It seems that the game creates the primary and backbuffer surfaces, and then checks for the backbuffer being attached to the primary by means of the GetAttachedSurface method. This is quite a common operation, but since both primary and backbuffer are 3DDEVICE surfaces, this game doesn't look for a DDSCAPS_BACKBUFFER capability as most games do, but looks for a DDSCAPS_3DDEVICE capability.

Now the problem is that in DxWnd windowed mode these two surfaces are not REALLY attached, so this situation has to be emulated by DxWnd also in this particular case. This requireas a small fix in DxWnd source code that I already made and I'm putting here in attach the dxwnd.dll file to replace in DxWnd folder. Once replaced, the Help->About... panel should report a version 2.04.27.frogger2 release.

To be clear, without touching the registry and with the fixed .dll the internal resolution is still at 1024x768; in the registry it's set to run in Fullscreen, and if I set it to 0 it'll give me other display problems (might try fixing them, but there's really no point in doing so since it works fine in fullscreen)

And by the way! I forgot to tell, the game crashes upon initializing DirectX if the Flip emulation is enabled. I had to keep it disabled for it to run (also, I forgot to say I'm on Windows 7 x64) but it doesn't seem to crash with the "frogger" dll version.


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1) terminate DxWnd and rename the dxwnd.ini config file so that DxWnd won't find it at next start and will propose an empty game list

2) using regedit rename the game registry key "Frogger2" so that again the game won't find it at next startup

3) drag & drop the frogger2.exe executable over the DxWnd window so that a new forgger2 entry is created with default settings

4) Go to the DxWnd logs tab and set log flags as in the attached picture 

5) run the game through DxWnd: the game should now show the dialog window for video resolution settings, and since the video card is emulated by DxWnd you should see resolutions up to 1600x1200 maximum!

5) Now the game should run. If it doesn't, grab the dxwnd.log file that is located in the game folder, compress and post it here: it should give me some useful clue.

no i do not see that. I run the frogger.exe from the disk and run thru the wizard and installs fine but when i launch it doesnt work. just get the MS crash report sorry didnt know you meant that. says to send or dont send annoying popup. my specs are Windows 7 pro 64bit, I3 processor, biostar, 8gig of ram. nvidia 8800gts video card.

UNDERATED mod. I always hated the way you have to have your back doors open in a helicopter like the 1st generation maverick and the frogger. Get better pictures of the frogger lol. If you can, add a rapple on the other side or remove the single one on the left. With that, no more complains. Great mod

@Vinyl LP Razor What I would suggest you do next is try to polish the model a bit and update the showcase all of the showcase photos. A few tweaks and updated photos for your mod page really boosts the popularity. A mod like this has lots of potential if you also find a way to make a template for it, since nobody has done something like this to the frogger before. I was trying to make a maverick with closed rear doors with sliding animations, but failed miserably. It's good to see someone actually succeeding in the same field. Hope you would produce some more quality of life aircrafts in the near future. ff782bc1db

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