Through this module, my goal will be to examine and display a game-ready character model demonstrating the character artist pipeline to an industry standard. Showing extensive research and development for presenting in pitch presentations of my chosen character and style whilst documenting the progress and development made throughout the coming weeks of the creation and presentation of the character in a game engine and showing the full workflow and pipeline of the character artist discipline.
Created a game-ready model using the character artist pipeline
show an extensive look at industry-standard software practices
create a character that illustrates the intended theme and style to a professional standard
Demonstrate the model working within unreal engine 4
present the concept and additional purposeful use of the character
work with others within different practices to illustrate an in-depth use of industry practices
document the process and workflows that have led to the creation and development of the character within the blog
present the finalized character working and in a game scenario for conveying functionality
Have a character showcase of the character to present in the final submission
Week 1: introduction of module
Written proposal
Research and planning
Concept ideation
Blog creation
Week 2: Refining concept
Literature research
Blog updates
Sketches and designs
Week 3: Preparation of presentation
Iteration of character
Creation of 20% proposal Presentation
Contacting artists for outsourcing
Week 4: Concept defined
Presentation presented.
Concept Design completed.
3D model beginning
Further blog development
Week 5: Creating Character
Zbrush model of character
Anatomy study
Documentation of process
Week 6: Continuation of character model
Low poly model in Maya
Texturing in substance painter
Using theme and style for character base
Week 7: Clothing material
Creating cloth with physics
Texture cloth
Week 8: game-ready model
Animated and rigged model
A Posed character
All textured features
Week 9: Further development in-game engine
Unreal engine character placed.
Unique gameplay effects in-engine
Lighting in-engine
Week 10: Finalized Character
Engine ready model illustrated.
Blog updated through progress of character.
Renders and portfolio artwork.
Week 11: Presenting Final Result
Video presentation
Character displayed.
Week 12: Submitting of Module
All tasks complete
Submitted on time.
Blog finalized.
On reflection of my final demon monk character model, I believe that I have demonstrated and presented a fully functioning character model with references to my research material in pre-production and a breakdown of the process and pipeline that were required in the creation of the game-ready character model.
This experience has allowed me to examine and explore in-depth the industry practices and workflows that are needed in the making of a character and has served in highlighting my knowledge and skills within the discipline. When examining my finalised characters believe I have been successful in documenting my engagement with others within the game art practice this included working with concept art for the design of the monk as well as an animator which has served to help within the refining and future development for the character This area of the proposal was useful in discussing the place of a character artist within the pipeline of a models implications within a game scenario and it was an area of the project I feel was successful within documenting my experience with working with others.
The quality of the character and its unique selling point has been another aspect of the model that I have wanted to prioritise as having the model be useful was essential in the criteria of creating the game-ready asset the USP was also important has to have a unique visual component for the character helped in its distinctive features and how it separates itself from other character models. The use of distortion and how it can be applied within a game environment that served as a Usp that I feel added to the visual style and arrive for the demon monk and gave it an interesting premise to serve as an enemy character in-game. This elevated the character and stands it out as a unique character and I believe I have documented this within the blog.
If I were to create this project brief again I would look more into the ways that characters have involvement with players as well as ways to implement this I would also have liked to explore other design and clothing options to diversify the character models design and style, however, this project served to document the pipeline of a character and the working with others within industry practice and with these areas successful illustrated I believe that this module was an achievement in my exploration of the character artist pipeline and furthering in my development of the creation and practice of creating game ready character models for use in the games industry.