Hi,

I had the same problem when i bought the blizzard mountain expansion. I kept on playing the game without it untill i was given the choice to unlock my third festival. I unlocked the putback festival to level 1 and i inmediatly had blizzard mountain show up on my map at the airport. Everything works fine for me now and the update is great.

Hi, I just purchased and completed the download for blizzard mountain. But for some reason when i go to the menu to access it, everything shows it is still locked. Although, the money for the expansion has been removed. What do I do??? Please help and thank you!!!


Forza Horizon 3 Blizzard Mountain Dlc Download


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If ppl are still complaining about Blizzard Mountain being locked:

You need: 200k fans and three festival sites (once you reach 200k fans youre offered a third site automatically) to unlock Blizzard Mountain. This is REALLY not hard to achieve at all. My son is at level 12 and unlocked these already. Id say, this is about one or two hours worth of playing and following the challenges like races and (especially!) PR-Stunts!

I installed mine some time ago but i didnt get it to work that time. Turned out to be a bad install.

So i reinstalled it a couple of weeks ago and then i got it to work fine.

However a few days after i got it to work i tried it again but then i couldnt play it.

So now im stuck at the same again saying i have to buy it even though i have bought / installed everything.

Hello guys i have read all the posts that you have posted and i still cant play blizzard mountain. i bought the expansion pack and played hotwheels dlc and worked well but blizzard mountain dont work. btw, i got all the festivals lvl 5 and i am currently at 350 lvl on forza horizon 3

Forza Horizon 3 was good. Well, Forza Horizon 3 still is really, really good, and after some 30 hours I'm still having a great time fiddling around in its wilderness, and I still feel like I've barely scratched the surface. Driving from the tip of its coastline deep into its sun-baked heart, taking in the many and varied sights as I made my way to Redstone Airport in order to be jetted out to the separate Blizzard Mountain map, I realised I wasn't quite ready to leave when there was so much in the main game left to do. Churlish, I know, and it's hardly Playground Games' fault that they created an open world that was so generous first time round.

Blizzard Mountain grabs your attention from the off. Your all-new Ford Focus RS Gymkhana is strapped to a helicopter (and its Ken Block livery is a reminder, if you really needed one, that this is former members of the Dirt team proving what they can do when they head off-road), unbound into an electric downhill descent that happens at breakneck speed.

To say it's exhilarating would be to do it a disservice, and the best thing Blizzard Mountain does is introduce two new events that make the most of its finest asset. Hillclimbs have you winding your way to the peaks, but it's the descents where the magic lies. Here you can let gravity do its thing as you try to keep out of the scenery, the descent almost daring you to press the throttle as you thunder on down. It's amazing, and unlike anything that's been in Forza Horizon to date.

There's a fair amount else that's new here, too. Slippy conditions mean an emphasis on tail-out moments which can be a beast to tame - especially if, like me, you let your affection for Opel Mantas get the better of you and start off with a rear-wheel drive car with a relatively long wheelbase. Drifting was always a difficult art in Forza Horizon 3, and Blizzard Mountain forces you to master the discipline - something which can only be done with feather-light fingers and a fair bit of patience, though it's well worth putting the effort in.

Blizzard Mountain also gets its own progression system - the fans that you accrue on the main continent are forgotten, and in their place is a new stars system that's easy enough to parse. Meet the right requirements in any given event and you get the full three stars, and you'll need a certain amount to unlock the next tier of events on Blizzard Mountain. The star system might have its roots in more casual fare, but it disguises the fact this expansion is much more hardcore than vanilla Forza Horizon.

Unlocking two stars is often simply a case of winning any given event - something which itself seems much trickier here, leading me to knock down the AI difficulty a notch - while earning the third star often requires a more imaginative challenge. Sometimes the challenges are dumb - one requires you to simply get a clean start, meaning you've either failed or succeeded within seconds of the event starting - while others push you towards some underloved facets of Horizon.

I've always appreciated the style points system as it showers you with positive reinforcement, but I'd never really engaged with it until one of Blizzard Mountain's events tasked me with racking up 60,000 in a single race. Keeping a chain of drifts, jumps and passes while lost in the chaos of a blizzard presents a different side to Forza Horizon 3, and one that's deeply satisfying too.

