Freddy Fazbear in Camera 01

Freddy Fazbear

"Freddy"

His mechanic is:

"He approaches from the left hall, emerging from the darkness and progressing in stages toward your door. Keep track of him on the monitor and shut the door when he is standing in the doorway to turn him away. He moves faster as the building gets warmer, so try to keep him at a cool 60 degrees whenever possible."

Freddy Fazbear's PNG


Freddy Fazbear's jumpscare


Bonnie jumpscaring the player on the Pirate Cove of Camera 05

Bonnie

"Bonnie"

His mechanic is:

"Poor Bonnie has been forced to share a cramped stage with another animatronic, Foxy, and he's pretty upset about it. These two will take turns looking out from the curtain, but whereas Foxy will hide himself when viewed on camera, Bonnie will do the opposite, and become more agitated. If Bonnie is looking out from the curtain when you view Pirate's Cove, he will take the opportunity to flash his blinding eyes and scramble the cameras, all of them, for a significant amount of time. Needless to say, losing the ability to use your cameras for this long will most likely be a death sentence. The only way to tell who is actively looking out from Pirate's Cove is to observe a tiny figurine on your desk. This figurine will change from Foxy to Bonnie depending on who is active in Pirate's Cove. Not paying attention to this detail and thereby looking (or not looking) at Pirate's Cove at the wrong time can cost you your run."

Bonnie's PNG


Bonnie's jumpscare


Camera 04 (where Chica is)

Chica

"Chica"

Her mechanic is:

"She hangs out in the kitchen, being generally clumsy and knocking over lots of pots and pans. In Custom Night, the kitchen is also where the music box happens to be, and while Chica doesn't care if the music box is wound up or not, she can grow tired of the music selection playing. As long as you hear the pots and pans, Chica is content. If she stops making noise, however, then she has grown tired of the song, and you only have a short amount of time to change it. Don't get too eager to change music selections though, because if you change the music while Chica is happy, then she will leave the kitchen to come get you. Once she leaves the kitchen, there is no way to make her go back."

Chica's jumpscare


Foxy in the Pirate Cove of Camera 05

Foxy

"Foxy"

His mechanic is:

"He inhabits Pirate's Cove along with Bonnie, and while you shouldn't view Pirate's Cove when Bonnie is active, it's a necessity when Foxy is. Foxy will gradually make his exit if you don't check on him regularly, and once he's out, there's no way to make him go back. He also has a new trick up his sleeve to get into your office: he gets in piece by piece. He will find any vulnerability in your office and slip in chunks of himself (arms, legs, head, torso) through any open vent or open door, until all of his fragments are inside. Once there, he will wait for you to pull up your monitor before putting himself back together and jumpscaring you"

Foxy's PNG


Foxy's jumpscare


Toy Freddy playing Five Nights With Mr. Hugs on Camera 08

Toy Freddy

"Toy Freddy"

His mechanic is:

"Relax, Toy Freddy is retired. He sits in the Parts and Service room playing video games on his big-screen TV. What game is his playing? Five Nights With Mr. Hugs, of course. The problem is that Toy Freddy has never been very good at video games, and if he loses his game, he will probably blame you for it. Check the Parts and Service cam to see how he's doing. In Five Nights With Mr. Hugs, there are three ways into the office and only one door can be closed at a time. Click the cams on Toy Freddy's monitor, then be sure that the appropriate door is closed to prevent Mr. Hugs from getting into his office. If you check on Toy Freddy and see GAME OVER on his screen, that means that Mr. Hugs has already jumpscared him, and now Toy Freddy is on his way to jumpscare you. Once Toy Freddy has been jumpscared, there will be no way to calm him down, and no way to save yourself."

Toy Freddy's jumpscare


Toy Bonnie in the Office ready to jumpscare the player

Toy Bonnie

"Toy Bonnie"

His mechanic is:

"He sneaks in through a trapdoor to your right. There is no way to prevent him from entering your office. Your only defense is to put on your Freddy Fazbear mask to fool him. Looking directly at him will increase the effectiveness of the mask, causing him to leave a little faster."

