Save the environment, and the server. Half of this server is no active(offline acting) players, and because of this we have a huge lines, also so a few of my friends have to go to Aden. I have to waste 24/7 energy to maintain my accounts fishing or selling. For me it is not a problem, because I use a cloud server Hyper-v with 22 ip's, so I sell some services for that to some of them... but it is weird.

Some quality-of-life made this comeback real, like see the debuff easily than Interlude, etc... Also I dont think this kind of changes will unbalance the game, as check the drop rate of the items inside the game. We are all checking the drop over l2wiki(which have a EU reference, and here we do not have any support and quality of info).


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While some things are programmatically possible, that is not how this works. An offline account would still need a char slot, which would still take up a spot for a legit player. I would have hated to see most of you play 15 years ago when the whole Netcong error kept popping up.

That's.. almost certainly not how this works. The issue in all likelihood is number of active connections, not players in the game. If you can close the connection while maintaining a state of "shop" or "fishing" it would take significantly less resources server side than keeping that connection open and continuously updating the client.

I can think of two reasons why they haven't implemented this solution. One, it would be a lot of work and the way the game is structured might make it more difficult to implement. Maybe they're even working on it, lightening the server load seems like it would be a big priority. Two, a queue and high number of AFKs incentivizes VIP purchases. Could be both.

You know what they say about assumption right? Let's not make an ass out of you and me. Yes, I have done client/server development. I do it for a living everyday. The reason this is possible but not likely to ever happen is ONE: NCWest can't make changes themselves they have to pass the information along to NC Korea, who then has to implement the fix, send it back, yadda yadda. TWO: this isn't some L2J bullshit server code, they aren't going to write a game breaking extender just because someone complains because they can't log in.

If they were going to write anything it should be better bot protections, but, you don't see that happening either do you?


This is the problem with wannabe devs, they think because they've played and worked on L2J that it would be just as easy to write code hooks to give us those same bits of functionality, this is not the case period. There's a reason crap like .away and .shop hasn't been added. (Yes, I have looked at all of the extenders and other crap put out, I see how they do it). You however are welcome to be the eternal optimist and continue to believe they may be working on it (highly unlikely).

Bonus Feature! Now you also have the added ability to track your catches and spots while fishing in remote locations. Simply log your catch or spot as you normally would, and Fishidy will automatically sync these with your regular queue once your mobile device returns to being connected online.

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Needs an offline mode. Seriously a online only for a single player fishing game doesn't make sense. You can't actually fishing together and you really only need to pop online to buy stuff or that competition stuff that barely anyone joins anymore. I would have bought all the packs by now if I could play this any time I want but Instead I'm limited to times when I only have access to the internet and that's not very often, so investing a game I'm not allowed to play due to inaccessibility for us rural folk with crap internet just isn't gonna happen. Don't get me wrong I like the game but for some reason the devs keep thinking that we need online only in a world where not everyone has access 24/7 to the internet. At the very least they need to make the fisherman fishing planet game playable offline. Hell I don't see why that game is even online to begin with when NO ONE plays that at all.

Printed copies of the Public Access Atlas are available at Game and Parks offices and wherever hunting, fur harvest and fishing permits are sold. The printed atlas is published and distributed to vendors in late August each year. However, for the most accurate, up-to-date information, we recommend you view the atlas online. Please note that for a variety of reasons, the Public Access Atlas can change anytime. Those changes might not be reflected here immediately, though we work hard to make updates as soon as possible.

An interactive GIS map of the Public Access Atlas. The interactive atlas map provides users the opportunity to scout out areas before hunting or fishing them by using aerial imagery. Click or tap on individual sites for pertinent regulations as well as links to more information. Various big game and waterfowl units/zones can also be selected and displayed. Contact our maps team with technical questions.

View a digital version of the printed Public Access Atlas. Unlike the printed book, map sheets are updated in this flipbook as changes occur. In portions of western Nebraska, thousands of additional acres of tall wheat or milo stubble and adjacent habitats are enrolled in OFW. These sites can be viewed in our Stubble Guide below and will be updated in the online Stubble Guide as changes occur.

View Public Access Atlas sites on a smartphone or tablet. Download the atlas map on a mobile device for use on or off the grid (internet connection not required once downloaded). The navigation tool shows location in real-time. Check for updates before heading afield for the most up-to-date atlas sites.

The Stubble Access Guide is published in early fall and displays additional tall wheat and milo stubble fields (and associated unfarmable pockets) open to walk-in hunting across portions of western Nebraska through the OFW program. Given the timing of harvest, tall stubble fields typically are enrolled after the printing of the Public Access Atlas. Pick up a Stubble Access Guide to find these sites illustrated in light purple (other publicly accessible lands still shown), or request a copy be mailed to you. Stubble sites will also appear on all online versions of the Public Access Atlas after Oct. 6. The Stubble Access guide is only valid through Jan. 31. Tall, undisturbed stubble has been shown to provide multiple benefits to pheasants, quail and other wildlife from the end of summer through winter, and these areas are often underutilized by hunters.

View Public Access Atlas sites within Google Earth by using our KMZ files. Start by downloading Google Earth and then download our KMZ files. Then import the KMZ files into Google Earth to view sites. Users can get driving directions to specific sites, import GPS data, set placemarkers on properties and more. Visit Google Earth help center for additional assistance.

With all the latest and most detailed charts from C-MAP, the Lowrance App gives you the most accurate charting and layers on a mobile device, allowing you to easily manage your favourite waypoints, discover new fishing spots and plan your next trip in advance. Simply step on board sync your data with your Lowrance device and spend more time fishing, saving any top spots for future trips.

If you own a mobile device such as an iPad, iPhone, iPod Touch, Android (4.0.3 or newer) or windows you can take the SD Public Hunting Atlas offline with you by following the below instructions.


It's quick, easy, and always free! Working for the fish and our future fishing opportunities: The Wild Steelhead Coalition The Photo & Video Gallery. Nearly 1200 images from our fishing trips! Tips, techniques, live weight calculator & more in the Fishing Resource Center. The time is now to get prime dates for 2018 Olympic Peninsula Winter Steelhead , don't miss out!. | HOME | ALASKA FISHING | WASHINGTON FISHING | RIVER REPORTS | FORUMS | FISHING RESOURCE CENTER | CHARTER RATES | CONTACT US | WHAT ABOUT BOB? | PHOTO & VIDEO GALLERY | LEARN ABOUT THE FISH | RECIPES | SITE HELP & FAQ |

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