Look in the description for the unedited footage
Prototype 1
Testers: Hunter, DeShaun, Zayne
Takeaways
Player agency -
Good, fun movement, can reach end of level. Footman needs more tuning.
Motivation needs to be more evident,
Good character design, skull with foot is funny.
Goals -
Goal's should be more prominent on the HUD but players still knew what to do.
Different paths were noticed as well as color coding; clear path/ flow.
Premise was understood & end was reachable.
Theme-
Consistent theme, similar to Sonic or Mario.
Has UI
Skybox needs work
Overall theme was received well
Level-
Environment has fun design
Secret areas lead to with coins was received well
Goal asset could be more clear
Gameplay-
Animations work well as well as telegraphing but some things need more telegraphing (double jump, b hopping (added))
Enemies work but variety needs to be increased
Sections should be tailored to different characters
Footman should have a pivot (added)
Gameplay works with minor kinks
Strengths-
Character Design
Gameplay
Focus on jumping with emphasis on horizontality
Unique mechanics
Level pathing
Need to add-
Needs more tutorials (WIP)
Objectives list
More enemies
Double jump telegraph