Toy Bonnie's GIF


Toy Bonnie's jumpscare


Toy Chica in the Office ready to jumpscare the player

Toy Chica

"Toy Chica"

Her mechanic is:

"She sneaks in through a trapdoor to your left, and just like Toy Bonnie, there is no way to prevent her from getting into the room. Your only defense is to put on your Freddy Fazbear mask to fool her. Toy Chica is faster than Toy Bonnie and will invade your office more often, however she is easier to fool with the mask, especially when looking directly at her."

Toy Chica's GIF


Toy Chica's jumpscare


Mangle in the Office ready to jumpscare the player

Mangle

"Mangle"

His mechanic is:

"She sneaks in through a trapdoor to your left, and just like Toy Bonnie, there is no way to prevent her from getting into the room. Your only defense is to put on your Freddy Fazbear mask to fool her. Toy Chica is faster than Toy Bonnie and will invade your office more often, however she is easier to fool with the mask, especially when looking directly at her."

Mangle's PNG


Mangle's jumpscare


BB in the Office cuting player's access to the flashlight

BB

"Balloon Boy"

His mechanic is:

"He will try to sneak in through the side vent. Close the side vent and wait until you hear a thud indicating he is gone. If BB slips in, he will temporarily make a nuisance of himself, disabling your flashlight until he leaves."

Balloon Boy's PNG


JJ under the table cuting player's access to the doors

JJ

"Balloon Girl"

Her mechanic is:

"She will also try to sneak in through the side vent. Close the side vent and wait until you hear a thud indicating she is gone. If JJ slips in, she will disable all door controls until she leaves."

JJ's PNG


Withered Chica stuck in the exit of the vents

Withered Chica

"Withered Chica" or "Old Chica"

Her mechanic is:

"She is the last of the five vent-crawlers. Withered Chica can be blocked by the vent snare as well as the vent door. Unlike Ennard and the others, she gives no audio cue when she is at the door, meaning you need to track her position using the vent radar. If she reaches the vent door, she will become stuck in it, preventing you from closing it for the rest of the night. While her girth prevents Ennard, Molten Freddy, and Springtrap from passing, Mangle can still get through. While this may seem like a strategic advantage, keep in mind that Withered Chica may eventually wiggle free and jumpscare you."

Withered Chica's PNG


Withered Chica's jumpscare


Withered Bonnie in the Office right before killing the player (if the player don't put the mask)

Withered Bonnie

"Withered Bonnie" or "Old Bonnie"

His mechanic is:

"He slips in through the trapdoor while you are viewing your monitor. You'll know he's there by the audio and visual distortions he causes just by standing there ominously. You only have a short amount of time to put on the mask to ward him off, otherwise a jumpscare is all you'll have to look forward to."

Withered Bonnie's PNG


Withered Bonnie's jumpscare


Camera 04 (where Marionette is)

Marionette

"Puppet" or "The Puppet"

Her mechanic is:

"If you neglect his music box then he will break free of his prison. Once out, he can't be put back inside, and your ventilation system will drain much faster than it did before, causing blackouts and eventually a game over."

Marionette's jumpscare


Golden Freddy in the Office

Golden Freddy

"Withered Golden Freddy" or "Old Golden Freddy"

His mechanic is:

"When he appears after lowering your tablet, pull it back up quickly to get rid of him! Staring at him for too long will end your run with an unpleasant surprise!"

Golden Freddy's PNG


Golden Freddy's killscreen


Springtrap in the vent

Springtrap

"Springtrap"

His mechanic is:

"He climbs around in the vent system, making his way toward the vent opening embedded in the wall in front of you. Track him by watching the vent monitor. He moves silently, so don't bother listening for him, but when he is poised to attack you will see his face looking back at you from the vent. Close the vent door on him to send him away."

Springtrap's PNG


Springtrap's jumpscare


Phantom Mangle in the cameras

Phantom Mangle

"Phantom Mangle"

"He will appear at random in your viewing monitor. Close the monitor or switch viewing modes to make him disappear. If left onscreen for too long, Phantom Mangle will invade your office temporarily, causing audio distractions and increasing your noise meter, which can attract even more problems."

Phantom Mangle's PNG


Phantom Freddy in the Office almost jumspcaring the player

Phantom Freddy

"Phantom Freddy"

His mechanic is:

"He will slowly materialize in your office, fading-in from nothing. Shining your flashlight at him is the only way to make him disappear again. If he fully materializes, he will jumpscare you and cause you to black-out temporarily."

