According to the Minecraft Wiki page for the Launcher,it should be possible to run the Minecraft launcher using username and password prefixes from the command line and go directly to the game instead of through the launcher.

To run Minecraft with Forge (change C:\Users\nov11\AppData\Roaming/.minecraft/to your MineCraft path :) [Just for people who are a bit too lazy to search on Google...]Special thanks to ammarx for his TagAPI_3 (Github) which was used to create this command.Arguments are separated line by line to make it easier to find useful ones.


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Besides setting some basic variables near the top after the functions, it calls a get_classpath function that reads for example ~/.minecraft/versions/1.16.5/1.16.5.json, and loops over the property libraries array, checking to see if each object (within the array), is supposed to be added to the classpath (cp variable). whether this library is added to the java classpath is governed by the should_use_library function, deterministic based on the computer's architecture and operating system. finally, some jarfiles that are platform specific have extra things prepended to them (ex. natives-linux in org/lwjgl/lwjgl/3.2.1/lwjgl-3.2.1-natives-linux.jar). this extra prepended string is handled by get_natives_string and is empty if it doesn't apply to the current library

As of 4/29/2017 the Minecraft launcher for Windows extracts all native files and places them info %APPDATA%\Local\Temp{random folder}. That folder is temporary and is deleted once the javaw.exe process finishes (when Minecraft is closed). The location of that temporary folder must be provided in the launch arguments as the value of

Also, the latest launcher (2.0.847) does not show you the launch arguments so if you need to check them yourself you can do so under the Task Manager (simply enable the Command Line tab and expand it) or by using the WMIC utility as explained here.

Just create this batch command file in your game directory.Bat file takes one argument %1 as the username.


Also, I use a splash screen to make pretty.You will NOT be able to play online, but who cares.


Adjust your memory usage to fit your machine (-Xmx & -Xmns).


NOTE: this is for version of minecraft as of 2016-06-27


If you want to make a custom launcher using the command line then good luck,the only way to login to the minecraft jar(IE: the way the launcher does it) is to send a post request to with the username,password,launcher version, and a RSA key. It then parses the pseudo Json, and uses the session token from that to authenticate the jar from the command line with a load of arguments.

There is no sound ingame (worlds and menus are silent) on any minecraft version. I'm using pipewire. All other multimedia works fine (playing music, videos etc). Have anyone encountered something like this before with this launcher?

@Jackleson The system's keychain aka. "OS level password manager" is used to securely store your session keys and is normally unlocked when you login to your computer. The launcher uses it on all systems, including GNOME/MATE, macOS and Windows, and so do all modern web browsers.

bryiewes,Yeah I figured out that it was a Manjaro issue, but now it simply will not install now since it leaves bad config or something behind. Manjaro just randomly over complicates the user experience and not because it is hard to understand just that nobody asked for that particular interaction. KDE Wallet is just badly introduced to the user. 90% of folks don't expect an OS level password manager to just shove itself into how they normally interact with a computer. worse its broken anyway. besides asking "why the fuck did it show up when i am literally just installing minecraft" it errors out when you select any option.

What do you mean by key nonsense. Also, manjaro has it's own issues that cause further issues. Don't try to bring the topic of "it's not required on windows" onto this site, windows and arch Linux are drastically different. My suggestions for your problem are to a. Use regular arch b. Use prism launcher (multimc was great, this is better, and polymc can't be trusted.) c. Don't play minecraft.

I noticed that every time I click PLAY it immediately closes the launcher and opens Minecraft. This really bothers me because I want to keep it open so I could see the Minecraft logs while I'm playing. Is there anyway I could do so without the launcher being open or is there a way to keep the launcher itself open?

I have been playing minecraft for a long time on ubuntu but I have always used the old 'java' launcher.Since there is a new launcher I would like to update minecraft to that. I have searched the internet but can't update it whatever I do even reinstalling the game won't fix it.Can anyone help me?

