MSN Messenger received a major upgrade to version 7.0 on April 7, 2005. This version brought wink features that were previously only available in threedegrees. This version also advertised items to sell to you including animated display pictures, emoticons and backgrounds. The contact list window style was also updated to match instant message windows. This version also introduced the Xbox Live Integration feature. This version also introduced digital ink and handwriting recognition support. It is the last version of MSN Messenger to support Windows 98, Windows Me and Windows 2000.[citation needed]

The first beta of the newly renamed Windows Live Messenger, Beta 1, was released on December 13, 2005.[6] Major changes and additions included offline messaging, an option to change the color theme of the windows, separated send and search boxes, a word wheel search box in the main window, and additional details for contacts when hovering over their names in the contact list window.[citation needed]


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Major changes and additions in Beta 1 included a new installation program in conjunction with the release of Windows Live 2.0, a new look for all of its windows that matches the aesthetic styles of Windows Vista,[25] a new "bunny" emoticon,[26] and integration with Windows Live OneCare Family Safety.[27] Beginning with this version, updates could be downloaded and installed through Microsoft Update.

Notable changes in Milestone 3 include a new revamped and refined user interface to follow suit with the rest of the Windows Live "Wave 3" design, the ability to set a "Scene" by customizing the background image and color of the contact list, and the display of these scenes in conversation windows for improved contact identification and window management.[citation needed]

Milestone 3 also brings a new "Groups" feature that allows users to create a continuous group conversation between select contacts, newly redesigned status icons which now resemble small gems rather than the previous "Messenger Buddy" icons, a new default "Favorites" category in which you can place your favorite contacts for easy access to them, a new Photo Sharing utility that allows contacts to quickly and easily browse photos together, and a "What's New" section at the bottom of the contact list to outline recent contact updates. Display pictures have been moved over to the left side of conversation windows, and new colorful borders appear around display pictures to display the current status of that contact. Milestone 3 is the first version of Windows Live Messenger to use the standard window frame on Windows Vista in accordance with the user experience guidelines.[citation needed]

On December 15, 2008, Windows Live Messenger 2009 RC (Build 14.0.8050.1202) was released together with the other Windows Live Wave 3 software applications, now renamed as Windows Live Essentials.[37] This version saw a removal of the custom sign-in sound feature however it is still possible to select a sound for other individuals, as well as changes to how the background image chosen is applied to the conversation windows. This build also included over 200 bug fixes including the "Custom Emoticon Bug" and saving of pictures when using the Photo sharing feature. On January 7, 2009, the same build was released as the final version of Windows Live Messenger 2009.[38]

On October 13, 2005, Yahoo! and Microsoft announced plans to add interoperability between their messenger services.[69] The announcement came after years of third-party interoperability success (most notably, PowWow by Tribal Voice,[70][71] Trillian, Pidgin) and criticisms from Tribal Voice and iCast that the major real time communications services were locking their networks.[72] Yahoo! and Windows Live Messenger became interoperable on July 12, 2006.[73][74] For six years, Yahoo! Messenger and Windows Live Messenger users in possession of up-to-date software could communicate across the two networks. Instant messaging as well as transmission of emoticons, nudges, offline messages, presence information and personal status messages were supported.[75] On December 14, 2012, the interoperability ended.[76]

A client for Windows Live Messenger was developed by Microsoft for the Symbian S60 Platform commonly used on mobile phones such as Nokia smartphones and released on August 23, 2007, to selected markets. In May 2009, the client was made available on the Ovi Store. This version of Windows Live Messenger included many of the features of the Windows Live Messenger client, including grouped contacts, voice clips (max 10 seconds), image and file sending; as well as features unique to S60 such as tabbed chat windows and integration with contact list and other features of the S60 platform.[83] When the trial expires the cost to users of Messenger for S60 is 1.50/$2.94 for 30 calendar days of use.[84] As of February 2009, Microsoft stopped charging for Windows Live Mobile and the service is now offered for free.[85]

Supports research to advance the interoperability of studies using electromagnetic waves, high-energy particles including neutrinos and cosmic rays, and gravitational waves to realize integrated, multi-messenger astrophysical explorations of the universe.

The IMessenger interface is a contract for types that can be used to exchange messages between different objects. This can be useful to decouple different modules of an application without having to keep strong references to types being referenced. It is also possible to send messages to specific channels, uniquely identified by a token, and to have different messengers in different sections of an application. The MVVM Toolkit provides two implementations out of the box: WeakReferenceMessenger and StrongReferenceMessenger: the former uses weak references internally, offering automatic memory management for recipients, while the latter uses strong references and requires developers to manually unsubscribe their recipients when they're no longer needed (more details about how to unregister message handlers can be found below), but in exchange for that offers better performance and far less memory usage.

Both WeakReferenceMessenger and StrongReferenceMessenger also expose a Default property that offers a thread-safe implementation built-in into the package. It is also possible to create multiple messenger instances if needed, for instance if a different one is injected with a DI service provider into a different module of the app (for instance, multiple windows running in the same process).

Since the WeakReferenceMessenger type is simpler to use and matches the behavior of the messenger type from the MvvmLight library, it is the default type being used by the ObservableRecipient type in the MVVM Toolkit. The StrongReferenceType can still be used, by passing an instance to the constructor of that class.

Another useful feature of messenger instances is that they can also be used to request values from a module to another. In order to do so, the package includes a base RequestMessage class, which can be used like so:

I initially thought it was a driver issue on my laptop, until today. I thought to install the Facebook desktop messenger on my desktop. Then it hit me: same issues came up again - a laggy mouse and crap scroll wheel.

The problem up to 2016, has been the Facebook webpage-integration. I have absolutely no need to visit the Facebook page. I only want to communicate with people. Between 2012 and 2014 FB actually had a Windows client for messenger, but they closed down the project.

In addition, Yahoo Messenger also has a range of customization options that allow you to personalize your messaging experience. For example, you can change the color and design of your chat windows, add emoticons and stickers to your messages, and even create your own custom avatar.

Next to photos of friends, you'll see a small icon that tells you their chat status. The blue messenger icon (which looks like a tiny lightning strike) means they're using any of the Facebook Messenger apps and are currently signed in. The gray Facebook logo means they are only signed into Facebook's Web site, though it doesn't tell if they are currently online. 0852c4b9a8

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