That file contains the Future Pinball.exe executable launched with wine and lutris, I have tried to change the lutris file to proton and the emulator works from the Applications screen (F1). In this way I have managed to execute tables manually. I think this is something that could be corrected for future versions, how can this bug be reported to the Batocera team?

I just wanted to see if anyone else had a problem with the emulator/games crashing whilst launching with this method. I would say 50% of the games crash when I open them but I am amusing it is the emulator. I will to download it separately as I obtained it in a pack so there might be something wrong with it. Thank you very much for posting this, it certainly works and will save me the headache of RL.


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I had to same problems with tables crashing but it is not the launch method for me it was the video setting in the emulator. Turning off "Use Texture Compression", setting filtering to Bilinear 24 and unchecking Processor Affinity helped me. STTNG and Iron Man were giving me fits loading crashes or loading with no table art till I changed these settings. I've attached my settings image just incase there was other settings that I changed and forgot. These work best for me.

I had to same problems with tables crashing but it is not the launch method for me it was the video setting in the emulator. Turning off "Use Texture Compression", setting filtering to Bilinear 24 and unchecking Processor Affinity helped me. STTNG and Iron Man were giving me fits loading crashes or loading with no table art till I changed these settings. I've attached my settings image just in case there was other settings that I changed and forgot. These work best for me.

I would appreciate help in resolving an issue I'm experiencing when exiting VP and Future Pinball back to PinballX. I've found several threads related to this issue and have tried the suggested fixes, but continue to have the same issue. When exiting a emulator by pressing escape, it not only exits the emulator, but PinballX as well. I understand there can be a conflict with PinballX and FP as they both use "escape" to exit and shut down. I'm wondering if the problem may be with the user profile that is launching PinballX. I've tried running it with a profile that has Administrator privileges but that didn't resolve the issue. There is a setting under the user profile which may limit the functionality of programs, see picture. I've tried running PinballX with this setting unchecked and get the same results. Is there a difference running PinballX as Administrator versus a user profile that has administrator privileges? Attached are my config and log files.

Yes, just like keys you will want to avoid mapping Quit and Exit Emulator to the same joystick button. I have a pinball cabinet with buttons wired to a controller that emulates a joystick. I wound up clearing the JoyCodes for Quit and Exit entirely in the ini to avoid any conflicts with the commercial programs, Pinball FX2 and The Pinball Arcade. Where I can't configure an Exit Emulator within a program, I map the button to a keypress using AutoHotkey scripts. Future Pinball is the easiest. It almost works out of the box.

I appreciate the suggestions, but I continue to experience the same issue when exiting a table back to PinballX. I've tried configuring the exit emulator key to "Q" and even tried "E" with the same results. I've cleared the JoyCodes for Quit and Exit and I've tried re-installing PinballX. I've tried running PInballX as the Admin, My operating system is WindowsXP and my video card is Ultmarc's ArcadeVGA 5000, any known issues with either? Any other suggestions would be most appreciated. Thanks for all your help!

One thing I may add is that running pinballx in admin mode seems to be detrimental to it working correctly. I was unable to exit a table and go straight back into pinballx. I kept getting the exit menu "return to game, debug, return to editor" and can never get it to skip the editor and go right back to pinballx. I found that this was because it was not running as admin. Furthermore I had to set my system to run in windows 8 compatibility and admin to get it right. From my experience,

Pinball games let you experience the fun of popular pinball systems right on your arcade cabinet or home computer. Many people add pushbuttons to the side of their cabinet to use as flippers and plungers with popular pinball simulations such as the ones below. 


Visual Pinball is a pinball simulator. It comes with an editor, so you can edit existing tables or design your own. There are many outstanding recreations of popular pinball tables from the real world in addition to numerous original tables.

VPinMAME is a pinball emulator. When run in conjunction with VP, VPM allows one to design and play a table that will use the actual ROM images from pinball tables. These ROM images usually have the table logic, sounds, and dot-matrix display images / animations in them.


Pinball FX2 is a one of the more recent entries into the virtual pinball world. They have dozens of tables available that run in desktop or Pinball Cabinet full-screen format. Much more information can be found at Wikipedia.