Phantom Freddy's PNG


Phantom Freddy's jumpscare


Phantom BB in the cameras

Phantom BB

"Phantom Balloon Boy"

His mechanic is:

"He will appear on your viewing monitor at random. Quickly change cameras or close the monitor to avoid his jumpscare. Getting jumpscared by Phantom BB will cause you to black-out temporarily."

Phantom BB's PNG


Phantom BB's jumpscare


4 Freddles at the Office

Nightmare Freddy

"Nightmare Freddy"

His mechanic is:

"While you aren't looking, mini-Freddies (Freddles) will accumulate on your desk and around the office. Shine your flashlight to scare them away. If you let too many of them gather together then Nightmare Freddy will be summoned, ending your run with a jumpscare."

Nightmare Bonnie in Camera 02

Nightmare Bonnie

"Nightmare Bonnie"

His mechanic is:

"Buy his plush from the Prize Counter when he appears in the hallway to avoid his jumpscare. He can't be stopped by the office door."

Nightmare Bonnie's jumpscare


Nightmare Fredbear's eyes on the left door

Nightmare Fredbear

"Fredbear"

His mechanic is:

"Nightmare Fredbear & Nightmare: This tag-team duo are invisible to the cameras and can only be seen when they reach your doorways (Fredbear takes left, Nightmare takes right), and even then only their eyes are visible. Close the doors on their faces to send them back into the darkness!"

Nightmare Fredbear's jumpscare


Nightmare's eyes on the right door

Nightmare

"Nightmare"

His mechanic is:

"Nightmare Fredbear & Nightmare: This tag-team duo are invisible to the cameras and can only be seen when they reach your doorways (Fredbear takes left, Nightmare takes right), and even then only their eyes are visible. Close the doors on their faces to send them back into the darkness!"

Nightmare's jumpscare


Jack-O-Chica in Camera 01

Jack-O-Chica

"Jack-O-Chica" or "Halloween Chica"

Her mechanic is:

"She appears at both your left and right doors at the same time. Closing either door by itself will have no effect on her. Check your cameras and view the hallways on either side of you, when Jack-O-Chica is fully materialized at both doors, close both doors simultaneously to cause her to disappear."

Jack-O-Chica's PNG


Jack-O-Chica's jumpscare


Nightmare Mangle in Camera 02

Nightmare Mangle

"Nightmare Mangle"

His mechanic is:

"Purchase his plush toy from the Prize Counter when he appears in the right hall to avoid his attack! He can't be stopped by the office door."

Nightmare Mangle's jumpscare


Nightmarionne in the Office almost jumpscaring the player

Nightmarionne

"Nightmare Marionette" or "Nightmare Puppet"

His mechanic is:

"Don't let your Mouse Cursor linger over Nightmarionne for too long!"

Nightmarionne's PNG


Nightmarionne's jumpscare


Nightmare BB standing up in the Office

Nightmare BB

"Nightmare Balloon Boy"

His mechanic is:

"He sits in your office throughout the night, usually slouched over. When slouched, be careful not to shine your light on him. If he is standing, however, shine your light to return him to his sitting position, otherwise he will attack when you turn away"

Nightmare BB's PNG


Nightmare BB's jumpscare


Old Man Consequences' minigame

Old Man Consequences

"Old Man Consequences"

His mechanic is:

"Use the C button to catch a fish when his mini game appears, otherwise, he will lock your monitor for a short time."

Old Man Consequences' PNG


Circus Baby's at Camera 02

Circus Baby

"Baby"

Her mechanic is:

"Purchase her plush toy from Prize Counter when she appears in the right hall to avoid her attack! The office door can't stop her."

Circus Baby's jumpscare


Lights of the Office blinking when Ballora is close to the player

Ballora

"Ballora"

Her mechanic is:

"She will approach from either the left or right hall, disabling all of your cameras feeds as she approaches. You'll have to rely on the sound of her music to determine which side she's approaching from, and close the correct door before she reaches you. Close the door in time and she will retreat into the darkness."

