Search this site
Embedded Files
Portfolio

Name: Abhinav Thakur 

Email: abhinavworkk@gmail.com

Discord: abhinav112 Github: AbhinavThakur1

Phone: +918628823469  


Professional Game Developer 

Lead Game Developer with 5 years of experience in game development and 7 years in programming, specializing in building high-quality games using Unity and Unreal Engine. Proven track record of delivering complete game projects end-to-end—from early concept and rapid prototyping through full production, polish, and final delivery—while maintaining technical stability, strong gameplay feel, and performance.

Expertise includes gameplay programming, combat systems, player controls, camera mechanics, AI behavior, networking, and performance optimization. Known for a practical, results-driven approach, with the ability to rapidly prototype ideas, iterate based on feedback, and scale prototypes into production-ready games with clean architecture and responsive systems.

Experienced across action games, shooters, platformers, multiplayer systems, AR/VR, and mixed-reality applications. Capable of developing and delivering full games efficiently within realistic budgets, without compromising core gameplay quality or technical integrity. Comfortable working independently or leading development while collaborating with designers, artists, and animators.

PlayAble Links

LinkLinkLinkLinkLinkLink

Some of My Game Projects 

Zombie-Rush.mp4

Zombiee Rush

Zombie Rush is a fast-paced survival action game focused on wave-based combat and player progression. The objective is simple: survive increasingly aggressive waves of zombies using smart positioning, quick reactions, and upgrades.

Players face continuous enemy waves that scale in difficulty over time, pushing them to adapt their strategy and improve their performance each round. The gameplay emphasizes intensity, responsiveness, and replayability, making each session progressively more challenging.

Screen Recording 2024-12-05 113317.mp4

Boxing Game

This is a one-on-one boxing game where the player fights against an AI-controlled boxer in a focused arena setting. The core gameplay revolves around responsive punching, defensive movement, blocking, dodging, and strategic footwork. Each match emphasizes timing, spacing, and reading the opponent rather than relying on random attacks or button mashing.

The AI boxer is designed to react dynamically to the player’s actions—countering careless attacks, exploiting openings, and adjusting aggression based on the flow of the fight. Players must manage stamina, choose when to pressure or retreat, and combine offense and defense smoothly to gain the upper hand.

The experience aims to feel grounded and intense, with short exchanges, tactical movement, and clear visual feedback for hits, blocks, and misses. The focus is on delivering a skill-based boxing experience where every punch, dodge, and decision matters, making each fight feel tense, competitive, and rewarding.

3v3Arena.mp4

3 vs 3 Arena Battle.

A fast-paced 3v3 arena combat game where players assemble a team of powerful monsters and battle against opponents in strategic, action-packed encounters. Each monster features unique abilities, attack patterns, and roles, encouraging players to build balanced teams and adapt their tactics in real time.The game combines skill-based movement, timing, and strategy, where positioning and ability usage determine victory. Players can engage in solo challenges or team-based battles, progressing through increasingly difficult arenas with dynamic environments and enemy behaviors.Designed to deliver quick yet engaging matches, the game focuses on competitive gameplay, replayability, and scalable multiplayer architecture.

Totheinfinity.mp4

To The Infinity

Platform based game which can be played alone or with friends.

Player to clear stages after stages each stage start getting difficult, player have to really start planning it's next move. If he falls he can try again as many time as he want. the platform moves up, down, left, right, disappear, Invisibles and many more to make game hard. Player have different character's and different environment graphic quality to choose from. Player can decide speed sensitivity by himself.

Game also include Google Ads, In App Purchase, Photon Engine, Authentication, Cloud Save etc.

Subway.mp4

TUNNEL RUNNER

Tunnel Runner is a fast-paced endless runner game inspired by titles like Subway Surfers, built as a prototype to test lane-based movement, obstacle avoidance, and score progression.

The player runs through a traffic-filled tunnel, dodging vehicles and obstacles while collecting coins and increasing their score. The game focuses on reaction speed, timing, and spatial awareness, with difficulty ramping up as the run continues.

The tunnel environment creates a sense of speed and pressure, while simple controls make the game easy to pick up but hard to master.

MvPGameVideo.mp4

Creature Shooter Prototype 

This project is a combat prototype built to test both First-Person (FPP) and Third-Person (TPP) shooting mechanics in a fast-paced survival scenario. The core objective is simple and focused: the player fights and eliminates snake-like hostile creatures in a controlled environment.The prototype emphasizes core gameplay feel over content, allowing quick iteration on:

Camera switching (FPP ↔ TPP)

Shooting responsiveness

Enemy behavior and hit reactions

Ludo.mp4

Classic Ludo Game Prototype

Ludo Prototype is a classic board game implementation focused on single-player gameplay against AI opponents. The project was built to test turn-based logic, dice mechanics, and AI decision-making in a clean and simple format.

