Am having trouble with " Fuel to the Fire " mission I destroyed the Tank, and the machines guarding it twice, and I have a triangle with a hand in it and the bottom of the triangle is filled under the hand, and I cannot loot the machine, even tried without destroying the tank, it just stood on me.

any help would most help full, including from the game designers. and when I come out of the game the tank is back with full health, must be doing something wrong or is there a bug in that mission.Fuel to the fire side mission.jpg1280800 477 KB

ok read the task loot the convoy

I looted the underground stores with the red lid 3 of them tank still has the loot icon on it, have I missed some. fuel the fire, looted the storeage on the floor.jpg1280800 297 KB


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I've been trying to beat the dude for hours and haven't gotten anywhere close, so I decided to just try and cheese it either the glitch where you can kill him by making him fall off that one cliff. I've tried it like 10 times and it hasn't worked so I'm curious if it was patched if if I'm just doing it wrong

Prior to heading into the area, I had noticed there was 2 fires listed in the notebook, and had read that this is normal as only one location spawns in each game and once you map it the other one is supposed to disappear from the list.

The mine glitch allows the player to control the enemy forces for one turn. To do this, the player must use an in-game item: the mine the bug is named after. The mine is placed on a tile, and when the enemy steps on it, they take damage.

When I use a stereo pair of echos connected to the fire TV 4k, it causes glitching, stuttering, and out of sync audio. Anyone else have their fire tv setup with a stereo pair? Would using the fire TV cube be better? It's like the fire TV 4k stick isn't powerful enough to stream the audio to the echos and play content on Channels DVR at the same time. When I turn on "gaming mode" for the audio, it routes the audio to the TV's speakers instead and everything works fine. Anyone have a solution?

So I thought I fixed the issue with the stuttering/out of sync video and audio by switching to hardware decoding, but the issues persisted. I bought the new Fire TV Cube, and so far, it seems to have fixed my issues. I tried Plex on the fire stick 4k and live tv/dvr, and it seemed to do a little better job keeping everything glitch free. I'm guessing the Fire Stick 4k is just a bit underpowered to stream video and also output the audio to the stereo pair at the same time. The new fire tv cube has a little bit better specs and I'm guessing that's why I'm not seeing problems anymore. If anyone else has come across this issue with a 4k stick, please let me know. Maybe we can narrow down the cause.

I'm seeing the same issues now with my fire tv cube. It worked perfectly for one day, and then took a dump on me. There's got to be a memory issue or something if it's working properly on a fresh system. When you switched to the fire stick 4k, was it a fresh install? Is it still working for you?

Is your audio sync with stereo pair still working? I can't get Channels to work with stereo pair no matter what my setup is. Fire TV cube isn't working, and neither is my 4k stick. Every app on both devices is in sync except for Channels. Plex live tv works perfectly in sync, and honestly the video playback is more smooth in Plex now. I really don't want to give up on Channels because it's been perfect for me thus far, but this is one issue that I can't really concede on. My tv on a shared bedroom wall in a condo, and I have to use the echo pair so I don't disturb my neighbor while watching tv late at night. I reset my fire stick one time and the sync was good, but within two days it was very out of sync. I'm not sure what's going on with it.

I encountered the same glitch. I got Hugh for the lowest price, and he wound up with crazy magic and luck stats. I assume it has something to do with the code that is supposed to decrease his stats when you decline his price. Maybe a skilled ASM coder could investigate this like someone did with Canas's death quote.

I always play with danger zones on by pressing the x input (z key by default) and it instantly fixes the graphical glitch on the tiles somehow. If you want to play with hardware shader on, I think it is a good idea to turn on danger zone which is also helpful in actually playing the game as well.

Since the Dreamsurge patch I have been having some weird visual glitch on my dragons. It is like a flickering green magic or flame blob (probably nature magic) that is stuck behind the saddle. This is happening on all my characters and not just one and it is happening on all my DF dragons. I dont know how to remove it. I have not seen any other players with the same visual glitch so I suspect it is either rare or a client-side one.

Is anyone else experiencing this?

That could possibly be it! Thanks I was going insane thinking I had been cursed by some dreamsurge glitch. I checked the Velocidrake in the rostrum and it looks like the green flickering comes from that saddle. I hope they fix it soon, even if it is not a game breaking glitch it is visually annoying.

