What I'm working on right now.
A high stakes card game involving bluffing, card-counting, deduction, and complex rules interactions. This game is currently in a phase of rapid prototyping using pieces from other games, which allows us to playtest new rules quickly and efficiently.
A standalone application built with JavaFX. Eventually, I want this program to be a GUI-based toolkit for Game Masters running combats in Tabletop Roleplaying Games (such as Dungeons & Dragons). Currently, the program tracks turn order based on initiative and allows the user to store notes about each creature in the combat. However, I plan to add many additional helpful features, including smooth handling of initiative collisions, status effect tracking, and dynamic UI for storing creature-specific data (such as hit points, ability charges, and spell slots).