And I as thought about the quantity of different weapons I realized that the majority of them were not balanced and despite this the game was still fun. I realized something about how the quantity and variety of weapons affects the very nature of the game.

A fact of the game is that certain weapons are significantly more powerful than others (especially compared to those in the Original Pack). Upgrading weapon packs is [unfortunately] the only way to compete effectively.


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For each match, you get to choose 10 weapons out of 20 potential weapons that are randomly pre-selected from the 30 or more total weapons that you have set as "on" in Weapon Selection. So, you want to carefully choose your Top 30 Weapons in Weapon Selection.

Based on the weapons available to you, determine which approach fits best (more information discussed below) and make your selections accordingly (while taking into consideration the AI preferences).

Minimize Your Opponent's Points - Cover your enemy (e.g., using Glacier, Ant Farm, etc.) to ideally prevent them from hurting you while also hurting themselves and decreasing their own points. You can also cover yourself (e.g., using Dirtball, Mud Pie, etc.) to protect yourself. In addition, use 'pass-through' weapons (e.g., Gamma Blaster, Torpedo, Cauldron, etc.) to increase your points.

Some weapons are more effective if your opponent is at the base of the terrain (e.g., Mega Reaction, Crackdown, etc.), but others work better if they are high up and in the center (e.g., Super Star, Funnel, etc.). Certain weapons can be used to place yourself or your opponent as desired.

A friend and I have been playing pocket tanks for a few years now and have developed differing opinions on the use of burying weapons. In your opinion (especially those who play against the same person repeatedly), do you try to limit the amount of burying weapons you use? If so, what do you think is an acceptable amount to use per game on average?

Pocket Tanks was adapted from Welch's earlier Amiga game Scorched Tanks. Pocket Tanks features modified physics and additional weapons ranging from simple explosive shells to homing missiles. The game also allows players to move the tank.

The goal of Pocket Tanks is to use various weapons to attack the other player's tank. Each hit scores a certain number of points, which varies based on the weapon and the proximity of the target. At the end of 10 volleys, the player with the highest score wins.

Pocket Tanks features a fully destructible environment, which allows the player to create and put themselves on pedestals or in bunkers, allowing for more strategic gameplay. Pocket Tanks also supports weapon expansion packs where each player can have up to 325 different weapons in total.

The game features extra game content in the form of expansion "weapon packs" which give the player more weapon choices during gameplay, available to those who own Pocket Tanks Deluxe. In the PC version, there are 30 Expansion Packs available to download. All packs that include 5 weapons are available for free, and 15 weapons that have to be paid for (mobile versions only). There are 325 weapons in total: 30 from the original game and 295 from the Deluxe Version.

Michael P. Welch from Blitwise Productions created Amiga games before he started developing PC games such as Super DX-Ball and Neon Wars. Welch developed Pocket Tanks as remake/sequel of the Amiga game Scorched Tanks and extended the gameplay with modified physics, dozens of new weapons (hundreds with a paid expansion), and the ability to move the tank. The game's soundtrack was created by Eliran Ben Ishai as Impulse Tracker Module file.[1] The first version of Pocket Tanks was released in 2001.

On April 15, 2009, Pocket Tanks was released on iOS. This version included a new touch interface and 35 weapons to enjoy for free. The iOS version continues to be updated along with other mobile versions that were released later.

As of 2022, there are 325 weapons to collect on the desktop version, which can be obtained by purchasing all of the expansion packs. This version is available for MacOS and the Windows Desktop. The mobile version is expanded to 375 weapons.

At first glance, Pocket Tanks is unimpressive. The old 'Artillery' title from the 1980's, where you guess at angles and power in order to hit an enemy on the other side of a big hill, but just compiled for Windows Phone? Well, this is indeed what it is, but don't switch off, since it turns out to be a lot of fun and quite addictive. In part due to the nature of the original classic, but also because of the imagination of the developer in terms of the weapons at your disposal.

