Our robot was developed using a structured and iterative engineering design process. We began by analyzing game requirements, brainstorming multiple concepts, and prototyping key mechanisms. Designs were evaluated through testing and match performance, allowing us to make data-driven decisions and continuously refine our robot.
Our robot is composed of several integrated subsystems, including the drivetrain, intake, launcher, and control system. Each subsystem was designed with reliability, efficiency, and ease of iteration in mind. Improvements were made throughout the season based on testing results, competition feedback, and performance consistency.
Early in the season, limitations in launch consistency and drivetrain performance presented challenges. Rather than redesigning without direction, we analyzed failures, tested alternatives, and implemented targeted mechanical and software changes. This iterative approach allowed us to improve reliability while maintaining strategic flexibility.