There's a glitch in the original Super Mario Bros on the NES. That causes Mario to become an unused sprite(Little Fire-Mario). I'm unsure how the glitch works, but I'll show the instructions on how to pull it off to add some information that might be crucial in explaining the glitch(Little Fire-Mario).

You have to enter any castle level except for 8-4(as it will end the game) as Big or Fire Mario. To pull off the glitch, you have to hit the axe and Bowser at the same time. This will cause Mario to enter the next level as Big Mario. However, upon touching a Mushroom, Big Mario will become small, and touching a fire flower will cause Small Fire Mario to appear.

Recently, say the last two days, I have found that my fire blast isn't hitting its normal max hit; in fact it isn't hitting anywhere close. I am level 86 magic, casting fire blast with a fire staff, in dungeeneering. Normally my max is 160, which is bad enough, but as of two days ago, I haven't hit over 146. Also, the one time I did hit a 146, it indicated it was my max hit. I also had one time where I supposedly maxed with a 126.

If someone could confirm this glitch by trying out a F2P dungeon using fire blast it'd be great. I'm pretty sure that the other blast spells function just fine; I was hitting much better with air blast (go figure).

As far as I can tell from the RSOF and my own experience, lower level spells have had a massive accuracy nerf. This includes slayer dart, fire blast and bolt, and claws of guthix. Higher level spells like fire surge dont seem to be affected much, if at all.

Below is a list of various bugs and glitches found in Galaxy on Fire 3D or Galaxy on Fire 2. If you encounter a bug or glitch feel free to add it below. Please try to take a screenshot of the glitch or list steps to reproduce the glitch to strengthen it's authenticity.

This page is a compilation of glitches and exploits throughout the GoF universe that can benefit, hinder, or just downright confuse the player. The page is split up into problems with the Abyss Engine, 'hacks', glitchy items and others. All glitches apply to GoF2 only, unless otherwise stated.

There is a glitch when using a jumpgate. As shown below, the jumpgate is warping the ship (in this case it's a Dark Angel) to another system (Nesla). While the animation is not yet complete, or in other words, you haven't reached the destination, quickly pause the game and go to action freeze. You should get a picture quite similar to the one shown below. Swipe a few times, then unpause the game. After that happens, you be able to see your ship. You would also see that you are getting farther from the station and its planet, infinitely.

This glitch is very useful in the mission where Keith is captured by two terran battlecruisers , where on extreme mode, the trio of pirates may be hard to deal with. The player can choose to hide inside either of the battlecruiser and be safe.

Description: While the handling is like a liberator, you cannot go through space stations and are still able to fire primary weapons, secondary weapons, boost, and pause. You will not have access to your scanner or any visual displays (like health). You can even fire another liberator (which will launch normally) and when done maintain your liberator flight handling.

Although you dont NEED kaamo to do this exploit it makes it easier. If you do it at kaamo and say get 20 of a certain expensive weapon take them somewhere sell them and come back and copy one more of the item it will add the ones you did before on top of the one you do now. So you copy 20 weapons take them and sell them and come back and copy one more it will give you 19 automatically and then one you just did. Even though you can do this glitch with everything, it may seem hard to impossible to duplicate equipment on the stations with a lot of goods, when the desired equipment and the ships that are sold can't fit on the screen at the same time, as the glitch requires tapping the ship without touching anything else. However, this is how it's done:

This glitch was found purely by accident, but might change the way future traders make money. When in the middle of completing a blueprint in a system other than the one you started the blueprint in, you can transport the items to the original system by paying credits. However, when you set the amount that you needed to transport and then do not to pay it, you will still have the items, but inventory space that it took will be back, and you was able to leave the station even with a full inventory. With repetition of this glitch or using a lot of blueprint items, you will be able to reach negative inventory, which would allow you to theoretically hold any amount of items on any ship.

Started a Chromo Plasma blueprint in Beidan or Mido? You won't be able to get the red plasma there because you can't use the Khador Drive, right? Wrong. I found a few glitches in my time, one being the glitch where you get to the voids world via jumpgate, but a user named 8100DSTAR already discovered it before me. This glitch is similar to his. ff782bc1db

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