Set the hour, minute, and second for the online countdown timer, and start it. Alternatively, you can set the date and time to count days, hours, minutes, and seconds till (or from) the event. The timer triggered alert will appear, and the pre-selected sound will be played at the set time.

Assuming you are using SMCLK as the clock source for timerB, you will need to pick a fundamental frequency that you can divide with one of the TBCCRx count registers, lets say TBCCR1 for this example. This is tricky considering 1/500kHz = 2us, 1/600kHz = 1.67us and 1/700kHz = 1.43us.


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Fortunately, the FR2355 can operate up to 24Mhz which can provide more granularity for the timer. So if you set the SMCLK to 24Mhz this would provide a timer resolution of 1/24Mhz or 41.67nS. With the timer configured in the UP mode (timer counts from 0 up to = TB0CCR1) you could use the following TB0CCR1 values.

It seems that the value of Timer Interval Load register is set incorrectly for the timer that is used as a source of system clock. With my current setting (Clock.tickPeriod = 50;) of 50 us system clock period and processor clocked at 120Mhz I would expect the interval load value to be (1200000000 / 20000) - 1 = 5999. But when I checked in register viewer in ccs the register is set to 6000. It looks like 1 is not being subtracted from the value to account for timer counting from the interval load value down to (and including) 0.

Hopefully this is closer to what you're looking for. Based on the ti.sysbios.knl.Clock module documentation you can create your own timer and have the system tick based on it. In this way you can specify that you want your timer to count in clock cycles rather than microseconds. Here is an example of the configuration changes that would be needed, in addition to the C code to call Clock_tick():

Per the title google clock app timer doesn't go off unless the screen is unlocked and the app is open, any suggested solutions? I've tried; turning off app sleeping, restarting the phone, and reinstalling the app, none of these solved the issue.

The clock drifts after few seconds as if some error in the clock is adding at every interrupt. at the timer configuration setting it shows /* Actual period: 0.01 seconds. Actual duty: 50%. */ so there is no timer count error. for testing I set up a stop watch to check the error after 2 minutes I was able to make out the error as the GPT clock starts to lag. after continuous operation the timer starts to lag and clearly the errors are in seconds.

There's a point in a talk I'm cutting where a slide pauses so people can read it, and I want to put up a countdown timer on screen so people know 1) the video hasn't frozen and 2) how long until the talk resumes.

It seems stupid that the only way to do something as simple as adding a clock in AVID is to download a beta version of an unsupported plugin from 2011. AVID should really add a robust clock feature to future versions of MC.

The secret to being an editor is knowing how to solve problems. In my 20+ year career 9/10 times I've found that the solution is NOT a preset, but rather something that I've made custom for the project. Making a countdown clock using either the built-in Avid Titler tools gives you loads of customization abilities, but if that isn't enough, it's a good opportunity to dip your toe into using After Effects or some other compositiing & graphics program.

Hi, I want to make an app that provides a simple interface for a user to set hours and minutes on a countdown timer during a Zoom meeting. Once the countdown is set and started, a small clock overlay that displays the countdown timer would appear to reside in the corner of the meeting window. so i just need help with how can i display the timer on Zoom video. like the Timer Zoom app does which is listed on the marketplace. so currently i can display text, and images through setVirtualForeground but I am unable to display a react component like a timer. Let me know if this makes sense, thanks!

Thanks, @Robert.Wallis for your Response Really Appreciated, so previously I tried to display the timer through camera mode, but drawWebview takes a lot of time to initialize Do you know any technique or something that can speed up this flow @Robert.Wallis ?

Hi

I am trying to use the clock module as a timer to build a metronome. To test things out I set the timer to 1000s ms and each time the event occurs I play a sound (the sound mp3 file is about 100ms long)

What I find is that when I compared to my computer's seconds clock, there is a lag in time. In other words, the AI2's clock timer seems to get out of phase with the computer's clock after about 50s.

I am trying to use the clock module as a timer to build a metronome. To test things out I set the timer to 1000s ms and each time the event occurs I play a sound (the sound mp3 file is about 100ms long)

What I find is that when I compared to my computer's seconds clock, there is a lag in time. In other words, the AI2's clock timer seems to get out of phase with the computer's clock after about 50s.

I modified an old (unpublished) extension that I almost forgot.

