For my personal Dungeons and Dragon Campaign, I wanted to elevate my players' experiences by physically representing on my board, not just as tokens. So on the side, I decided to fully 3D model all of their characters.
As the setting is based on the game Hollow Knight, all of the player characters are non conventional and required special rigs in order for them to pose correctly. Thus, I learned how to make custom rigs for all of them.
These figurines are used privately within Tabletop Simulator.
Fully modelled DnD Figurines
Imported into Tabletop Simulator
Based on Player Designs
Custom Rigs for each Model
Inverse Kinematics for easier placement
Blender: 3D Modelling, Rigging
Photoshop: Texturing
Tabletop Simulator: Game Engine
Alyssa, London. Trey, Robby, Fox
for being my players