After I have responded to one of the system's questions, I will sometimes hear a typing sound effect played for a few seconds. It's obvious that I'm not talking to a person (sometimes the system even tells me that it's an automated system), so why play a typing sound effect?

I would think that the company would have optimized their database to be able to pull up the records (based on my account number or whatever information I provided) instantly, so they should be able to reduce the duration of the phone call if they didn't play this typing sound effect. If in fact it really does take their system some time to pull up the records, then I understand it may be helpful to give the caller some auditory feedback to let them know the call hasn't disconnected. However, it seems a typing sound effect isn't really appropriate, since no one is actually typing anything. Why not just have the automated phone system say "Please wait a few seconds while I look up your account"?


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Think about this: if a human person attended the phone, you could ask her for some information that she doesn't have at hand. Then she would have to look in the system, and quite probably you'll hear... typing noise.

I'm not 100% sure what exact sound you are referring to. In my personal experience they usually either clicking sound that goes up and down in volume or they often do have a person say "Please wait while I access your information".

As other posters have said, the purpose seems to be to reassure the caller that they are still connected. I agree with you that if there isn't any actual typing taking place, playing a typing sound is poor aesthetics.

It would make more sense to play the sound of a database query, but since Simon & Garfunkel named a famous song of theirs after that particular noise, it would fail to achieve the original purpose of letting the caller know that they were still connected at all.

To avoid playing a fake sound, and to communicate to the caller that they are still connected, I would simply play a recording saying "Please wait while an automated system performs countless calculations per second in order to respond to your needs."

I am guessing the organizations that use this phone system are hoping that enough people will be fooled into thinking they are actually talking to a real person to prevent as many people pressing 0 to go straight to a real caller, which will mean they won't have to keep as many phone representatives on salary. Including the typing sound when performing queries helps make it seem more like a real person is on the other end of the line.

In the drop down of sounds there are a number that play the same sound. You can test them first then set the ones U want to none. I disabled personally Asterisks, Close Program, Default Beep, & Exclamation to stop the sound.

Sometimes this sounds irritates me also.. while using earphone and coding. The sound comes from github copilot or from vscode itself inside. To remove the sound please do the following procedures as i mentioned below:


In my case, simply turning off the screen reader feature stops the sound.The condition here is that the audio cues settings must be set to default (most settings are on 'auto' or 'off').screen reader setting

If I were doing the project I would animate a range selector by letter. I would put the sound its own layer trimmed to just the length of the click. Then I would apply Time remapping, apply a loopOut expression and set up the time remapping keyframes so that the clicks happened at a specific number of beats per minute.

To increase automation, you'll need to look at the effect. There are selectors - start and end I think - and those numbers are in interest. You could analyze the numbers, calculate the increasing of the start selector and trigger a sound when it's happening. But to play the sound is a bit triggy this way and will return in slow processing code, especially on long comps.

Now you have two sources, a typewriter effect that you can control by the keyframing of the range selector to make the letters type on, and a soundtrack that will last as long as you need it to last. The easiest thing to do would be to adjust the position of the third - the pause keyframe, in the click audio track so the timing matches. This will give you constant rate characters appearing and keys clicking sound effect in one comp.

i'm making a documentary for my school project n have seen many people use the typewriter text & sound effects but can't seen to find it in imovie '11. i've searched online to try find plug-ins but there seems to be none and apparently they use to have it in older versions of imovie. does anyone have a solution please?

Typewriter audio - In GarageBand there are lot's of audio clips to use - so I would as a FINAL STEP in movie creatig - Export movie to GarageBand and lay the last hand to the Movie Audio and here too add all special Audio effects.

I want to have movie style sound effects in the terminal. You know, when every keystroke and line emits a cool little beep. (Something like this.) I've used KeyClick, but that's only for keyboard typing. I also want effects when characters are read across the screen, etc.

I almost scrolled past this, I really did: But then I realized how good of a question it really is.Reading some of the other answers, mostly describing the typing sound as 'clicking', or another describing it as acharacteristic 'tac tac', I think that neither of those fit quite as well as I want them to."

Clack: for the "old school" 1980's style keyboards that were mechanical keys. These keyboards tended to be really heavy. This word also describes what you might hear at a gaming convention, as many gamers like the feel of mechanical keys over membrane keys. There are even a variety of different mechanical keys you can get for a gaming keyboard, as each one has a different amount of feedback/pressure and sound. I've heard gamers talk to each other about what type of keys they use, including what they feel and sound like.

"Clack" can also be used to describe someone who is "energetic" with their typing, even on an office keyboard. They might be typing really fast or really hard on even an office keyboard. "Working in my cube, I sometimes listen to the quiet click-click of nearby co-workers going on about their day. Usually, though, I can also hear Bob clacking away at his desk as if he was in a hurry."

"Snick" might be more for a sharp staccato of a single key press, or where a certain key makes a louder sound than normal. "The office was usually so quiet that I could hear Sue in the next cube typing. Her keyboard was weird in that I could hear one key snicking louder than the others."

As B.Fox mentioned, "tapping" could be used. However, that's more of a style of typing (like "pecking") and doesn't really describe a noise, but it would imply a softer sound coming from a keyboard, although not necessarily an actually key press. "Ann sometimes gently tapped her fingers on the keyboard when she wasn't sure what to type. Only occasionally a letter would accidentally pop up on her screen."

This term is mostly used when the sound is generated artificially, to make the feedback from computer keyboards seem more like mechanical typewriters (the sound there came from the typebar hitting the platen). Modern computer keyboards produce very little sound from the actual tapping (not much more than just tapping lightly on a tabletop).

There is no single word, because there is no single sound. Indeed, computer keyboards alone (they not being the only keyboards that one can type at) intentionally vary as to their sounds. (Interestingly, one guide to film sound effects recommends that sound effects technicians buy multiple different types of keyboards because audiences can notice when the sound effect dubbed on afterwards does not match the type of keyboard on the screen.)

The sound of computer keyboard typing can be ticking, clicking, clacking, rattling, or clattering. If one regards, say, mechanical typewriters one can find them described as clicking (again), whacking, and even thumping.

If you would like to just change the sound to something less annoying instead of disabling it completely, you can go to Change system sounds from Start Menu (or under Control Panel -> Hardware and Sound -> Sound) and change the Critical Stop sound to something like "Windows Default" or "Windows Ding".

Right now I have a dialogue system that will print each letter for a dialogue with a frames worth of wait time in between each letter. I want to play a sound effect after each letter is printed out to create a cool dialogue effect. This is how it looks now:

I think that may be because the sound effect that you are using has a small pause at the beginning of the clip, and when you call Play() it overwrites the currently playing sound on that audio source. (So it is being called multiple times, but you only hear it at the end) I could suggest that you make a loop which checks multiple audio sources to see if they are playing and if they are not, then to play the sound.

Adobe Creative Cloud software includes thousands of uncompressed, royalty-free audio sound effects. These files have been grouped together by type and compressed into ZIP archives that can be downloaded using the links below.

Sound effects can enhance your productivity in Microsoft Office by providing audio cues. For example, a sound cue might notify you when options on the screen change. Or, a sound can confirm that an action (such as send a mail, delete something, or paste content) actually completed. 0852c4b9a8

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