The video plays directly from the website, and it has the site's controls for playing, pausing, volume, and so on. The PowerPoint playback features (Fade, Bookmark, Trim, and so on) don't apply to online videos.

The video plays directly from the website, and it has the site's controls for playing, pausing, volume, and so on. The PowerPoint playback features (Fade, Bookmark, Trim, and so on) don't apply to online videos.


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In PowerPoint for the web, you can insert an online video from YouTube or Vimeo on a slide. (If you have a Microsoft 365 business or education subscription, you can also insert an online video from Microsoft Stream.)

PowerPoint for the web can't trim videos, and online videos can't be trimmed. If you have a video that you want to trim, you must save it to your computer, then insert it on your slide in a desktop version of PowerPoint.

In PowerPoint for Microsoft 365 for Mac, PowerPoint 2021 for Mac, or PowerPoint 2019 for Mac, you can insert an online video from YouTube or Vimeo on a slide. Earlier versions of PowerPoint for macOS don't support inserting an online video.

Nicole the Math Lady teaches every lesson in the Saxon Math textbooks in on-demand videos that can be accessed anytime. Students can enter their answers to assignments which are automatically graded in our online grading program. Hear from Nicole how it all works.

On-demand videos allow you to do math on your schedule. Automated online grading takes the grading responsibility away from you and gives you more time and energy to coach students where they need it most.

Online video platforms allow users to upload, share videos or live stream their own videos to the Internet. These can either be for the general public to watch, or particular users on a shared network. The most popular video hosting website is YouTube, 2 billion active until October 2020 and the most extensive catalog of online videos.[1] There are some countries in the world placing restrictions on YouTube, instead having their own regional video-sharing websites in its place.

If you are using our ASL or interpreting materials, find the title of your book to subscribe to the corresponding video library. Subscribers to our online video libraries can access video materials on computers, tablets and smart phones any place, any time! When you subscribe to a library, videos are easy to find. Two drop-down lists lead you to the correct video. Pick a unit, then a video to see exactly what you need to study before your next class. Each book includes 12 months of access, and you can extend your subscription beyond one year for an additional fee.

To fill this gap, the present study aims to investigate the effects of rhetorical devices and the possible interactions among them on audience responses to online videos. By combining big data mining and content analysis methods, this study seeks to provide a more comprehensive understanding of the relationship between narratives and rhetorical devices and audience responses. The study also proposes an integrated framework that incorporates theories from information processing and narratives, which has the potential to address the inconsistent and mixed findings of prior studies.

This new study is necessary as it has the potential to inform the development of more effective communication strategies and deepen our understanding of how language shapes the way in which we attend to, process, and respond to information, particularly in the context of online videos. With the growing influence of online videos, a better understanding of the interplay between message strategies and audience responses has the potential to lead to more impactful and effective communication.

The data were scraped, cleaned, and manipulated using Python 3.7. The dataset is stored on the online repository ( ). Some analyses (e.g., PCA and reliability test) and data manipulation also employed R 3.6, and hypothesis testing using structural equation modeling (SEM) was performed with Mplus 8.6 [83]. The collection and analysis method complied with the terms and conditions for the source of the data.

The Best & Most Easy to Use Simple Video Editing Software!I had tried tons of other online editors on the market and been disappointed. With VEED I haven't experienced any issues with the videos I create on there.It has everything I need in one place such as the progress bar for my 1-minute clips, auto transcriptions for all my video content, and custom fonts for consistency in my visual branding.

For online videos, you will cite the person or group who uploaded the video. This is not necessarily the same as the person depicted in the video (example: a Beyonc video uploaded by BeyFan123 would be cited under BeyFan123, and not the artist's name). If you have both the full name and screen name for the person who uploaded the video, you would include both, starting with the person's full name. If you only have the person's screen name, you would format your citation as follows:

Recently, short online videos have been highly recognized by video market users and have developed rapidly. This study aims to explore why users enjoy watching and sharing short online videos by applying the theory of flow experience. Previous research has extensively examined traditional video arts such as TV and movies and text or image based, while research on short online videos has increased only in recent years. To improve the precision and comprehensiveness of the research, social influence is also used as a variable. This study takes the short video representative platform DouYin as a case study and the Chinese user market as the background. Through questionnaires, 406 users' data about short online video experiences were collected. After statistical analysis, the study finds that flow experience has a significant impact on participative behaviour and sharing behaviour for short online videos. According to further analyses, the flow experience, social norms, perceived critical mass and participative and sharing behaviour constitute three groups of mediating relationships. Finally, the discussion of the research results provides help to broaden the academic scope of the flow experience and video art, improve the short online video platform environment, and upgrade short online video services.

The previous literature has rarely involved theoretical research on the flow of short online videos, including the flow experience in the field of social networking. Therefore, this research takes the Chinese short online video user market as the background, adopts quantitative research method and collect data in the form of user questionnaires to explore the following questions:

Short online video in this study refers to video content that is suitable for viewing on mobile phones and in shortterm leisure states and that is played, shared by various network new media platforms, and pushed with high frequency, ranging from a few seconds to a few minutes1,2. It covers sports, cooking, film, education, health, science and technology. Although the length is generally no more than 15 s, the content of short videos is very diverse. Users follow and interact with each other by watching, liking, commenting on and sharing videos3. Taking the Chinese market as an example, People's Daily Online (2020) defines short online videos as a form of internet content dissemination that is generally a video that is spread on new internet media within 5 min4.

The Musical.ly, short video music community application went online in April 2014. Users are able to quickly create a 15 s music video by matching their own videos with music in the music library or selecting their favourite popular songs, and they can produce music videos through mouth and body movements.

DouYin short online video is a representative platform in the industry of China. DouYin, which was originally music based creative short video social software, was launched on September 20, 2016. It was positioned as a short music video community platform for all ages.

In the 1960s, the concept of flow was first proposed by Mihaly Csikszentmihalyi, a Hungarian psychologist. His view on the theory of flow was based on the observation that painters can ignore hunger, fatigue and various external disturbances when they are engrossed in their creations. To study the intrinsic motivation of this kind of driving behaviour, he proposed flow theory and performed a systematic study. The early research of Csikszentmihalyi mainly focused on the leisure field, such as game research (1971)8, rock climbers, chess players, athletes and artists (1975)9. At the end of the twentieth century and the beginning of the twenty-first century, flow theory was developed in the context of the rapid progress of information technology. Scholars represented by Hoffman10 and Novak11 transformed the flow behaviour of focusing on browsing the web into a cognitive state during the process of online information acquisition. At the same time, they applied the theory of flow to online learning for the first time. Through the constructed network flow model, they proposed that the flow experience makes learning more exploratory and has a positively subjective experience. Therefore, research on internet behaviour based on flow theory has been subdivided into e-mail12, online consumer activity13, and mobile instant messaging14. Huang15 thought that the basic factors of network flow experience could be summarized as curiosity, control, internal interest and attention, which have been used to measure the flow experience behaviour of network users15. The popularity of online games also makes some scholars in the field of flow theory focus on online game addicts. 0852c4b9a8

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