You can import HDR photos or directly capture an HDR photo in Lightroom for mobile. Lightroom for mobile automatically imports pictures from your device to Lightroom. You can then open the HDR photo that you want to edit and follow the steps shared below.

When an HDR photo is viewed on an SDR display, it must be adjusted or tone-mapped to preserve its appearance as closely as possible. The High Dynamic Range section provides additional options for previewing a photo on an SDR display and adjusting its appearance. These controls affect how Lightroom for mobile saves an HDR photo when the HDR Output box is unchecked in the Export dialog. 



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Same here on android brave app updated 1.64 . What did you do brave? I tried everything, delete cache, reinstalled, removed shields. With no avail. Since last update. On chrome and youtibe it works well. Only o Brave, brave nightly. Only in youtube, maybe is youtube the culprit?

To enhance the sign in security of all SAP Concur users, two-factor authentication (2FA) will be required on www.concursolutions.com starting October 18, 2023. All users who are using basic authentication (SAP Concur username and password) on web or mobile will need to set up 2FA at that time. Click to learn more.

Please make this a mobile feature! It would be so handy to add notes when I am away from my computer! As someone in marketing, I often have my best ideas away from my desk, and would love a spot to write them down that translates to my usual workday.

Hello

From a simple project for mobile and tablet I simply apply a simple material on the floor. In the preview everything is perfect, however when I see it on my tablet or on the emulator (Nox) one notices at the bottom of the scene the texture becomes blurry. I agree that in real life the background is a little blurry, but at this point it would be necessary to wear glasses.

You will find enclosed images with my settings.

I spent three days trying to reduce this blurring, please help me.

Sorry for my English.

Hello RedBox, thank you for taking the time to help me, I was starting to despair,

NoMipMaps makes the textures really horrible, this is not at all the ideal solution for me,

When I see mobile games such as Hunting era, I am curious to know how it is configured Unreal Engine 4,

I do not ask for the moon, I would just like to know if there is a parameter that would allow to repel this blur, to have a little more sharpness in depth.

Add your AdMob app ID, as identified in theAdMobweb interface, to your app'sAndroidManifest.xml file. To do so, add a tag withandroid:name="com.google.android.gms.ads.APPLICATION_ID". You can findyour app ID in the AdMob web interface. Forandroid:value, insert your own AdMob app ID,surrounded by quotation marks.

If your app uses the Google Mobile Ads SDK version 20.4.0 orhigher, you can skip this step since the SDK automatically declares thecom.google.android.gms.permission.AD_ID permission and is ableto access the Advertising ID whenever it's available.

For apps that use the Google Mobile Ads SDK version 20.3.0 orlower and are targeting Android 13, you must add thecom.google.android.gms.permission.AD_ID permission in theAndroidManifest.xml file for the Google Mobile Ads SDK toaccess the Advertising ID:

Android is a mobile operating system based on a modified version of the Linux kernel and other open-source software, designed primarily for touchscreen mobile devices such as smartphones and tablets. Android is developed by a consortium of developers known as the Open Handset Alliance, though its most widely used version is primarily developed by Google. It was unveiled in November 2007, with the first commercial Android device, the HTC Dream, being launched in September 2008.

Android Inc. was founded in Palo Alto, California, in October 2003 by Andy Rubin, Rich Miner, Nick Sears, and Chris White.[14][15] Rubin described the Android project as having "tremendous potential in developing smarter mobile devices that are more aware of its owner's location and preferences".[15] The early intentions of the company were to develop an advanced operating system for digital cameras, and this was the basis of its pitch to investors in April 2004.[16] The company then decided that the market for cameras was not large enough for its goals, and five months later it had diverted its efforts and was pitching Android as a handset operating system that would rival Symbian and Microsoft Windows Mobile.[16][17]

