Mahjong or mah-jongg[1] (English pronunciation: /md/ mah-JONG) is a tile-based game that was developed in the 19th century in China and has spread throughout the world since the early 20th century. It is played by four players (with some three-player variations found in parts of China, Japan, South Korea, Vietnam, and Southeast Asia). The game and its regional variants are widely played throughout East and Southeast Asia and have also become popular in Western countries. The game has also been adapted into a widespread online entertainment.[2][3][4][5] Similar to the Western card game rummy, mahjong is a game of skill, strategy, and luck. To distinguish it from mahjong solitaire, it is sometimes referred to as mahjong rummy.

The dealer marker is a round or square object that the dealer places to the side to remind players who the dealer is. The wind marker may be used which indicates the current prevailing wind. In some cases the dealer marker and the wind marker are represented by one large marker, usually a small wheel where one can swivel the outer circle to indicate the prevailing wind (which the dealer holds onto), a cube with the four winds placed onto four of the sides which can be placed in a hollow square (the dealer holds onto it), or a cylinder locked into frame which can be rolled to expose the wind on the top. Japanese mahjong, especially in a gambling environment, may optionally use four yakitori markers to indicate which players have not won a hand yet and has to pay a penalty.


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While the basic rules are more or less the same throughout mahjong, the greatest divergence between variations lies in the scoring systems. Like the rules, there is a generalized system of scoring, based on the method of winning and the winning hand, from which Chinese and Japanese base their roots. American mahjong generally has greatly divergent scoring rules, as well as greatly divergent general rules.

The new rules were first used in an international tournament in Tokyo, where, in 2002, the first global tournament in mahjong was organized by the Mahjong Museum, the Japan Mahjong Organizing Committee, and the city council of Ningbo, China. One hundred players participated, mainly from Japan and China, but also from Europe and the United States. Mai Hatsune, from Japan, became the first world champion. The following year saw the first annual China Mahjong Championship, held in Hainan; the next two annual tournaments were held in Hong Kong and Beijing. Most players were Chinese; players from other nations attended as well.

By the start of the eighteenth century, many thousands of sailors had perished at sea because their captains had no way of knowing longitude, their east-west location. Latitude, the north-south position, was easy enough, but once out of sight of land not even the most experienced navigator had a sure method of fixing longitude. So the British Parliament offered a substantial monetary prize to whoever could invent a device to determine exact longitude at sea. Many of the world's greatest minds tried -- and failed -- to come up with a solution. Instead, it was a country clockmaker named John Harrison who would invent a clock that could survive wild seas and be used to calculate longitude accurately. But in an aristocratic society, the road to acceptance was not a smooth one, and even when Harrison produced not one but five elegant, seaworthy timekeepers, each an improvement on the one that preceded it, claiming the prize was another battle. Set in an exciting historical framework -- telling of shipwrecks and politics -- this is the story of one man's creative vision, his persistence against great odds, and his lifelong fight for recognition of a brilliant invention. [This text is listed as an example that meets Common Core Standards in English language arts in grades 9-10 at ] Winner of the Sibert Honor

How do you measure the size of the planet you're standing on? "Circumference" is the story of what happened when one man asked himself that very question. Nicholas Nicastro brings to life one of history's greatest experiments when an ancient Greek named Eratosthenes first accurately determined the distance around the spherical earth. In this fascinating narrative history, Nicastro takes a look at a deceptively simple but stunning achievement made by one man, millennia ago, with only the simplest of materials at his disposal. How was he able to measure the land at a time when distance was more a matter of a shrug and a guess at the time spent on a donkey's back? How could he be so confident in the assumptions that underlay his calculations: that the earth was round and the sun so far away that its rays struck the ground in parallel lines? Was it luck or pure scientific genius? Nicastro brings readers on a trip into a long-vanished world that prefigured modernity in many ways, where neither Eratosthenes' reputation, nor the validity of his method, nor his leadership of the Great Library of Alexandria were enough to convince all his contemporaries about the dimensions of the earth. Eratosthenes' results were debated for centuries until he was ultimately vindicated almost 2000 years later, during the great voyages of exploration. "Circumference" is a compelling scientific detective story that transports readers back to a time when humans had no idea how big their world was--and the fate of a man who dared to measure the incomprehensible. [This text is listed as an example that meets Common Core Standards in English language arts in grades 9-10 at ]

In volume two, students will watch as Copernicus's systematic observations place the sun at the center of our universe--to the dismay of establishment thinkers. After students follow the achievements and frustrations of Galileo, Kepler, and Descartes, they will appreciate the amazing Isaac Newton, whose discoveries about gravity, motion, colors, calculus, and Earth's place in the universe set the stage for modern physics, astronomy, mathematics, and chemistry.In the three-book The Story of Science series, master storyteller Joy Hakim narrates the evolution of scientific thought from ancient times to the present. With lively, character-driven narrative, Hakim spotlights the achievements of some of the world's greatest scientists and encourages a similiar spirit of inquiry in readers. The books include hundreds of color photographs, charts, maps, and diagrams; informative sidebars; suggestions for further reading; and excerpts from the writings of great scientists.

The AU also organises campaign events and collaborates with other student bodies in order to actively support important causes. Successful past campaigns which we continue to support include This LSE Girl Can and Hands Off LSE. As a member of the AU, you are in the position to have your voice heard and promoted in order to help ensure our campaigns have the greatest impact. Student athletes at the LSE have the passion and ability to make sure that our world of sport also serves to create a better wider world for all. 0852c4b9a8

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