Publisher gives you several ways to rotate or move objects in your documents. When you rotate an object, it moves left or right around an axis and keeps the same face toward you. When you flip an object, the object turns over, either vertically or horizontally, so that the object is now a mirror image.

Hi,

Brand new to the program and liking it so far.

One area that is a little frustrating is the lack of an ability to rotate objects.

It would also be nice to do a Flip Horizontal or Vertical.

Would be a great time saver!

Thanks,

Mark


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In the Desktop you can use the wheel in the upper left corner of the image to rotate it.

From the command line you can use the Flip operator.

image.png984500 29.3 KB

Unfortunately, it is currently not accessible from the Desktop

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I am simply looking for a way to get the text on my dimension in layout to appear on the right hand side of the dimension line rather than the left. In the attached image the dimension leader automatically sets the text on the left/inside (this is what my dimension style has it currently set to) when I would prefer it to be on the right for this particular dimension, which is currently just an exploded dimension with the text manually rotated and placed. I cannot for the life of me find a way to make this happen in the style override menu.

Hi. I dont know the answer, but I know, that you have two basic view orientation when looking at the technical drawing. First one is normal - text is above, the second one is 90 degrees rotated to the left. The intention is to reduce possible text orientation on the drawing. Its not working great when the dimension is rotated slightly to the left. Maybe there should be some kind of option for aligment of the text depending on the angle (flip orientation etc).

Hi Mary,

dimensions are aligned to viewing direction 1 until around 80 degrees (dim D, C) and than it flips the text to a correct side (A, B). I think it should flip the alignment right after 45 degrees. Then you rotate your drawing and see it from thedirection 2. So from my point of view, this is the main issue for dimensions text aligment.

That special option I mentioned could be a definition of a treshold for text alignment depending on rotation of a dim. Now its 0-80 degrees, then flip. Easier way could be an option to flip alignment of the text in properties of a current dim. Sorry for my english, hope you understand.

HandBrake (or at least the GUI) does not offer a way to rotate video. The HandBrake CLI does have a "rotate" option, however I found it is not a true rotation. Rather, it simply flips on an axis. The documentation is poor, but I found that a value of 1 flips on X, 2 flips on Y, and 3 flips on X and Y. So using a value of 3 is the same as doing a 180 rotation, which is useful for videos that are upside down, but not for videos that are sideways.

I just used v1.5.1 of HandBrake to rotate a .mov file and output it as an .mp4. In the Dimensions tab I just used the Rotation dropdown, in my case changing it from 0 to 270 (other options are 90 and 180).

Can confirm all that has been said.

Also, now after the 2.8 update, if I flip a building piece in place it often changes stability colour from green to yellow or red, which makes no sense at all. When I place it like this it still turns out with 100% stability. It just indicated the wrong colour.

if I flip a building piece in place it often changes stability colour from green to yellow or red, which makes no sense at all. When I place it like this it still turns out with 100% stability. It just indicated the wrong colour.

I have just launched V5 for todays session, 4 view , go to perspective and move my mouse to the right on the mat and the view rotates the opposite way it normally does. It didnt even start my day going the right way.

I have to go to Perspective , click there and choose perspective, then its back to normal, then I have to go properties and set it to parallel again as opposed to perspective so I can zoom right in.

Hi,

I have an aircraft fuselage and its dead easy to see port or stbd, nose area etc. No chance of me thinking I am looking at port when its stbd.

With Rhino you move the mouse to the right and the view rotates as if its on a turntable rotating anticlockwise.

I am not accidentally flipping the view, I am just going to it as I have done thousands of times since using rhino v4 and pushing the view anticlockwise by right mouse button down and move mouse to right on mousemat. but V5 is performing fine, then I can do that move again, and its fine, might be 10 times I do that, 50 times, then 51 and it goes the opposite way, I am still looking at port side, but mouse to right now gives clockwise. If I had flipped the view over I would see the stbd side.

aware of that, Photomodeller does the inversion flip, but as I rotate you get to see what is what what moves past what and with a bit of rotating you get your bearings and see it has mirror image flipped, port side of aircraft is now mapped onto stbd and vice versa.

