you dont need to do them its only cosmetics, you can choose to ignore it wait till they make them less toxic or just play and if it happens naturally great if not who cares?

they may have left you with bad options but its still a choice.

bots are bad but have you ever considered that people want to play true solo. i will often start up my gfs darktide while she is working just so i can play true solo heresy and damnation. there truly is no other challengle left in this game besides true solo. ive already beat true duo damnation but solo is definitly the most challenging way to play this game.


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Hi! Basically, I don't play with other players online, and mostly play with just bots. I don't intend to any time soon, but I do also want to unravel the Crownfall story. Is earning tokens only applicable to online games?

Just started playing the game again after many years and I'm starting over on Steam (cause you have to it turns out). I totally understood the first few games after training to have bots. I've done 13 matches so far and I'm in a tier V tank. I started round 14 and saw again that I was the only player so I left. I looked through the settings, the servers and matchmaking options. Is there something I've missed. I see that there are ~5k people online in the server and it even says there's a queue when matchmaking. Why is it skipping that to put me in a 7v7 bot match? So I'm just confused. I would like to play with other players (the bots are so freaking dumb).

Lets say a player has not found a match with another player after 10 secs, I create a new ticket with loosen constraints which would allow the player to match against a bot, since the bot doesnt have a ticket the player would never get matched with a bot, is there anyway to implement this?

Current problem is, bots are not really users, so we cant create tickets for bots or make bots join matches (which would be created authoritatively). So right now we also have matches on storage tables and if the match is against a bot we have all that setup outside the matchmaker pretty much.

End result - I cannot set up the type of bot game I want on OGS. Though I have previously played GnuGo which worked fine and does at least solve the disappearing game problem of evalgame so OGS bots can have one star for that

For feedback, I would say first thing is to add some information to the website along the lines of what you have written above. Knowing the intention (provide a quick and easy way to play casual games with katago) and the rules (engine clears after X hours) would help to manage expectations. Had I known about the clearing thing, I probably would have hurried up and finished it.

Thank you for your time to make comments and feedbacks, I appreciate that.

Right on. I need to decorate my cave, it is horrible as is now. I have been busy with the back-end server-side implementation mostly. The front-end needs to be taken care of when I have some time 

Cheers.

It should technically be possible to achieve peace agian, but from what I hear and consider plausible your chances depend on your reputation with AI in general. Given that you've just invaded somebody, that reputation has recently taken a hit. Your basic approach would be to set the relation to peace and pray to god there's no more fighting for long enough for you to better your reputation and them to consider peace as well.

I've been playing for over a year now, but in all my gaming practice, I have never made peace with bots. They say it is possible. You change diplomatic status with the bot from war to peace and wait for the bot to calm down and do the same. I couldn't do it, so maybe it's a rumor

It shouldn't neccessarily be if your popularity with AI is really high. This is achievable, but it's effort. Most of the time your reputation will slowly suffer over the course of the game and eventually preclude any ceasefires with AI. Especially if your approach is "Imma just grab this important resource off you thank you very much" all the time.

Because that fact is, at least to a certain extent, indeed tied to your actions. Suggesting it's completely outside of your realm of influence just isn't accurate. This doesn't mean I'm denying the fact that it's close to impossible to end a war with AI once you got one.

Your opinion is grounded to logic and I have to admit that it's fair enough. This is how things work in real life but not fool ourselves. This has nothing to do with reality, it's a game. Let me ask you something. How many times have you achieved to make a deal with AI (e.g resources trade)? Because this is the only way to handle the situation peacefully, with no invasions etc. In my experience this has never happened, no matter how hard I tried. I hardly make deals with real players! So, for what kind of reputation are you talking about? Invasion is inevitable. Especially in games where the majority of players are inactive and you're surrounded by bots the situation is chaotic. Anyway, each player has its own style of course and he's free to have a more moderate approach to relations with AI players.

There is way to make peace with ai.change your relation to peace and start working on increasing your global popularity. You need to match popularity level of that ai to make ai think about changing their relation with you. I have used this a lot of time and its work (if it stops sending troops to your territory).

Since your bot is capable of doing everything that an app can do, we're going to limit our focus to a common use case for bots. The following steps will get you to the point where you have a bot waiting for messages and sending responses. From there, you can begin adding any kind of app logic you can imagine.

Head to your app's settings page and click the Bot Users feature in the navigation menu. You'll be presented with a button marked Add a Bot User, and when you click on it, you'll see a screen where you can configure your app's bot user with the following information:

A bot user is added to a workspace by installing the app the bot is associated with. Once done, you'll get a bot token that is imbued with the bot scope. This token can be used with a subset of Web API methods that we'll discuss later.

Congratulations, your first bot is now chatting! You should now be able to go to the channel you installed the bot into and strike up this conversation with it. Remember to laugh politely when it tells you the punchline.

In the steps above, we made a lot of assumptions for simplicity. For example, we expected that users would respond with a very specific spelling, we assumed a test environment where there were no other conversations happening, and so on.

In our example, we've used a mention as the triggering point for a specific conversation, but you'll notice that your bot will still respond if you skip some of the steps. For example, if you type Who's there?, your bot will respond to this message with A bot user, even if you didn't mention the bot or start at the beginning of the conversation.

A solution to this might involve tracking the beginning of a conversation, the participants involved, and the progress through the flow. For example, when the user first mentions the bot, a database entry is created that identifies that user and the open workflow with them.

Because your bot will be interacting with humans, it's unlikely that you can expect consistent spelling and phrasing across messages from different people that might be trying to invoke the same thing. For example, our example bot used the phrase tell me a joke to trigger the start of the workflow, but at a very basic level, a user might also try typing what's a good joke? or make me laugh.

The real magic of a bot comes when it is connected with external services, providing a seamless conversational interface for them from within Slack. There's a huge range of possibilities for what your bot could do!

And at the end of it, we asked the problem owners or the executives who shared with us the particular pain points to grade all the various ideas from A, being spectacular all the way to D, not worth pursuing further. And so we ran this blind study to understand how generative AI can facilitate problem solving, ideation and collaboration with real world examples.

Matt Abrahams: I find that absolutely fascinating. And I also find that interestingly, the ability to have a good conversation with AI is what makes the difference for creating valuable ideas and solving problems.

Kian, can you go into a little more depth with the counterintuitive findings that Jeremy just shared? Why do you think it is that AI assisted teams that delivered worse solutions actually felt better about their work and the AI assisted teams who delivered better outcomes actually felt worse related to their non-AI assisted counterparts?

Matt Abrahams: This methodology, upon hearing it, makes a lot of intuitive sense. But I can definitely see the effort involved. I like that it involves individual work and collaborative work, not just with the ChatGPT LLM, but also with others on the team. 0852c4b9a8

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