Ballora's jumpscare


Funtime Foxy at Camera 06

Funtime Foxy

"Funtime Foxy"

Her mechanic is:

"He hides behind his curtain waiting for the show to begin. Check his stage and read the sign to see when the showtime is; it will always be on the hour, but the hour will be random. For instance, showtime maybe 1 am, 2 am, 3 am, etc.. Remember that time, because "Showtime" is the exact moment that you get jumpscared. There is only one way to prevent showtime, and that's by viewing his stage the moment the hour changes. If you are watching him on camera when showtime arrives, then the show will be delayed by several hours (and the sign will change as well). Each hour in-game lasts exactly 45 seconds, and there is a timer visible while you play; use this to calculate exactly when you need to be viewing Funtime Foxy's curtain to ensure that showtime never happens."

Funtime Foxy's jumpscare


Ennard in the Vents

Ennard

"Ennard"

Her mechanic is:

"He also climbs in the vent system, but unlike the other animatronics in the vents, he is difficult to track, appearing only briefly here and there when moving. He can't be seen in the vent opening but gives himself away by making a squeaking sound before attacking. Close the vent door on him to send him away."

Ennard's PNG


Ennard's jumpscare


No. 1 Crate in the corner of the office

No. 1 Crate

"No. 1 Crate"

Bucket Bob in the player's screen

Bucket Bob

"Bucket Bob"

Mr. Can-Do blocking the view of the cameraas

Mr. Can-Do

"Mr. Can-Do"

Helpy in the Office

Helpy

"Help"

His mechanic is:

"He will appear on your desk at random when closing your tablet. Get rid of him quick or he'll get up-close and personal with an airhorn!"

Helpy's PNG


Helpy's jumpscare


Happy Frog's green sign in the Duct

Happy Frog

"Happy Frog"

Her mechanic is:

"She climbs around in the overhead duct system making her way toward the hoses that drop into your office. Use the audio lure to hold her in place. She is fooled 100% of the time by the audio lure, but is immune to the effects of the heater."

Happy Frog's jumpscare


Mr. Hippo's purple sign in the Duct

Mr. Hippo

"Mr. Hippo"

His mechanic is:

"He climbs around in the overhead duct system making his way toward the hoses that drop into your office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 100% of the time by the audio lure. He is slightly faster than Happy Frog."

Mr. Hippo's jumpscare


Pigpatch's pink sign in the Duct

Pigpatch

"Pigpatch"

His mechanic is:

"He climbs around in the overhead duct system making his way toward the hoses that drop into your office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 100% of the time by the audio lure. He is slightly faster than Mr. Hippo."

Pigpatch's jumpscare


Nedd Bear's brown sign in the Duct

Nedd Bear

"Nedd Bear"

His mechanic is:

"He climbs around in the overhead duct system making his way toward the hoses that drop into your office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 50% of the time by the audio lure. He is slightly faster than Pigpatch."

Nedd Bear's jumpscare


Orville Elephant's orange sign in the Duct

Orville Elephant

"Orville Elephant"

His mechanic is:

"He climbs around in the overhead duct system making his way toward the hoses that drop into your office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 10% of the time by the audio lure. He is slightly faster than Nedd Bear."

Orville Elephant's jumpscare


Rockstar Freddy in the Office asking for 5 coins

Rockstar Freddy

"Rockstar Freddy"

His mechanic is:

"He will stand in your office the entire night, and on occasion will activate, demanding a payment of five Faz-Coins. If you pay him, he will return to sleep-mode. Fail to pay him in a timely fashion, however, and your run will end with an angry Rockstar Freddy in your face. The problem is that Faz-Coins might be scarce, especially if you have other Faz-Coin demanding animatronics in the halls. Thankfully, there is another option at your disposal. If you're running short on Faz-Coins, or just prefer not to spend them here, just crank up the heat for a few seconds. This will cause Rockstar Freddy to malfunction and eventually think that payment has been made."

Rockstar Freddy's PNG


Rockstar Freddy's jumpscare


Rockstar Bonnie in the Office

Rockstar Bonnie

"Rockstar Bonnie"

His mechanic is:

"He will occasionally appear in your office and is conspicuously missing his guitar. In fact, the only way to appease him is to locate his guitar on the camera system and double click on it. Fail to do this in a timely fashion and you'll lower your monitor only to be greeted with a jumpscare."

Rockstar Bonnie's PNG


Rockstar Bonnie's jumpscare


Rockstar Chica in Camera 02

Rockstar Chica

"Rockstar Chica"

Her mechanic is:

"She stands outside your office waiting for her chance to jumpscare you (she can approach from either side.) Closing the doors will not cause her to leave. To make her leave, double-click the "wet floor" sign to place it in front of the door that she is standing at. This will discourage her from entering (she will be afraid of slipping), and make her go away."