Players can choose multiple match setups:

1 Player vs 1 AI
1 Player vs 2 AI
1 Player vs 3 AI

The game follows traditional Ludo rules, with automated dice rolls, turn handling, token movement, and win conditions. The AI is designed to make valid strategic moves, providing a fair and functional opponent for solo play.

AR.mp4

AR Garden Prototype

AR Garden Prototype is an augmented reality (AR) experience where players can create and customize a virtual garden in the real world. Using AR, players can place flower pots on real surfaces, move them around, spawn new pots, and remove existing ones, allowing full control over the layout of their AR garden.

The project focuses on object placement, interaction, and persistence in AR, emphasizing accurate surface detection and intuitive touch controls. Players can freely experiment with different arrangements, making the experience creative and interactive rather than goal-driven.

Virtual Reality Educational.mp4

Virtual Reality Education 

Virtual Reality Education Game is an immersive VR-based learning experience designed to make education more engaging through interactive, hands-on environments. The project focuses on using virtual reality to help users understand concepts visually and experientially rather than through traditional text-based learning.

Players can explore virtual spaces, interact with objects, and learn by doing, which improves retention and engagement. The experience is designed to be intuitive and comfortable, ensuring smooth navigation and interaction for users new to VR.

The project emphasizes clarity, usability, and immersion, making complex topics easier to understand through spatial visualization and real-time interaction.

CompVR.mp4

Comp VR 

Comp VR is a competitive virtual reality game prototype focused on fast, skill-based interactions and player-versus-player style mechanics. The project explores how competitive gameplay translates into VR, emphasizing precision, reaction time, and spatial awareness.

The prototype is designed around short, intense sessions where players rely on accurate movement, aiming, and positioning rather than complex systems. Core mechanics are built to feel responsive and comfortable in VR, ensuring smooth interaction without motion discomfort.

RealEstatePrototype.mp4

Real Estate VR 

Real Estate VR is an immersive virtual reality application designed to showcase real-world properties in a fully interactive 3D environment. The experience allows users to walk through properties, explore interiors, and understand spatial layouts without physically visiting the location.

The project focuses on realism, smooth navigation, and user comfort, making it suitable for client presentations, property previews, and remote property tours. Users can freely move through rooms, inspect details, and experience scale and proportions accurately in VR.

MixedReality_HoloLens.mp4

Mixed Reality – HoloLens 

This project is a Mixed Reality (MR) application developed for Microsoft HoloLens, focused on blending digital content seamlessly into the real world. The experience allows users to view, place, and interact with virtual objects anchored in physical space, using natural gestures and spatial awareness.

The application leverages HoloLens capabilities such as spatial mapping, hand gestures, and head-gaze interaction to create an intuitive and hands-free mixed reality experience. Virtual elements respond accurately to real-world surfaces, enabling practical use cases such as visualization, training, or interactive demonstrations.



MarkerLessAR.mp4

Markerless AR 

Markerless AR is an augmented reality prototype that uses surface detection and spatial tracking instead of physical markers to place and interact with virtual objects in the real world. The application allows users to scan their environment, detect flat surfaces, and seamlessly place digital content without relying on printed images or QR codes.

The project focuses on real-world alignment, stability, and intuitive interaction, ensuring that virtual objects remain accurately anchored as the user moves around. This makes the experience more natural and practical for real-world use cases such as visualization, education, and product demos.

DroneAR - Made with Clipchamp.mp4

Drone AR 

Drone AR is an augmented reality application that integrates virtual drone visualization and interaction into the real world. The project focuses on placing and controlling a drone representation in AR space, allowing users to view, move, and interact with the drone as if it exists physically in their environment.

The experience emphasizes accurate AR tracking, spatial placement, and responsive controls, making it suitable for demonstrations, simulations, or training-style applications. Users can spawn the drone, reposition it in real-world space, and observe its movement and behavior from different angles.

ARVideoDisplayVideo.mp4

AR Video Placement  

An augmented reality experience developed in Unity using AR Foundation and ARCore that allows users to detect real-world walls and surfaces and place transparent streamed videos directly into their environment. The project focuses on stable world-space anchoring, touch-based placement interaction, remote media streaming, and mobile AR optimization. It was built to handle real-time surface detection, dynamic content positioning, and transparent video rendering while maintaining smooth AR tracking and interaction on Android devices.

