V is, so is there people still playing this out there?

The City of Krebs City Council acts as the legislative branch of our government, as well as its policy-making body. The Council looks to the city's goals, major projects and infrastructure improvements ranging from community growth to land use to finances and strategic planning. The Council's goal is to do the very best to represent their constituents after they've seen to the needs of the city as a whole.

Rebecca Kaplan represents the entire City of Oakland as its Councilmember At-Large. She has served Oakland as a citywide elected official for ten years, working to improve quality of life by enhancing economic opportunity, public safety and vibrancy in Oakland.

Ward 5 is located in the north-central part of the city and includes parts of the Como, North End, Payne-Phalen, and Railroad Island neighborhoods. The ward is bordered to the west by Lake Como and the world-class Como Park Zoo and Conservatory. Spanning east, Ward 5 encompasses Loeb Lake, the Rice Street business corridor, and the new Trout Brook Nature Preserve and extends past 35E to Edgerton Avenue. Ward 5 is one of the most diverse areas of the city and offers a variety of housing, recreation, and commercial opportunities for residents and visitors.

At the opening of its October 5th meeting, the Sebastopol City Council elected Vice Mayor Diana Gardner Rich as mayor and Councilmember Stephen Zollman as vice mayor for the next year. Outgoing Mayor Neysa Hinton, who will now serve as a regular city councilmember, delivered parting remarks reflecting upon the achievements and challenges of the past year. 0852c4b9a8

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