Jozelent, commonly known by his friends and fellow gamers as Keidon, loves playing video games such as Ark, Overwatch 2 and Rainbow Six Siege. These games follow the genres of Sandbox Survival, first-person and class-based shooters.
Ark is one of his favourites because it's easy to sink hours into the game and there are multiple layers of progression. Moreover, it is relaxing to play and has a sense of passage through the evolution of your equipment.
However, Overwatch 2 and Rainbow Six Siege are the other two favourites because each match is always different and unique. Additionally, there are 38 characters in Overwatch 2 to play from in the hero roster. Moreover, the games require coordination, good strategies and teamwork.
I edit for numerous TikTok creators, most notably The Gym Reaper. Additionally, I have been using Adobe Creative Cloud and its products for over six years (since 2016 or 2017). Moreover, I have been freelance editing since June 2023 because editing has become a huge passion of mine. Additionally, I started using it for creative projects for my own creative expression because it gives me options that no other editing suites offer for that price. Also, it allows me to express my creativity and give other people's work my own creative flair.
I am in the process of developing a game where I intend to make a top down, asymmetrical dungeon crawler roguelike game. This will most likely be 16-bit which makes design of the sprites and levels not overly complicated. This will allow me to allocate more time to code.
Each level will progress the player through the lore, but will intentionally give very little information away. This is for a few reasons. Firstly, this will give the player the space to use their imagination to connect the dots between levels and allows them to develop their own lore. This goes in parity with the random procedural generation of each level. This includes the creatures you encounter, the shopkeepers, the items generated. Each run of the game will never be the same unless the same seed is generated or inputted intentionally.
Each level will progressively get harder as the player goes on. This means more rooms per level, harder enemies will be encountered, more challenging puzzles will be presented, more risky options will appear. Ultimately, the plan for the endgame is for it to force players to make tough decisions which will largely affect their run. There is the intention for there to be a lot of pressure for the game, this will differ the good players from the bad ultimately creating a skill-ceiling based on judgement and choice.
In the world of "Shadows of the Gilded Kingdom" the player takes on the role of a brave adventurer seeking to uncover the secrets behind a once-great kingdom that has fallen into darkness. The kingdom was once known for its immense wealth and power, and was home to some of the most powerful magical artifacts and supernatural beings in the world.
However, the kingdom's rulers became greedy and corrupt, using their wealth and magic to control the populace and keep themselves in power. As their rule became more oppressive, the kingdom began to fall into a metaphorical darkness, as magical and supernatural creatures began to roam freely and the land became twisted and corrupted.
The hero, who may have their own motivations for seeking out the secrets of the Gilded Kingdom, sets out to explore its ruins and uncover the truth behind its fall. Along the way, they will encounter a wide variety of magical and supernatural creatures, some friendly and some hostile, who may offer clues or aid in the hero's quest.
The hero must navigate treacherous dungeons and perilous landscapes, fighting off hordes of twisted monsters and discovering hidden secrets along the way. Ultimately, their actions will determine the fate of the Gilded Kingdom and the people who still live there. Will they uncover the truth and bring light to the kingdom once again, or will they succumb to the darkness that plagues this once-great land?