Videos I take from my samsung galaxay S8 + phone and imported to my desktop computer using windows 7 are always upside down. Can I import the video into AP and is there a tool to rotate it or flip it so that it plays right side up for my presentation?

I am not following you. Please provide the exact steps I did to import a video into this canvas and exactly what I must do to rotate it. My active presenter does not look like the screenshot you provided & I do not have these buttons. I have an older version - the free version professional. Thank you

It would be very helpful if we could rotate all objects in a selection 90 while keeping them in the same spot. The same for flipping them or scaling them up. This way we could change scales and rotate layouts more efficiently, but also do a lot of other stuff.

This is the right place. This is happening because one of your main components is flipped or rotated. Go through the affected components and check rotation values. If they are all 0, then one of the components is flipped horizontally. The hotkey for this is Shift + H. Simply take out all the contents of the component and flip it, then put the contents back. Or simply rebuild the broken component.

EDIT: I know! This pathetic shit does it for mobile views only! I mean you need to have the orientation of both canvases the same, otherwise this idiotic tool will fucking rotate the item!! WHAT A PIECE OF IDIOTIC SHIT.

When my variant frame is set to top and bottom instead of just top, it flips vertically in my component frame at different heights. Ensuring the original frame of my component is set to top prevents this issue.

I have a particular element that is horizontally flipped which is giving rotation as 180 deg. I am not able to identify that, whether it is horizontally flipped or is it normally rotated by 180 deg using the properties provided by figma. It is just that the X co-ordinate got changed during horizontal flipping which can not be used in differentiating rotation against flipping. Let me know your inputs on this.

Once the image is loaded onto the canvas, you can rotate it to the left or right, and mirror it vertically or horizontally using the buttons. If you want to freely rotate your image, you can also use the slider.

This image editing tool is reserved for digital pictures, photos and other kinds of images. If you try to mirror or flip any other kind of file, the results may be vastly different that what you can do to an image file.

Rotate images using your home computer or smartphone. Mirror image files at work or on vacation. As long as you can connect to the internet and upload your image, you can flip, rotate, mirror, edit, and convert your various photos and image files.

For decades, the common advice in the mattress industry was to rotate and flip your mattress regularly to help extend its lifespan and improve comfort. However, changes to the design of modern mattresses mean that this advice is no longer necessarily true. In the 21st century, should you flip or rotate your mattress?

Flippable beds feature designs that are double-sided. In some cases, they offer two distinct firmness levels. For example, a flippable all-foam mattress may feature one side with a 4 out of 10 firmness rating, with the other side offering a 6 out of 10 firmness rating. Other flippable mattresses have a single uniform firmness level, and are flippable to help extend their longevity.

Most mattresses can be rotated. In many cases, this will help to protect the mattress from premature damage. Rotating helps to spread out the wear-and-tear that comes with sleeping in the same position on your mattress every night.

Areas of a mattress that are exposed to heavy pressure (typically around the hips and shoulders) tend to sag prematurely. If the mattress is rotated regularly, it is better able to withstand this pressure over time. Often this means that a regularly rotated mattress will outlast a non-rotated mattress somewhat, potentially by a year or more.

However often you choose to rotate your mattress, try to keep it consistent. The idea behind rotating mattresses regularly is to switch around the areas where your body lays on the mattress, thereby spreading out the pressure points that may be subject to sagging. By rotating on a consistent schedule, you can minimize the risk of premature sagging in specific areas.

I am trying to make it so what when my image hits the side or when it hits the top of the screen the image is going to flip along its X or Y axis, I am not exactly sure how to make it happen, but was wondering if anyone could help me out, below is a link to my code.

Since the introduction of large maps, I think there's one feature missing that would help many pico-8 games: the ability to flip and rotate individual tiles in the map. Games often use up a lot of their sprite space just for the map data, duplicating tiles for the different boundaries needed, or using manual spr() calls to get the necessary x_flip and y_flip needed. Since there's no visible editor to worry about anymore, this could be a quick patch (via a poke value to an alternate map() drawing mode), and would make map() much more useful. 2351a5e196

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