A Software Engineering graduate specializing in gameplay programming. Currently developing a 2D tower defense game, and spending my free time out cycling or studying Japanese.
A first-person 3D tower defense game built entirely on a custom C++ engine. Step into the role of a defensive architect, constructing and upgrading turret networks to fend off relentless waves of AI-driven BOTS.
A 2D tower defense and bullet hell hybrid built on a custom C++ engine. Defend against relentless waves of enemy planes by night, and strategically upgrade your turret by day to survive the escalating assault.
A 2D platformer and tower defense hybrid developed using DigiPen's proprietary C++ Alpha Engine. Navigate the terrain to build towers, manage upgrades, and defend the crystal from incoming slime hordes.