Run this app (timer with a metronome sound) against a chronometer. It shouldn't lose a single millisecond (even if it's been running for hours).

I want to play a sound every 250ms. I have a timer that fires every 250ms. I verified that it was counting 4 every 1second so the timer is firing correctly. Now I want to play a sound every 250 ms so I get 4 beats every second. It is the same sound and is in .wav format. I have uploaded the source file to the sound component and set the source file at the start.

The problem is the interval between sounds is not uniform. It stutters. If I set the timer so that it plays a sound every 1second, it seems to sound correct.

The sound file is only 50ms long. There is seems to be some internal delay that is causing non-unformity when I play at intervals less than 1000msec. The shorter the duration, the worse it is.

I have set the minimum interval to be 10ms.

I have the timer working correctly but the sound appears to be non-uniform when bpm is set to 120 i.e. 2 beats per second.

I have a fast counter at 100ms marking time and the audio file is 50ms

I have attached the aia file. I could not upload the audio file which is .wav format but you can substitute any sound you want.

Thanks for your help.

If I understand you right, for each metronome bpm setting, I need to source the corresponding ogg file and use Taifun player to loop which will operate independently of the timer interrupt? And the sounds in each ogg file should be spaced just right so that timing is correct?

This assumes that I have a prepopulated list of metronome settings and corresponding ogg files.

If I want any arbitrary integer value between 60 and 120, I have to generate and store 61 different ogg files?

I am not as familiar with timer interrupts and the player so I am learning by building a metronome which I can use for my music practice. Sure, I can download one among many out there but it is more satisfying to use one that I built (with help from the community, of course

I was testing it with a few values of BPM to see how the timer and the player works. While looping with a discrete set of ogg files is a good idea if you have a few values (and is a useful tool to have in my toolbox), for arbitrary integer inputs within a range this method would not be practical.

For one of the items we ask participants to name as many animals as they can in one minute. At the moment they time them using a stop watch. It would be a little slicker if we could have a timer appear on the tablet screen and count down one minute

I'm using NXP imx6ul-evk(single core cortex-a7 processor) and I'm trying to operate CPU at different frequencies(642MHz, 480MHz, 100MHz, 12MHz) and experiencing time drift on certain frequencies (Generic Timer's time lags Real Time), I'm using virtual timer. I've certain confusions which are following:

I think only I can answer this question on planet , using timer cause this drift because we load timer with some value like 80000, and it counts down to zero generate interrupt and disable itself but servicing this interrupt take some time like 1ms or on lower frequencies(12MHz) up 20 ms which couldn't be figure out, so the other method.

 Use compare register(cntv_cval) and counter(cntvct), read initial value of counter(Read Only) add your desire ticks like(80000) for 10ms and enable the timer from control register(cntv_ctl). every time when interrupt occurs, add 80000 in the previous value (don't read the fresh value because it can contain drift just give it 10ms slice and let the timer figure it out itself) and enable the time again from the control register. You've to use inline assembly instruction (like mrrc and mcrr). Enjoy drift proof timer.

The clock going to the Generic Timer is some kind of counter source out in the system. It has little to no bearing on core frequency, in fact it absolutely must count at an absolutely constant 'rate' - the drift you experience is usually the time taken to service the interrupt, which the Generic Timer deals with by treating the TimerView of the counter as a signed value (therefore it shows how many ticks in the negative you are..). While it is possible that you could measure actual system counter drift, it is probably swamped by other factors.

If the time taken to countdown the same specific TVAL changes on CPU clock speed then NXP have broken the system counter (or given it the wrong clock root.. cross your fingers that it is configurable!)

Hi,

Ive recently made my first clock, Dr Philip Woodwards Gearless clock. I say made, well it is now running but it isnt complete as far as case, hands etc. but as far as the running mechanism, it is working. There are some details about it here at my site: www.raynerd.co.uk

Im really interested in building a timer to check the errors in my clock. I have very limited skills in microcontollers but Im not a complete noob, you can see some of my PIC projects on my website as well ... just basic stuff like electronic dice, binary clock and my "best" device was a single axis stepper motor controller for my milling machine. I used an EasyPIC 6 from mikroelectronica in Mikro C for all my work but Ive recently been playing with the arduino boards which seem a little easier to use and ideally Id like to use this for my project. 2351a5e196

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