Fps Multiplayer.mp4

FPS Multiplayer Shooting

FPS Multiplayer Shooting Game is a first-person multiplayer shooter prototype focused on real-time competitive gameplay, fast gunplay, and responsive player movement. The project was built to test core FPS mechanics and online multiplayer fundamentals in a controlled environment.

Players compete against each other in multiplayer matches, using shooting skills, positioning, and reaction time to gain the advantage. The gameplay emphasizes low-latency combat, accurate hit detection, and smooth player synchronization to ensure a fair and engaging experience.

The project prioritizes gameplay feel and networking stability over content volume, making it a strong technical prototype for competitive FPS development.

SharpShooter3D.mp4

Sharp Shooter 

Sharp Shooter is a first-person shooter (FPS) prototype focused on precision aiming, fast reactions, and clean combat feedback. The game places players in compact arena-style environments where they must eliminate enemies efficiently while managing positioning and accuracy.

The prototype emphasizes tight shooting mechanics, clear enemy visibility, and responsive controls rather than large-scale content. Enemy encounters are designed to test player reflexes and aim, making each engagement quick and skill-driven.

Simpleshooter.mp4

Simple Shooter 

Simple Shooter is a lightweight action shooter prototype focused on core shooting mechanics and responsive player controls. The project was built to validate fundamental gameplay elements such as aiming, firing, enemy damage, and basic combat flow without complex systems.

The gameplay centers on straightforward encounters where the player shoots enemies, avoids incoming attacks, and survives through movement and accuracy. The prototype emphasizes clarity, responsiveness, and fast iteration, making it ideal as a foundation for expanding into more complex shooter experiences.



Puzzle_Solve.mp4

2D Puzzle Game 

This project is a 2D puzzle-solving game designed around visual reasoning and decision-making. Players are presented with simple, clear objectives (for example, “Pick the smallest sunflower”) and must analyze the scene to select the correct answer.

The game focuses on observation skills, size comparison, and logical thinking, making it suitable for kids, casual players, or educational use cases. Each level introduces a new visual challenge with increasing difficulty while keeping interactions intuitive and user-friendly.

CryptRaider.mp4

Crypt Raider 

Crypt Raider is a first-person dungeon-style action prototype set inside an atmospheric underground crypt. The project focuses on environmental immersion, exploration, and close-quarters combat, creating a tense and moody gameplay experience.

Players navigate narrow stone corridors illuminated by torchlight, exploring interconnected passages while facing enemies hidden within the crypt. The prototype emphasizes lighting, level atmosphere, and spatial design, showcasing how environment storytelling enhances gameplay tension.

Car-Prototype.mp4

Simple Car Prototype 

Simple Car Prototype is a lightweight driving gameplay prototype focused on testing core vehicle movement and handling mechanics. The project was built to validate responsive controls, camera behavior, and basic physics rather than full game content.

The prototype allows the player to drive a car in an open environment, emphasizing acceleration, braking, steering, and camera follow behavior. It serves as a foundation that can later be expanded into racing, arcade driving, or open-world vehicle gameplay.

VR - Made with Clipchamp.mp4

VR bolling Prototype

VR Bowling Prototype is a simple virtual reality bowling game designed to test VR interaction, physics-based throwing, and immersive gameplay. The player uses natural hand movements to pick up, aim, and throw the bowling ball, replicating the feel of real-world bowling inside a virtual environment.

The project focuses on realistic ball physics, intuitive controls, and comfortable VR interaction, ensuring smooth gameplay without motion discomfort. The experience is intentionally minimal, centered on accuracy, timing, and physical movement rather than complex systems.

ShadowBreach.mp4

Shadow Breach 

Shadow Breach is a third-person shooting prototype focused on fast-paced combat, enemy encounters, and weapon handling. The player navigates hostile environments while fighting aggressive enemies using firearms and tactical movement.

The game emphasizes combat feedback, including hit effects, damage numbers, weapon switching, and basic inventory management. Enemies attack from multiple directions, requiring the player to react quickly and manage positioning during encounters.

This prototype was built to test shooter mechanics, combat flow, and enemy behavior in a controlled environment.


Thank You for Your Time

Abhinav Thakur — Lead Game Developer
Unity & Unreal Engine | Gameplay & Systems Development

 Phone: +918628823469 Discord: abhinav112
Email: abhinavworkk@gmail.com
Upwork:  Click Here...  Resume:  Click Here...

Available for paid freelance, contract, and long-term projects. 

Google Sites
Report abuse
Page details
Page updated
Google Sites
Report abuse