I want one of these.  swedish computer forum also posted a detailed virtual pinball build log with lots of pictures a few years ago: -virtual-pinball-hemmabygge . I wish I was handy enough to complete a project like that. I guess people like me will have to wait for someone to create a pinball arcade simulator for some VR platform.

Personally I dont like any of the tables except all the BALLY tables and WILLIAMS tables! They are NICE with decent physics. Still cant compete with Visual pinball X nor 2.7 physics of future pinball! This one includes the Universal Monster Pack!

If you want to load up a single table thru your favorite front end. Just use this code in a text file name it .bat then drop in the pinballFX3 main directory: Note: Must have cabinet mode unlocked first. Im sure theres many ways to do this by now, but this is the quickest! If you have the crackling audio noise just put tables in borderless window mode in pinballFX3 settings! 

Yeah...With Visual Pinball X its crazy! Future pinball is a little easier to set up. VPX on the otherhand you got to put in the hours to get all the NICE updated tables, The Pinup popper frontend, The DMDs, B2s, Dof, the tweeks, settings, hacks, Patches ect... its a mess really, but when you finally get it all setup the way you want its worth it in the end! Then make a backup! Technology changes so fast 2 years later you got to do it all over again! Thats exactly what im doing now my cab has all the older visual pinball physmod5 tables and early VPX tables installed and future pinball. 2015-2018. Things have drastically changed and matured in just 2 years. If I find all the patched colored roms I will relay the link here! So far there is not a whole lot of them as they take alot of time to do.

Yeah...With Vpinmame its crazy! Future pinball is a little easier to set up. Pinmame on the otherhand you got to put in the hours to get all the NICE updated tables, The Pinup popper frontend, The DMDs, B2s, Dof, the tweeks, settings, hacks, Patches ect... its a mess really, but when you finally get it all setup the way you want its worth it in the end! Then make a backup! Technology changes so fast 2 years later you got to do it all over again! Thats exactly what im doing now my cab has all the older visual pinball physmod5 tables and early VPX tables installed and future pinball. 2015-2018. Things have drastically changed and matured in just 2 years. If I find all the patched colored roms I will relay the link here! (So far there is not a whole lot of them as they take alot of time to do. I think a guy named UncleWilly is doin alot of them!

I can't believe you actually posted something about Ghostbusters here...now you will burn in hell for it. I'm a member of the 3 big pinball forums and all 3 act like its the worst thing you can bring up. No one is supposed to talk about "the table where you bust some ghosts". Actually its a pretty fun and colorful table that plays and sounds good. And absolutely don't forget to change the ddraw to 0 of it is set to 1. It took me about a week of dicking with this table before I realized I needed to change that one simple thing to make it work.

If you'd told me at the beginning of 2021 that I'd review not one but two virtual pinball options for the home, I would have nodded and said, sure, that sounds entirely unsurprising. A replica arcade experience seems like a great antidote for any nerd going stir-crazy in a pandemic. Yet while stand-up arcade multi-cabinets have rarely gotten me excited, virtual pinball is another story.

Put it all together, plug it in, and a monitor lights up across the top to display virtual, pre-installed pinball tables. Tap some buttons to page through an on-screen menu and pick a game, then use a real, physical plunger to launch the ball and side-of-cabinet buttons to work the flippers. Now you're playing virtual pinball.

While that basic description applies to both of the cabinets we recently tested, AtGames wastes no time differentiating itself from the competition. First, its playfield screen is 33 percent bigger: 32 inches versus Arcade1Up's 24 inches. Second, that screen natively renders at 1080p, compared to Arcade1Up's 720p, and it sports much better color calibration. Third, this screen is covered in a full sheet of glass, which looks handsomer than Arcade1Up's plexiglass topper. Fourth, the flipper buttons aren't alone; next to each is a "nudge" button, so you can virtually bonk your table and nudge a pinball where you want it to go instead of relying on an imprecise accelerometer. (Arcade1Up's product doesn't include these nifty nudge buttons.) ff782bc1db

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