Rockstar Chica's PNG


Rockstar Chica's jumpscare


Rockstar Foxy in the Office

Rockstar Foxy

"Rockstar Foxy"

His mechanic is:

"His parrot will occasionally fly through your office, and if you're able to click on it before it gets away then Rockstar Foxy will appear in your office. While the other Foxes are here only to torment you, Rockstar Foxy isn't quite as hostile. In fact, he will probably offer a few interesting boosts to help you get through the night, such as increasing your power meter, restoring the temperature to a cool 60 degrees, or soundproofing your office for five seconds. However, choosing to summon Rockstar Foxy isn't without risk. If you catch him in a bad mood, he may just greet you with a jumpscare and end your run."

Rockstar Foxy's PNG


Rockstar Foxy's jumpscare


Noise Meter at its maximum

Music Man

"Music Man"

His mechanic is:

"He is behind you, always, and he is sound activated. If you continue to make a lot of noise, he will slowly become more active, crashing his cymbals together faster and faster, finally ending your run with a startling face-to-face jumpscare."

Music Man's jumpscare


El Chip's advertisement

El Chip

"El Chip"

His mechanic is:

"El Chip is just a cameo mascot when he appears at Freddy Fazbear's Pizza. His real passion lies in authentic Mexican cuisine. He isn't here to jumpscare you, but he may interrupt your night with some jarringly colorful advertisements for El Chip's Fiesta Buffet. Click "Skip" or press ENTER to get rid of the invasive advertisements before you lose control of what's going on in your office!"

Funtime Chica appearing at the screen

Funtime Chica

"Funtime Chica"

Her mechanic is:

"She isn't here to ruin your day, she just wants her moment in the spotlight. She will occasionally appear on your screen as though posing for the red carpet, accompanied by camera flashes which may cause some disorientation. You'll need to learn to maneuver around your office despite these disorienting effects, otherwise someone else may take advantage of your confusion and crash the party."

Molten Freddy in the vents

Molten Freddy

"Molten Freddy"

His mechanic is:

"He also climbs in the vent system, but is much faster than the other animatronics when it comes to maneuvering his way toward you. You can track him on the vent monitor, and can hear his laugh when he is poised to attack. Close the vent door on him to send him away."

Molten Freddy's PNG


Molten Freddy's jumpscare


Scrap Baby in the Office looking at the player

Scrap Baby

"Scrap Baby"

Her mechanic is:

"Once per night, she will appear on the other side of your desk, slouched over and appearing to be decommissioned. There will be a shocking panel sitting next to her. You can shock her at any time by clicking on this button, but it will drain 1% of your power each time you do so, and it will have no effect until she is poised to attack. You must refrain from pushing the button until you notice that she has moved. Shocking her at this stage will cause her to leave your office and not return. If you fail to notice that she has moved and you bring up your monitor again, you'll have nothing but a jumpscare to look forward to."

Scrap Baby's PNG


Scrap Baby's jumpscare


Lights of the Office blinking when Afton is close

Afton

"Scraptrap" or "Willian Afton"

His mechanic is:

"Afton only appears once per night, and there is a chance that he won't appear at all. When he does, the office lights will flicker and a loud, clamoring noise will come from the right vent before attacking. The player must quickly close the right vent door to block him and he will not appear for the rest of the night."

Afton's jumpscare


Lefty looking at the player in Camera 03

Lefty

"Lefty"

His mechanic is:

"He sits in the closet off of the left hallway. He becomes more and more agitated if the office becomes too noisy or too hot. This state of agitation increases slowly, and will eventually end with Lefty jumpscaring you. Lowering the noise won't reverse the effects, nor will reducing the temperature, and doors won't prevent Lefty from getting to you. The only way to ease his temperament is to switch on the Global Music Box (which soothes all music box animatronics at the expense of extra power being drained)."

Lefty's jumpscare


A "Mute Call" in the screen

Phone Guy

"Phone Dude"

His mechanic is:

"He will call at random into your office, and you will only have a brief amount of time to mute his call. If you fail to mute the call then you will be forced to listen to the whole thing, which will aggravate you as well as any animatronic that is sensitive to the noise level. Also, the mute button will appear in unpredictable locations."