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Some total conversions seem simply to be graphics, levels and music with no gameplay changes and are considered total conversions. and some total conversions are supposedly entirely within a DeHackEd file (you know the one, or maybe you don't)

And I wanted to get everyone else's consensus on what they personally believe to be the minimum bar for something to be a total conversion, must it change gameplay? or can it just be graphics levels and music? Must it change graphics and levels, or can it be a total conversion with only gameplay changes? I am quite curious. I personally have not a fully formed opinion on this, so that is partially why I make this post.

To me a total conversion is basically a whole different game, but it's not standalone. That's the point, a conversion converts the game into another game. A partial conversion is still recognizable as the base game, a total conversion no longer so.

I agree with a lot of what you say here however I think your definition of total conversion is a little overboard, and firmly discredits some well known and well accepted total conversions from the past such as the Aliens TC, STRAIN, or Osiris, where the core game is very visible underneath. So while I'm not against this definition, as it does definitely include a number of total conversions such as HacX, REKKR, and Ashes 2063 to name a few, in my personal opinion it is a little overboard and narrow. Not to say its a bad definition, its plenty good, and definitely matched the meaning of the phrase, but I personally believe its a little overboard.

It's funny because if you asked me to give an example of a partial conversion, I'd have immediately answered "STRAIN". It's intended as a sequel to Doom II, and is about people getting the bright idea of bio-engineering new demons to use as a weapon, with predictable results. So there's nothing about it that says "it's not at all Doom anymore". The text file calls it a total conversion, but it's really not.

Aliens TC is also technically a partial conversion; that said back when it was made, Doom modding was a wild and untamed frontier, tools were rudimentary, and people didn't get to have the thorough understanding of the engine that we have now over two decades after its source was released. I'll grandfather Aliens TC as a total conversion due to that.

I've always understood it as thus:


A total conversion replaces all of the original game's assets, but still needs the original game to run. Whether or not the gameplay is similar or wildly different to the original game doesn't factor into it. The term references the assets.

I've always understood it as thus:


A total conversion replaces all of the original game's assets, but still needs the original game to run. Whether or not the gameplay is similar or wildly different to the original game doesn't factor into it. The term references the assets.

So where would you say a mod ends and independent game begins? For me, that's probably an iwad. I wouldn't call Batman Doom its own game because it's still a pwad. Things that released as iwads, like Chex Quest and Freedoom are independent games, as far as I'm concerned, not total conversions.

So where would you say a mod ends and independent game begins? For me, that's probably an iwad. I wouldn't call Batman Doom its own game because it's still a pwad. Things that released as iwads, like Chex Quest and Freedoom are independent games, as far as I'm concerned, not total conversions.

Is the moniker of "partial conversion" (and to a lesser degree, "total conversion") still truly relevant/useful in this day and age, or are these outmoded terms that we use out of tradition when there are better ways we could categorize them?

I think it's useful to have the distinctions for "gameplay mod" (new behavior, same old levels) and "level set/episode/megawad" (same old behavior, new levels), and to have something to indicate that a mod combines both. Before reading through some of the other replies to this thread I would have said that a "total conversion" would change both levels and behavior, but now I'm not so sure; a few posts before have pointed out that PC/TC doesn't actually need to imply changes to the behavior, just changes to the "theme" of the game and they have a point.

I'm going to throw in one more thought/question about "partial conversion" in particular... was it always, and is it now, largely considered a neutral term or is/was there an implication of halfassery on the part of the modder in comparing it that way to a total conversion? It would definitely cast a certain light on things that we don't necessarily nowadays consider to qualify as "total conversions" still calling themselves that.

Using the Save As feature, I have a total loss of audio when converting from MOV to a MP4 720P or MP4 360P file (the video conversion looks fine). Any ideas on how to remedy this? The reason for compression is that it's a large file (489MB). I need to reduce to at least a

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The "Cross-device conversions" ("Cross-device conv.") column reports the total number of cross-device conversions across all of your conversion actions. Cross-device conversions start as a click on an ad from one device and end as a conversion on another device (or in a different web browser on the same device). To offer a more complete report of cross-device conversions, we use models based on privacy-safe data from users who have previously signed into Google services; these models predict cross-device conversions that we are unable to observe directly. This allows us to provide reporting on cross-device behavior that combines observed and modeled conversions, without compromising user privacy.

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