Bring your characters to life with the Self-Balancing Active Ragdoll System, a complete physics and Procedural Animation locomotion and animation framework. Perfect for physics sandboxes, brawlers, and highly interactive VR experiences.
One-Click Generation: Simply attach the ActiveRagdollBrain to any Humanoid character and click "Generate". The system automatically duplicates meshes, configures joints, and maps all procedural solvers.
Center of Mass Balancing: Shifts the character's Center of Mass, leaning into turns and fighting to stay upright against physical impacts.
Procedural Gait & IK Stepping: The IKSolver predicts foot placement based on velocity, automatically stretching strides, gluing feet to the floor to prevent skating, and aligning ankles to uneven terrain.
Dynamic Pose Syncing (PID Muscles): Characters can take hits and dynamically lose muscle tension, transitioning smoothly into a ragdoll fall and automatically running a procedural get-up sequence.
Character Controller: Includes a character controller with strafing
Modern-Style Robotics: Includes a Robotic Arm Animator that procedurally swings arms based on foot separation and velocity.
Autonomous AI Navigation: Includes a robust Waypoint System featuring dual-mode AI—use simple obstacle avoidance for open rooms or a dedicated Maze Solver with emergency sweeping sensors for tight corridors that can solve mazes.
VR Ready.
Rigged Robot Character included: A techy and high-end robot model is included with the package.
Demo: Demo scenes available with fine tuned prefabs.
Unity 6 Support