I'm trying to create a simple hangman game in Python. I've come quite far for a beginner I guess :) The only thing I can't accomplish is checking wether the word is actually guessed. I need to check if all the letters are actually in a list I've created, yet I'm not sure how. I do realise there was a topic regarding this, this didn't help me tho.

I'm quite new to coding and I have started coding a hangman game for a school project. Currently I'm having issues relating to triggering a win. I'm also having another issue where it is printing none after user input. Any help is greatly appreciated.


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One of the coolest props I have seen is the animated hangman. The first one I saw was in 2006, and was made from a modified animatronic Santa Claus. For years I kept it in the back of my head, and then finally last year I decided to give it a go and attempt to build one myself.

So the hangman uses a single motor to drive two actions, the lifting of the legs, and the bobbing of the head. The rotary motion of the wiper motor is converted to a linear action that pushes and pulls the head and legs.

For the head, I got a cheap foam deal from Amazon. Note that the hangman's rope is not going to go around the neck, which will be animated, but instead I have made a loop around the collar that the rope will attach to. This will not be noticeable in the final product as we are going to put a gunny sack over the victim's head anyway.

There are several options on where to put your hangman. In my case, I chose to suspend him from a beam mounted to two wooden 4x4 supports on my house. Alternatively, you could use a tree or make a gallows.

I mounted small speaker right above the hangman and ran the wires for that and the wiper motors back to the picaboo controller. I added a motion sensor, also from Fright Props and set it under the open stairs that lead up to my door.

A command line implementation of the classic hangman game.I wrote this when I was desperately bored during exam revision periodin a couple of hours.Hopefully you will find the implementation to be of use. It sort of began asan assessment of the Haskell development experience, but I plan to continueto maintain and extend the implementation to demonstrate how to apply goodsoftware development practises to Haskell code.

Then the Input window appears (repeatedly) and asks user the letter they want to guess next. If guessed incorrectly, the hangman body will appear piece by piece; however if I guess the letter correctly, no body pieces are added (which is good), but no letter is placed anywhere (which is not good). Here is a sample of a head being produced on a missed letter. It would be ideal to somehow produce $\{ ,\_, ,\_, ,\_, ,\_, ,\_, \}$ near the hangman character, but I don't know if that's possible.

In addition, there are 3 hangman plots that generate simultaneously with this code, when I obviously want only 1. I'm also looking for a way to print each letter in the right place. For an example, "E" would be placed as _ E _ for the word red. And once that letter is used there is no way to use it again. I feel like people will wish to close this because it is more so a personal matter and I don't know if it could help a lot of others, but the usage of loops and many other useful commands is presented throughout this task. Lastly, instead of the "what letter would you like to guess" Input window, I was trying to create a palette/button menu where a user could push those instead. I just need some help and understand this is quite lengthy but I have supplied all that I can figure out thus far, in this "somewhat" created game of hangman.

Thanks for any advice or help, and I will try my best to supply any explanations if anyone has questions. I know I asked a few questions, but at this point I don't have anyone to really help me out. There is hangman games done in Mathematica on the "Wolfram Demonstration" site, but I don't want to copy those, I've used a few as references though.

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