Create your own mod builds in just one click with our new modpack system! A huge catalog of mods, maps, resource packs with a full description and screenshots is waiting for you. The system helps to avoid various errors as it checks the compatibility of each mod installed by you. There are backup and manual installation systems. At the same time, everything is absolutely free, and without any restrictions on our part. Just enjoy and do not forget to recommend our launcher with mods to your friends!

Obviously, you have seen more than one launcher for the game but surely found a lot of shortcomings and flaws in them, so you are here to get the maximum emotions from Minecraft because of the huge amount of content and features provided by us. We are one step ahead of many and will always be because the development of TLauncher does not cease even for one day!

MultiMC is an alternative launcher for Minecraft. It allows you to have multiple, cleanly separated instances of Minecraft (each with their own mods, resource packs, saves, etc) and helps you manage them and their associated options with a simple and powerful interface.

MultiMC is based on the code hosted on GitHub. The source is only provided for the purpose of collaboration. The changes in the binary distribution compared to code are the inclusion of branding and API keys required for the launcher to function, along with packaging-related adjustments.

g.lwjgl.LWJGLException: Pixel format not accelerated at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247) at org.lwjgl.opengl.Display.createWindow(Display.java:306) at org.lwjgl.opengl.Display.create(Display.java:848) at org.lwjgl.opengl.Display.create(Display.java:757) at org.lwjgl.opengl.Display.create(Display.java:739) at net.minecraft.client.Minecraft.createDisplay(Minecraft.java:674) at net.minecraft.client.Minecraft.startGame(Minecraft.java:491) at net.minecraft.client.Minecraft.run(Minecraft.java:408) at net.minecraft.client.main.Main.main(Main.java:115)

There is currently an ongoing incident within the Minecraft modding community where malware has been found to be included in some Minecraft mods (and bukkit plugins) on CurseForge. This included being included in some modpacks. 

 

There are some smart people going through and finding out what the malware does, but at a high level it looks like it steals authentication credentials for Minecraft/Microsoft accounts that are logged into various launchers (not including ATLauncher), as well as stealing browser cookies and discord tokens as well as other things. 

 

It self replicates itself, injecting a payload into any Minecraft mods in your system so that it can spread, and that's believed to be how it got onto CurseForge, unknowingly uploaded after the devs machines were infected. 

 

Due to the fact that it can replicate itself into mods, it's highly likely that anyone who has been infected with the malware now has it injected into the mods on their system. 

 

You can check if you're infected by using the detector tools released by CurseForge here. 

 

The situation is still very much ongoing, and we'll be looking to place mitigations in place within the launcher to check for the presence of these infected mods as well as at the system level if you're infected. Will be looking to roll that out soon, again some smart people are looking into mitigations and what can be done to detect and remove the malware. 

 

While more information is still being found out, for now the recommendation is to still not download any mods from anywhere which includes CurseForge, Modrinth and from any other sources, including friends. 

 

If you have any questions or more information, please visit us in Discord in the #malware-incident channel.

Mojang have announced that on September 19th they will turn off login for unmigrated accounts. This will mean you'll no longer be able to login and play Minecraft. 

 

We will remove legacy unmigrated account login from the launcher once Mojang have confirmed to have turned the login servers off. 

 

If you still haven't migrated your account, please make sure you do so now so you don't lose access. If you're having troubles migrating or need help, take a look at Mojang's migration FAQ page.

At the request of Slowpoke on behalf of FTB team, we've had to remove FTB packs from our launcher. 

 

Pre existing instances will continue to work, but you will not be able to install new instances or update/reinstall previous ones going forward. 

 

We've been told there may be allowances in the future to allow the inclusion of some packs again, but for the moment the importing of pre existing installs from the FTB launcher have been given the okay, and we'll be working to allow that for those that wish to use it in the future.

Meet the Minecraft Launcher for Windows, a centralized platform available on the Microsoft Store. This launcher streamlines access to Minecraft: Bedrock Edition, Minecraft: Java Edition, and Minecraft Dungeons, presenting an all-in-one solution for enthusiasts of these titles. ff782bc1db

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