The new unlock system does make Blizzard Mountain feel a little restrictive, though, especially after the free-wheeling generosity of Forza Horizon 3. That much was always going to be the case when moving to a smaller, self-contained map, and the more rigid structure that's to be found in Blizzard Mountain will likely please those who found the main game a little too aimless. By contrast, the new map can feel a bit featureless after the many sights and sounds of Horizon 3's Australia - that mountain dominates all, but beyond it this take on the snowies can sometimes feel a little flat.

It still looks gorgeous, mind, especially as the sun sets on its iced lake or hangs low in the frosty sky. And Forza Horizon 3 is still a sublime game to play, with Blizzard Mountain bringing into focus some of the unsung elements of the main event. Whether it's worth the price of entry depends very much on how much you've rinsed Forza Horizon 3, and as much as I've enjoyed Blizzard Mountain I'd still hold out to see what the next expansion holds before investing in the expansion pack, and there's not quite enough here to justify the standalone price. If you've reached the limits of mainland Australia, though, this is a fine expansion. It's more Forza Horizon 3, and that can only be a good thing, right?

While we are surpassing 70 degrees in the northeast, I've been getting my fill of snow in Forza Horizon 3: Blizzard Mountain. Blizzard Mountain is a content pack that was released last December in the middle of the busy holiday and award season. It was generally overlooked here at OS; maybe you also missed the release of this expansion pack that twists the Forza formula, in many cases, for the better.


Blizzard Mountain isn't just the DLC's name, it's also the name of the newest locale you'll visit while tearing through Australia. And yes, there is snow and skiing in the land down under (don't worry, I had to check too). Unfortunately, this new area doesn't really integrate with the main map; you'll need to catch a helicopter and a loading screen to get to the new zone.


That's a relatively minor quibble, though, as the helicopter first drops you off at the top of a snowy peak, James Bond style. You slide one of the seven new cars down a slalom-ish course before you're able to open up a new festival location at the base of a winter sports park. One other quirk: You need to be a few hours into Forza Horizon 3 before you have the ability to play this expansion. That's reasonable, but if you buy both the base game and expansion at once, don't plan on hitting the slopes right away.

Perhaps my favorite thing about Blizzard Mountain, and vanilla Forza Horizon 3, is how different every terrain feels while driving. You know, based on traction and feel, if you are driving on a paved section of road, desert dunes, or sliding through shallow water. Even short engagements with differing terrain have to be taken into account to be successful. This is one of the best elements of the game; l'd even argue no driving game does it better.


Blizzard Mountain adds to the mix with a variety of wintry surfaces, all which feel exactly like they should. From snow-covered roads to frozen lakes, maneuvering through these new environments takes precision, patience and practice.


Along with the ground, the skies wreak havoc too. Driving through a blizzard, especially at night, makes simply following the course a challenge. This means leading a race can be a disadvantage as you struggle to find the correct path. Keep a finger on the rewind button!


In addition to the elemental challenges, hill climbs and descents are part of the increased difficulty. As mentioned, the expansion throws you into the middle of a descent as an introduction; you quickly learn how little you need to accelerate as gravity and ice help propel you down the mountain. Graphically, this is beautifully represented by increasing greenery and exposed pavement.

While Blizzard Mountain itself exists separate from the main map, so does its progression system. Gone are the increasing number of fans -- there is little carryover in that regard. Instead, Blizzard Mountain introduces a rather traditional star system. For each event, you can earn up to three stars. The first is for simply finishing the event; the second, for winning; the third star adds some kind of unique objective, including style points, clean racing, etc.


I have mixed feelings about this change. I appreciate that it is different from the base game, which makes sense if you have already spent a great deal of time there. But it also funnels you into some rather artificial goals. This can be fun if you are looking for those kind of challenges, but if you are a pure racing fan, maxing out the game by having to switch your driving style can be annoying.


Again, the game looks beautiful, showcasing some of the best graphics on the Xbox One (and PC, if you have a top of the line model). The weather effects, various snow-covered terrains, dynamic skies and car models are top notch. Watching the blowing snow of a blizzard through your windscreen is scarily authentic, especially at night when your lights illuminate the flakes more than the road. 152ee80cbc

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