Playground Madness
Playground Madness
In this bullet-filled and hysterical roguelike, you are Teduardo, the new toy that's stealing all the attention. Now, the figures and dolls won't stop until they destroy you, so you'll have to get rid of them as you navigate the dangerous aisles of the toy store!
Game description
Playground Madness is a 2D video game, created for academic purposes, on which I worked in 2022. Belonging to the roguelike genre, it was developed in Unity with C#. Available for Android.
Website: sites.google.com/view/maracaibo-studio/inicioÂ
Repository: https://github.com/Pietrovp1001/PlaygroundMadness
My role in the development
I worked as the programming lead, developing a significant portion of the mechanics, among which I can highlight the enemy spawn system, the entire shop system, the minimap, the tutorial and its elements, bug resolution, etc.
The story, planning, game design, UI/UX design and QA testing was the entire team's doing.
Additionally, I created several illustrations that were used, such as the game's loading screens for each level and each boss.
Loading screens made by me.