In 2005, Rubin tried to negotiate deals with Samsung[20] and HTC.[21] Shortly afterwards, Google acquired the company in July of that year for at least $50 million;[15][22] this was Google's "best deal ever" according to Google's then-vice president of corporate development, David Lawee, in 2010.[20] Android's key employees, including Rubin, Miner, Sears, and White, joined Google as part of the acquisition.[15] Not much was known about the secretive Android Inc. at the time, with the company having provided few details other than that it was making software for mobile phones.[15] At Google, the team led by Rubin developed a mobile device platform powered by the Linux kernel. Google marketed the platform to handset makers and carriers on the promise of providing a flexible, upgradeable system.[23] Google had "lined up a series of hardware components and software partners and signaled to carriers that it was open to various degrees of cooperation".[attribution needed][24]

Speculation about Google's intention to enter the mobile communications market continued to build through December 2006.[25] An early prototype had a close resemblance to a BlackBerry phone, with no touchscreen and a physical QWERTY keyboard, but the arrival of 2007's Apple iPhone meant that Android "had to go back to the drawing board".[26][27] Google later changed its Android specification documents to state that "Touchscreens will be supported", although "the Product was designed with the presence of discrete physical buttons as an assumption, therefore a touchscreen cannot completely replace physical buttons".[28] By 2008, both Nokia and BlackBerry announced touch-based smartphones to rival the iPhone 3G, and Android's focus eventually switched to just touchscreens. The first commercially available smartphone running Android was the HTC Dream, also known as T-Mobile G1, announced on September 23, 2008.[29][30]

On November 5, 2007, the Open Handset Alliance, a consortium of technology companies including Google, device manufacturers such as HTC, Motorola and Samsung, wireless carriers such as Sprint and T-Mobile, and chipset makers such as Qualcomm and Texas Instruments, unveiled itself, with a goal to develop "the first truly open and comprehensive platform for mobile devices".[31][32][33] Within a year, the Open Handset Alliance faced two other open source competitors, the Symbian Foundation and the LiMo Foundation, the latter also developing a Linux-based mobile operating system like Google. In September 2007, InformationWeek covered an Evalueserve study reporting that Google had filed several patent applications in the area of mobile telephony.[34][35]

The dedicated option key, also known as menu key, and its on-screen simulation, is no longer supported since Android version 10. Google recommends mobile application developers to locate menus within the user interface.[97] On more recent phones, its place is occupied by a task key used to access the list of recently used apps when actuated. Depending on device, its long press may simulate a menu button press or engage split screen view, the latter of which is the default behaviour since stock Android version 7.[98][99][100]

The SDK includes a comprehensive set of development tools,[112] including a debugger, software libraries, a handset emulator based on QEMU, documentation, sample code, and tutorials. Initially, Google's supported integrated development environment (IDE) was Eclipse using the Android Development Tools (ADT) plugin; in December 2014, Google released Android Studio, based on IntelliJ IDEA, as its primary IDE for Android application development. Other development tools are available, including a native development kit (NDK) for applications or extensions in C or C++, Google App Inventor, a visual environment for novice programmers, and various cross platform mobile web applications frameworks. In January 2014, Google unveiled a framework based on Apache Cordova for porting Chrome HTML 5 web applications to Android, wrapped in a native application shell.[113] Additionally, Firebase was acquired by Google in 2014 that provides helpful tools for app and web developers.[114]

In addition to running on smartphones and tablets, several vendors run Android natively on regular PC hardware with a keyboard and mouse.[151][152][153][154] In addition to their availability on commercially available hardware, similar PC hardware-friendly versions of Android are freely available from the Android-x86 project, including customized Android 4.4.[155] Using the Android emulator that is part of the Android SDK, or third-party emulators, Android can also run non-natively on x86 architectures.[156][157] Chinese companies are building a PC and mobile operating system, based on Android, to "compete directly with Microsoft Windows and Google Android".[158] The Chinese Academy of Engineering noted that "more than a dozen" companies were customizing Android following a Chinese ban on the use of Windows 8 on government PCs.[159][160][161]

Android's kernel is based on the Linux kernel's long-term support (LTS) branches. As of 2024[update], Android (14) uses versions 6.1 or 5.15 (for "Feature kernels", can be older for "Launch kernels", e.g. android12-5.10, android11-5.4, depending on Android version down to e.g. android11-5.4, android-4.14-stable, android-4.9-q), and older Android versions, use version 5.15 or a number of older kernels.[191] The actual kernel depends on the individual device.[192] 0852c4b9a8

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