Visit my github page for more information
Visit my github page for more information
CUDA and C++ software for particle simulations in two and three dimensions with or without self-propulsion.
The software can generates packings of monodisperse or polydisperse particles in a simulation box with different boundary conditions: free, periodic, semi-periodic and Lees-Edwards.
Particles can be evolved within the NVE ensemble with the Velocity Verlet integrator or in the NVT ensemble with the Vanden-Eijnden-Ciccotti integrator. Energy minimization is implemented with the FIRE algorithm.
The implemented interaction potentials are harmonic, Lennard-Jones, Weeks-Chandler-Anderson and adhesion.
CUDA and C++ software for deformable or rigid bumpy particle simulations in two dimensions with or without self-propulsion.
Particles are simulated as ring polymers that can either deform or stay rigid by interacting with other particles or the solvent.
Deformable particles are simulated using the Deformable Particle Model where the particle shape is set by compressibility, contractility and curvature dependent energy costs.
Rigid bumpy particles can be initialized with different shapes: circular and elliptical are implemented.
Particles can be evolved within the NVE ensemble with the Velocity Verlet integrator or in the NVT ensemble with the Vanden-Eijnden-Ciccotti integrator. Energy minimization is implemented with the FIRE algorithm.
The implemented interaction potentials are harmonic, Lennard-Jones, Weeks-Chandler-Anderson and adhesion.