Welcome to Musatori's Lair Museum
1983年に生まれる前から、漫画やアニメは小説や詩と同じくらい広く認識されていたと思います。私が子供のころ、アニメと言えば「ドラえもん」や「セーラームーン」、「ドラゴンボール」などの名作があって、手塚治虫先生の「鉄腕アトム」なんかも有名でした。子供時代、アニメや漫画を好きだった理由は本当にたくさんあって、その一つはリビングのテレビに映るアニメの世界でした。でも、テレビだけじゃなくて、90年代半ばには任天堂やセガ、プレイステーションなどのゲーム機が普及して、ほとんどの子供たちが夢中になりました。特にゲームには、イラストやグラフィック、音楽といった要素があって、私の物語作りや音楽作りに大きな影響を与えたんです。
「アルタイラ・ソルジャーズ」という漫画は、子供の頃に思いついたシンプルなアイデアから始まりました。正義を守る兵士たちを描きたかっただけなんです。でも、学校や課題、他の忙しいことでそのアイデアを形にすることができず、何度も何度もストーリーを見直してはやり直していました。そうして数年が過ぎ、物語の改訂やキャラクターのデザインを変えたり、タイトルも何度か変わりました(最初は「スターゴブリン」っていう名前だったんですけど、1997年に「アルタイラ・ソルジャーズ」に変わりました)。この物語は、12人のキャラクターがそれぞれ西洋占星術の12星座を代表して、異なる背景や時代から集まって、二つの世界「アルタイラ」と「ガイア」で正義を守るために戦う話です。「正義」の意味を探しながら、彼らはさまざまな困難や災害に立ち向かっていきます。
「アルタイラ・ソルジャーズ」の物語は、私の人生の中でずっと続いてきたものです。正しいプロットを作るためには本当に時間がかかりました。結末を考えたり、途中を作ったりするたびに、改善の計画を立ててはうまくいかなかったり、描き直したり、何ヶ月も休んだり、何度も挫折したり。恋愛の要素(特にキャラクターのタウラに反映されている私の初恋)も入れたかったけど、なかなかうまくいかなかったり、気持ちが揺らいだりしました。そんな中で、ついに「アルタイラ・ソルジャーズ」を完成させることができたんです。できればアニメとして形にしたいとずっと思っていて、この展示を通じて、みんなと一緒にキャラクターたちの物語を進められたらいいなと思っています。この作品は長い間、日の目を見てこなかったので、これから漫画として皆さんに届けていきたいです。「ガイア(現実)」から「アルタイラ(夢)」へ、地上の世界から空の世界へというテーマは、よくあるフィクションのモチーフだと思いますが、これがまさに漫画や音楽の特徴にもつながっているんじゃないかなと思います。
Altaira Soldiers is a trans-generational manga saga about twelve individuals bound by destiny, each drawn from different worlds. Though separated by origin, they are interconnected through a hidden historical continuum—and a shared burden:
to seek answers in a universe where questions itself is unstable.
The story begins in Lakecity, where three children—Youri, an exiled traveler from the fallen world of Altaira; Taura, a compassionate yet searching girl; and Scorpie, a defensive and restless boy—encounter forces beyond their understanding. What starts as a localized mystery gradually reveals a larger truth: their lives are part of an ancient design tied to a sacred prophecy and a forgotten power known as the Grenob.
As their journey expands across realms—Gaia, Altaira, Dromabia, Eucanthisse, Kosrilla, and beyond—they gather other destined individuals. Each carries their own ideology of justice, shaped by trauma, culture, and personal desire. Their unity is fragile, not because they lack purpose, but because they disagree on what “justice” truly means.
At the center of the conflict is Astrhodos, an unseen force that distorts time, fate, and causality. Unlike a conventional antagonist, Astrhodos represents a singular, deterministic order—a system that seeks to collapse all possibilities into one fixed outcome. As time fractures and histories overlap, the twelve must confront not only external threats, but also the contradictions within themselves.
