We are a small indie studio of RIT Graduate Game Designers currently crafting our capstone title, Ember’s Oath.
AI Programmer, Animation Programmer, Level Designer
Jonathan is an experienced game developer with a couple years of experience, always pursuing new knowledge and tackling difficult challenges related to game programming. Ember's Oath is Jonathan's first foray into Unreal Engine development.
Combat Designer, Gameplay Programmer, Systems Designer
Hritish is a gameplay programmer with a focus on building the technical systems that drive a game's combat loop. He enjoys the challenge of using C++ to translate high-level design ideas into tight, responsive mechanics that feel natural to the player.
Art Director, Audio Designer
Maya is a 3D and 2D artist working on character design, and implementing audio into Ember's Oath. She works on creating the overall look and feel of the game, and brings characters to life in the fantastical settings featured in our game worlds.
Producer, Narrative Designer, Marketing Director
Kevin is responsible for ensuring the team remains synchronized and on schedule. He balances the project management with the creativity of narrative design, building the very world the players inhabit while making sure the team has a clear roadmap to bring that world to life.
UI Programmer, Game Designer, Gameplay Programmer
Ayushi is driven by a passion for games and creating immersive experiences that connect with players. She works across gameplay programming, design, and UI programming, blending technical skill with creativity to bring life to geometric shapes.