Pong Remastered

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Experience 'Pong Remastered': a creative twist on the beloved 70s arcade game. Our development team has retained the simplicity and minimalism that made the original so great, while including a couple of exciting new features.

Balls now come in three colors:

  • White Ball: the standard, garden-variety, vanilla ball. Grants you several points if successfully shot behind the enemy player.
  • Green Ball: green is good. Grants you points if the Green Ball is let in.
  • Red Ball: hands off these guys. Deducts points if you touch a Red Ball. The enemy is allowed to touch these without being penalized.

Progress

Game Engine:

Fagerstrom 'n' Strong's first project developed using the cross-platform game engine Unity.

Changelog:

v 1.1.0:

+ Added a new game mode: BOSS BATTLES. Skillful players who are ready for the ultimate Pong challenge are given the opportunity to confront formidable Pong bosses, including the fiery Vulcanus and the space-faring Nebula. Players must win at least 50 standard matches to unlock the Vulcanus boss battle and reach a Survival high score of 500 to unlock Nebula.

* Major performance improvements.

* Fixed a bug where the White Ball would sometimes become wedged between the Enemy Paddle and the edge of the map.

* Fixed a bug where the game would reset or return to the menu screen when a section of the map is clicked.

* Red Balls now deduct 2 points (vs 1 point in last update) upon contact with the player paddle.

* Red Balls now spawn less frequently and despawn after fewer bounces.


v 1.0.8:

* Colliders readjusted

* 'Sudden Death' mode fixed

* Bug regarding frozen menu balls fixed


v 1.0.7:

* Miscellaneous bug fixes

* Ball mechanics and colliders enhanced


v 1.0.6: 'Pong Remastered' is now available for Android devices! We intend to distribute to more platforms soon.

* Overhaul of the game's controls to better suit the Android platform. The player paddle can now be moved by touching anywhere on the screen

* Text fits better in the 'Achievement' menu

* 'Sudden Death' mode reworked: only the player score is visible now and the score is now determined by the number of balls returned

+ Added 'Standard Games Won' stat

+ Added instructions to 'Standard' and 'Survival' mode. The instructions fade after a couple of turns


v 1.0.5: Achievements update!

+ Added achievement system. Unlock them all to become crowned a Pong Remastered Expert! More achievements will be available in future updates.

+ 'Sudden Death' mode added.

* M iscellaneous bug fixes.


v 1.0.4: Game mechanics enhanced. Angle of deflection of balls from the player's paddle is now affected by the point of contact on the paddle (i.e. Green and White balls that hit the player paddle's extremities now bounce off at greater angles than balls that hit closer to the paddle's middle).


v 1.0.3: Major gameplay update!

+ Added a new game mode: SURVIVAL. Try to hold out against increasingly larger hordes of Balls. Watch out though. If the enemy gets more than a 20-point lead on you, it's Game Over. The other game mode available is STANDARD, where the player must accrue 50 points before the enemy.

+ Added a game mode selection screen, which also displays the user's Survival High Score.

* Fixed bugs associated with collisions with the White Ball before the player has released it. The White Ball now does not interact with other objects before release.


v 1.0.2: White ball speed increased and now remains constant. In addition, White Balls now grant +3 points (vs. +1 in last update). Menu text colliders adjusted. More controls added to enhance game's intuitiveness: players can now use the space bar, return key, or the left mouse button to release the White Ball. Frequency of Red and Green Balls spawns adjusted. Fixed a bug where the White Ball was moved from its starting axis by another object whilst remaining a controllable child of the player object.


v 1.0.1: Resolved issues with multiple colliders on the same game object, leading to bugs (e.g. multiple white balls spawned). Only one type of collider per game object should be applied (e.g. one BoxCollider + one CapsuleCollider). Due to the interaction between the square shape of the Red Ball and the collider on the player, there would sometimes be multiple points of contact, meaning that the Physics code was simultaneously called multiple times. As a result, Red Balls sometimes deducted more than one point upon collision with the player.


v 1.0.0: First Alpha version released to the public.