The Tableau piles are numbered from 1 to 7, pile 1 has 1 card, pile 2 has 2 cards and so on. The top card on each Tableau pile is turned face up, the cards below are turned face down. The cards that are left after setting up the Tableau are placed in the Stock, face down. The Waste and the Foundations start off empty.

To win Solitaire, you must get all the cards onto the Foundation piles. The Foundations are ordered by suit and rank, each Foundation has one suit and you must put the cards onto them in the order Ace 2 3 4 5 6 7 8 9 10 Jack Queen King. To get there, you can use the moves described below.


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The game counts the moves you make, and measures the time it takes to finish the game, so you can compete against your previous best games if you want. Currently there is no scoring like in the Windows Solitaire, if someone is interested in this then contact me at support@cardgames.io and I'll see what I can do.

Hi. My name is Einar Egilsson and I created this online version of Solitaire (or Klondike as you may know it). I've made a few card games before but this is the first Solitaire game I've done. It's been fun to make, I hope you enjoy playing it.

Any comments, complaints, bug reports, questions, or anything else should be sent to support@cardgames.io. We can't respond to everyone, but we try to respond to as many as we can. If you just have a quick question make sure it isn't covered in our FAQ. You can also often get help from other users on our Facebook community group , where many of our users congregate. Pop in and say hello!

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Solitaire is the collective term for hundreds of card games and activities requiring only one person. The game involves arranging a shuffled deck of cards into a specified order or tableau, no matter the variation.

The origins of the game are a little hazy. One of the first documented references to the word "solitaire" was in a 17th-century engraving featuring Anne-Joulie de Rohan-Chabot, Princess Soubise, playing solitaire. However, this was a different game as it used pegs instead of cards.

The card game Solitaire likely originated from cartomancy or tarot as an early form of fortune telling due to how cards are laid out in both practices. This is also supported by the use of the alternative term "cabale", which originated from the Medieval Latin "caballa", meaning secret knowledge.

Classic Solitaire, also known as klondike solitaire, is arguably the most popular form of solitaire today. Moreover, it's the version you can find on nearly every Microsoft computer since 1990, further cementing its place in modern culture.

After shuffling, here's how you play:Deal 28 cards in seven piles across your table. The first pile would have one card; the second one would have two; the third pile would have three, and so on. The top card on each pile stays facing up, while the others are face-down cards. The rest of the cards will rest on a stock pile in your upper left hand.

The four aces in the deck will serve as the foundations that you place in a row above your initial 28 cards as soon as they become available.

You can place any movable card on another one that is higher in rank and with the opposite color. For example, you can play a red four on a black five. If more than one card is face up on a pile, you can move them together.If there is an empty space on the tableau, only a king can fill it.The player may use the cards on the stock pile to help them build sequences.You win after all the card are placed in the foundation.3 Tips and Reminders for Winning at SolitaireOne of the best ways to improve your solitaire-playing skills is by educating yourself about gameplay strategies.

1. Think Ahead

Be mindful about each action you take. Some moves could become irreversible, making you unable to continue the game, so think about possible consequences or outcomes for each move you make. The most crucial thing is to take your time and never rush. Do you remember? Solitaire is all about patience.

1. How many versions of Solitaire are there?

There are over 500 variations of Solitaire. However, more versions could be invented due to the game's simplicity and the many rule combinations one could make.

2. Is Solitaire easy to learn?

The rules of solitaire are pretty simple to understand, especially if one already has experience playing card games. Developing a winning strategy is the more challenging part.

3. Is it possible to win every game of Solitaire that you play?

The short answer is no. Some variations could be easier to win than others. Still, it's improbable that every game of solitaire could be winnable, especially considering the randomness of the cards and the sensitivity of each move.

World of Solitaire has over 100 solitaire games, including Spider, Klondike, FreeCell and Pyramid.

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Created with HTML5 and JavaScript, this website works great on iPads and tablets too!

I'm the founder of Online Solitaire, a website where 1m+ people play 4m+ games of Klondike Solitaire, FreeCell and Spider Solitaire each month. I developed the first version of my solitaire game more than ten years ago as an app for the Mac App Store and earned around $30 on the day of release. Since then, I've made my app into a website and have recently reached a whopping $10.000 MRR.

I've always run my solitaire website/app as a side project and have had the goal of making a side income from the start, though I never expected to reach $10.000 MRR. In this post, I'll go through how I started and got to where I am today.

I'm a 33-year-old designer-turned-developer, and throughout my career, I've done a lot of different projects, with most of them being outright failures, some of them being somewhat successful, and only a few being really successful.

I've made a slew of iOS apps, a jigsaw puzzle site based on Unsplash photos, and I've even co-founded a venture-backed startup with an American friend. Recently, I've ventured into making a physical product, a jewelry box made from solid oak, which is a whole blog post onto itself. Despite all of those efforts, the solitaire game that I've run on the side throughout most of my career has proven to be the most successful.

I attribute much of the success of my solitaire game to the fact that I chose to build an "unsexy" app that I felt pretty sure had a market rather than a "sexy" app where the market wasn't as clearly defined. The first solitaire app I built was for the Mac App Store. Ten years ago, and still, today to some extent, the competition on the Mac App Store wasn't as fierce as was on the iOS App Store. I decided that I wanted to try and build an app that could generate some side income for me, which was kind of the main criteria for this little venture.

I didn't know what I wanted to build, but I knew that there had to be a market for it already, and that market would have to be willing to pay for what I made. Given those criteria, I knew that I probably had to look for Mac App Store apps with a big userbase, low ratings and in-app purchases.

I went about finding those types of apps in a very methodical manner. I created a script that would scrape App Annie, which was the biggest app store analytics service at the time, and then created a simple algorithm that would rank the apps based on earnings, downloads and ratings. The earnings I had to estimate, but I already had a calculator and a 2048 game in the app store, so I could make a guestimate on the basis of what they earned.

For reasons I can't remember, I focused on the games category. The result was a list of 16 potential games that I could program. I downloaded all the games to get an idea of how much they could be improved upon and how hard they would be to develop. I then made a manual color-based ranking of the games and decided on creating a solitaire game. Not because it was the easiest to make or made the most money, but it seemed to have the right combination of criteria. I'd be able to make it during weekends, I was pretty sure people would pay for it, and I felt confident that I would be able to make a better version. On top of that, there seemed to be several different versions of solitaire, which meant that I could re-use a lot of my code-base if I decided to make the other versions as well.

I designed and developed the apps in my spare time, and it took less than a month from when I decided to make it until it was released in the app store. If I remember correctly, the game earned $32 on its first day and hovered between $20 and $30 for a long time after. That might not seem like a lot, but I had made several apps that weren't making any money at that time, so a $25/day side-income felt like a great success!

I've never been a natural at marketing, so it was essential that the app I created would be able to grow without marketing. In the good old days of the Mac App Store, that meant tweaking titles, descriptions and keywords to make the app store rank you for the keywords with the most growth potential. Apple became smarter at some point, so those cowboy tricks stopped working. The same applies to Google. In general, I find that there aren't any tricks left one can use to rank better. So these days, all you can do is read up on how SEO/ASO works and go through the hard work it takes to rank well. 152ee80cbc

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