The narrative unfolds through layered arcs:
A childhood awakening where innocence meets cosmic disturbance
A political and ideological expansion across kingdoms and conflicts
A return to origin, where identity, memory, and existence itself are questioned
Across these arcs, battles are not merely physical—they are epistemic: clashes between belief systems, between freedom and control, between circular coexistence and linear domination.
Ultimately, Altaira Soldiers is not just about saving a world.
It is about answering a deeper question:
Can justice exist when every perspective reshapes its meaning?
And if not—
what must be preserved instead?
The manga drawing style and Japanese animation have reached the same level of recognition as other literary genres, such as novels or poems, even before I was born, back in 1983. I grew up with classics such as “Doraemon”, “Sailor Moon”, the “Dragon Ball’ series, and many others, including Mr. Osamu Tezuka’s “Tetsuwan Atom” (translated here in Indonesia as “Astro-Boy”). During my childhood, there were countless reasons to love the anime-manga style. One of these reasons was closely tied to the screen in your living room – the television. However, it wasn't just TV programs that sparked my imagination. In the mid-'90s, video game consoles such as Nintendo, Sega, and even Sony Playstation became ubiquitous, capturing the minds of almost every child, including mine. Among these, video games had two elements that influenced the flow of imagination: illustration or graphics, and music. In short, these two elements played a significant role in shaping my early endeavors in storytelling and music composition.
The manga "Altaira Soldiers" originated from a simple idea conceived by a child whose imagination was limited by both opportunity and a lack of resources. This child, myself in the past, harbored a simple desire to witness a group of soldiers defending justice against evil. However, this vision remained unrealized due to various interruptions such as school, courses, and other responsibilities, as well as my own tendencies towards self-improvement, which often led to revisiting and restarting the story from scratch. Over the course of several years, significant developmental milestones marked by story revisions, character redesigns, and even a change in title (originally conceived in 1994 as "The Star Goblins," later renamed "Altaira Soldiers" in 1997) shaped the narrative. "Altaira Soldiers'' narrates the tale of twelve characters, each representing one of the twelve Western zodiac signs, hailing from diverse backgrounds and timelines. Despite their differences, they are bound by a singular goal: to uphold justice across two worlds, Altaira and Gaia. The true meaning of "justice" for both Gaian and Altairan beings becomes the central pursuit, with their destinies converging to face and conquer their own battles amidst larger calamities, including the disruptive influence of "Asthrodos."
The story of "Altaira Soldiers" has woven itself into the fabric of my life, becoming a lifetime narrative. The painstaking process of crafting the right plot felt like traversing centuries (even though the turn of the millennium had already passed in 2000). Each attempt to envision the ending, the middle, and the climax was often thwarted by the challenges of drawing up improvement schedules, encountering setbacks, making corrections, erasing and redrawing, taking breaks for weeks or months, facing unhelpful suggestions, grappling with bouts of laziness, experiencing a dearth of ideas or resources, encountering the absence or distortion of romantic elements (a significant factor, particularly in the character of Taura, who represents my first love), or succumbing to wavering confidence. These were the obstacles that kept "Altaira Soldiers" on hold for many years. Bringing "Altaira Soldiers" to completion has long been a cherished dream of mine, particularly in the form of an animation. Through this exhibition, I hope to reverse the entire process by involving everyone with a stake in the characters from the outset, providing opportunities and seeking support. "Altaira Soldiers" has languished in obscurity for far too long. Following this, the characters will embark on the next phase: the manga itself. The transition from "Gaia" (Reality) to "Altaira" (Dream), from the earthly realm to the celestial skies, echoes a common motif in many works of fiction. Isn't this also a hallmark of manga and music?
Here's a glimpse of the opening act from : Piano arrangement recital by the piano maestro Yudha Iriawan and composer Rizki Musthafa A (Musatori)
Where It All Happens: Imagine stepping into a world where anything is possible. That's the vibe of 'Altaira Soldiers'! With [describe the setting], it's like going on a wild ride with no limits. Pretty cool, right?
Got questions or just want to geek out about 'Altaira Soldiers'? I'm all ears! Drop me a line at [provide contact details], and let's make some magic happen together. Can't wait to hear from you!"