When a graphical GIT_EDITOR is spawned by a Git command that opens and waits for user input (e.g. "git rebase -i"), then the editor window might be obscured by other windows.

 The user might be left staring at the original Git terminal window without even realizing that s/he needs to interact with another window before Git can proceed. To this user Git appears hanging.

Preview functions are very much down to editor & some win gui users like the constant character by character approach of Bakoma or LyX, However the simplicity of gummi (on windows) compiling the file before it has even finished loading the start-up message and then compiling every one second that your not editing is impressive & I can see it is a familiarity that would be hard to match. So why not stick with what you know?


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OK, the issue is that you can have only one Track editor detached, where when working with harmonies it would be so nice if you could have all voices (tracks) open in separate editor windows, but you can only tear off/have open one track editor at the time. The tearing off didn't work for me because I already had one window open, but I didn't realize that, as it was hidden behind the main window.

That is not what I am talking about, and unchecking that setting does not do what I am suggesting. I want the option to keep my windows open if I close the session myself such as when right-clicking the connection button and selecting End Connection. Unchecking that box does not have that effect as the help makes quite clear.

What I would like to see is for the whole session with all windows including the connection button to remain--just as they would if the session were timed out, networked out, or otherwise externally disconnected.

Pending work is not just the contents of editor tabs. It is also selections in Schema Browser--often many SBs open on a single connection--and other things besides. Ending a session on the TOAD side clobbers a lot of things that are not editors, and doing so causes me to lose my place. To keep everything open, I have to kill the sessions from the various databases to keep TOAD windows and tabs open and ready to just reconnect. We should have a logout option that does not obliterate all of the work. I cannot even kill TOAD's own session in Session Browser.

In these scenarios, i don't want to have to close all of my work which is not just unsaved editors but open windows and tabs and objects selected in SB. Most of my connections are to users that do not have idle timeouts set. They won't eventually timeout. I often find myself having to kill a session using SQL*Plus so that the session will go away without my windows disappearing.

For #2 - Workspaces will help. Workspaces will remember all of your open connections and windows in Toad. The editor will also remember tabs and contents. Schema Browser just remembers selected object, but in 14.2, we've added remembering of RHS tab also. So you could save your workspace, close Toad, and then restore your workspace the next day.

To load a workspace, just select it in the workspace dropdown, and Toad will make your connections again and re-open windows. If you find anything in there that isn't saved that you would like saved, please let me know.

You can create any number of custom windows in your app. These behave just like the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info

See in Glossary, SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info

See in Glossary or any other built-in ones. This is a great way to add a user interface to a sub-system for your game.

When editing custom HTML/CSS inside of ArcHub, it's cumbersome to switch back and forth between the separate editing windows. I suggest that both the HTML and CSS editing windows become grouped together under one 'editing' window. The popular coding education website Codecademy uses this method and so I know it is achievable. Being able to easily switch between the HTML and CSS windows would allow for much faster 'on-the-fly' code implementations and reduce errors while saving time. 0852c4b9a8

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