You see, it's not just about aiming a dumb shell and lobbing it over a hill, with the variety of (smart) weapons that can be 'lobbed', there's actually a lot of strategy involved - and when you 'play' each weapon in each game depends on the lie of the land (literally). You can pick weapons from the available pool at the start of a game (taking turns), or just tap 'Quick Pick' to have a random selection made for you.

And it's here that the depth of Pocket Tanks starts to become apparent. The very weapon names should fill you with excitement, curiosity or - perhaps - dread, if the weapons are coming over the hill towards you! For example, the 'Homing worm' drills down beneath the landscape on which it lands and then tunnels up towards your objective, exploding underneath it. While the 'Crazy Ivan' hits and then randomly explodes around the impact point. And 'Napalm', as the name suggests, lays down a patch of chemicals that burns and eats into anything it's on top of. 'Backtrack' is interesting as it merely invokes one of Newton's laws of physics, firing a huge slug forwards in order to thrust the tank back, i.e. to move back within the landscape.

Yes, strategy. Because some of the weapons are designed to disable, rather than just blow up, the opposition. For example, burying them in dirt, so that they can't get any shots off, etc. In fact, they'll respond with a 'Dirt Mover' shot or a 'Mountain Mover', each of which blasts away obstacles around the shooting point but doesn't get anywhere near you. Giving you another shot to fire in next - so make it count.

The range of weapons is large - and gets larger if you spend the 4 or so to get the in-app-purchased 'Deluxe' version of the game, raising the possibles from 45 to 110, and includes such wonders as 'Volcano' and 'Jump Jet'. Each weapon is imagined by the developer and then implemented and animated in a fun and destructive way.

Credit should be given to the developer of Pocket Tanks for 'getting' the idea of freemium. Most players will stick to casual encounters and not pay a penny, but those who really love the game and want to explore more weapons and then inflict them on opponents, they'll happily pay a reasonable amount. 4 seems about right too. Enough to show commitment, enough to give the developer a reasonable return, and yet not a crazy price designed to mislead anyone.

Pocket Tanks is the fast-paced artillery game that is simple tolearn, and fun to master. Players arm themselves from the Shopbefore battle, then experience the thrill of launching volley aftervolley of powerful and imaginative weapons across the battlefield.Select angle, power, and FIRE! There are many unique weaponsincluding: Napalm, Firecrackers, Skippers, Cruisers, Tracers, DirtMovers, and dozens more! This is the light-hearted game of heavyartillery for everyone.

Special features of the iPhone version include a new touchinterface and large scrolling battlefields. The free versioncontains 35 exciting weapons that offer countless hours ofentertainment with a friend or against the AI. The premium version,called Pocket Tanks Deluxe, has 70 additional weapons and willsupport downloadable weapons packs with an update this summer.

Once you make it back to the main page, click Target Practice. This is like Two Player but you get all of the weapons. This tactic will work in normal modes of the game but I think that it is nice to understand and get used to the way it works before trying to do all of it while under fire.

Tactic #2: find the enemy with a Fission Bomb. Hit him with a Piledriver, several Hailstorms, Bouncy Dirt and Sniper Rifles if you have the upgrade, and dirt weaponry, preferably Mud Pie. Win. Bunkering up may be fine in Targer Practice, where you have infinite Ground Hogs and Late Bloomers, but for a real game, it's suicide to spend your first two or three moves digging your own grave. Getting trapped in a hole is about the worst thing you can do. In the upgrade, Jump Jets is one of the most useful weapons available, as you can escape if you get hit by a Piledriver, Crater Maker, or other deathtrap-creating weapon.

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Pocket Tanks is a fast-paced computer/mobile game where you have to destroy the opponent with firepower. The game is available on Window, Mac, iOS, and Android devices. You can play it alone or with another player, and you can choose from over 100 weapons and tools to create burrows and fight the good fight.

The game boasts expansion packs: in one case, you can use up to 320 weapons. Separately, each pack has its own specific functionality. For instance, a missile launcher will have a different effect as that of a simple grenade launcher.

Apart from the extra weapons, expansion packs can also get you 5 free weapons, 15 for mobile versions. A total of 320 weapons are available over 30 expansion packs for the game. You can purchase these online and download these from the official site. ff782bc1db

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