funtmaster
Programmer / Music Composer
Programmer / Music Composer
I am a self-taught programmer since 2019. I can program anything from simulator and story games
to fashion and prison games. I can also create many varieties of systems, such as data handling, exploit
protection, and performance improvement and much more.
Since 12, I've taught myself piano and music theory and started music composition in months.
From orchestral compositions to modern pop, even rock, I can compose just about every genre of music.
I possess great intuition and am always eager to explore new algorithms and techniques
to enhance my work and the projects I work on. Moreover, I am resilient when faced with
challenges. If I encounter an issue I cannot immediately resolve, I analyze and debug
persistently, sometimes even hours at a time, until I have reached a solution. Additionally, I
uphold a strong work ethic, diligently completing tasks to the best of my ability and on
time. I am confident in delivering the best possible outcome to fulfill your needs, whether
it being programming, composing, or any other diverse skill I possess.
(These are my personal games, scripts, and assets)
(November 2024)
AchievementService is an open-source module designed to make managing and awarding achievements in your games easy and customizable.
As the Lead Programmer and UI Designer, I held a multifaceted role in developing Vendetta. My responsibilities included being in charge/overseeing all scripting and programming in the game. I, myself, have programmed the datastores, systems, UI, and core functions for the game. I also created logo for the game.
I worked as Project Lead for H.O.P.S.'s (rebranded as Retro Archives) Egg Hunt 2024: Brink of Eggstinction for a span of two months. I was tasked with overseeing every single aspect of the game. I also programmed the game's core/engine, Egglicious Engine. The most notable features I worked on were the Egg System, the Movement System, and the incredible performance boosts I implemented with those systems. I also designed some of the UI of the game. Alongside all that, I textured and modeled assets, and composed the soundtrack for the game alongside my good friend, rhythmint.
Unfortunately, however, something came up in my personal life and had to step down from this position.
As the Lead Programmer, UI Designer, and Composer for Spooktacular Events during the Hallow's Eve 2023 project, I held many roles in development of this game. One of my responsibilities were creating and managing data stores, ensuring the integrity and security of in-game data. This involved implementing measures to protect against exploits, enhancing the overall game's integrity and gameplay experience. I also designed the UI for the game. This included creating menus, buttons, and interactive elements that pleased and improved the game's appearance. Not only that, but I composed the entire musical score for Hallow's Eve 2023, which greatly enhanced the game's ambience in the spooky world we created. Lastly, I played a crucial role in refining and optimizing various in-game systems to ensure efficiency and seamless player experience. This involved identifying and refining memory consumption and enhancing overall system performance. Throughout my work on this project, I used my varied expertise to contribute to the success of Hallow's Eve 2023. May I also mention, we worked on this game in partnership with Rolimon's, the famous trading website.
If you are wanting to work with me on your projects, please reach out to me via email, Discord, or one of my social medias!