*certain pages are still under construction!
In H.A.R. VEST, you play as a scientist that went rogue, one named Jason.
The game plays like a strategic platformer, where the player is rewarded with a better score for finding the quickest paths and saving energy points (the main resource needed to complete puzzles within the levels).
Made in 3 days for Ludum Dare 52: Harvest.
I was in charge of doing the game's soundtrack and sound effects. I wanted to give Jason a recurring leitmotif throughout the game, which can be heard in all but one track of the game. As for the SFXs, I recorded most of them myself, with the exception of the electronic sounds, such as shooting lasers, charging sounds, etc. Those were synthesized inside of a DAW.
MOON MUNCHIES
MOON MUNCHIES is a 3D exploration game where a chef takes food orders and searches the Moon for ingredients to prepare meals.
In this game, the player will be greeted by Mipp, an alien that desires a quick snack. After memorizing and writing down their order (hopefully) correctly, the player gets greeted to the outside of the galactic food joint, where they must gather the correct amount of ingredients.
Made in 3 days for Mini Jam 130: Lunar.
This was the entry where I took on the most diverse range of tasks compared to my current other game jam entries. In Moon Munchies, I not only composed the audio but also contributed to character and item designs, and even ventured into 3D modeling.
⚠️ PAGE UNDER CONSTRUCTION ⚠️
⚠️ PAGE UNDER CONSTRUCTION ⚠️
WRONG SENTENCE
WRONG SENTENCE is a game where you play as a judge who must correctly send the souls of deceased ones into the afterlife.
After an unfortunate mix-up between the rule books of Heaven and Hell happens, the player has to use reverse logic to know who deserves to be sent into the pearly gates of heaven, and who, well, doesn't.
Made in 3 days for Mini Jam 137: Judgement.
For this one, I was tasked with doing the music, sound effects, and visual portraits of the characters the player would judge, including their different hairstyles and clothing accessories.
DATE SUMMONS
DATE SUMMONS; The brand new app open to Monster and Human-kind!
The player is put in the role of the hunk sorcerer, who is looking for a lifelong partner. They soon discover that monsters do dating a little differently than humans, and must adapt to this new style of romantic exchange.
Made in 3 days for Ludum Dare 55: Summoning.
This time around, I stuck entirely with audio, arranging the menu theme, each monster girl's battle theme, and the victory and losing themes. I also took responsibility for doing the game's sound effects, sticking to a more retro vibe to match the pixel-art look of the game.
⚠️ PAGE UNDER CONSTRUCTION ⚠️
⚠️ PAGE UNDER CONSTRUCTION ⚠️
EIFFEL AXIS
During the events of EIFFEL AXIS, strange ships are circling the magnificent spire causing chaos and destruction.
Hélice takes to the skies in her trusty flying ship, Crescent, embarking on a daring mission to save the day—with the player stepping into her shoes to guide the adventure.
Made in 1.5 weeks for 1-BIT JAM 4: Tower.
Another jam where my primary attention was left towards the audio elements of the game. Similar to DATE SUMMONS, the game had a retro look to it, but this time, with a monotone color palette. Due to this fact, I felt inspired to tackle a new perspective when composing the music and sound effects for this entry, trying to emulate the older restrictions artists had back in the 90s to match the retro console aesthetic.