On Night 3, the flashlight sounds stops completely, and then the next night, flashlight sound is still gone, however, whenever I close the closet's doors, the screen turns black. How can I fix this? This happenes on my main PC and on my Laptop. Also saw this happen on Markiplier's FNAF 4 revisited video.

I was playing FNaF one recently and I started Night four, finished the call and was checking through the cameras. Suddenly I heard a weird banging/knocking sound I hadn't heard or seen before. To me it sounded like someone knocking on a sheet of corrugated iron. I wasn't recording at the time, but I will try to find it again, to which I will post the video and put a link in here.


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Edit: Woah I now realise how much detail I Didn't put in there! Okay so I had finished the call and flipping through the cameras and the sound started. I flipped my camera up and down to so if it did anything, but the noise continued. I then closed both doors and waited but the noise continued. My mistake I pressed the Esc key and the game exited. I then came to the wikia to listen to the sound board of FNaF but no matches. It definately wasn't the animatronics footsteps and it definately wasn't Foxy banging on the door. It sounded like someone had leaned a sheet of corrugated iron against a wall on an angle and was hitting the center of it with a hammer. It was about 50% volume and I haven't got a video yet. Sorry for the crap amount of detail, I honestly thought my thread would be ignored... So thanks and have a good one :)

On the fourth night, the voicemail implies that Schmidt's predecessor was killed by an animatronic while recording the message. The final message on the fifth night only consists of garbled sound. Schmidt receives paychecks after the fifth and sixth nights. If the player reloads their game after completing the sixth night, they are given access to a seventh "custom night" where they can manipulate the AI difficulty of the animatronics. Upon finishing the seventh night, Schmidt is fired.

Nightmare Bonnie: Nightmare Bonnie, like the original, attacks from the left door. Bonnie will stand at the far end of the hallway and wait there until the player flashes him, if you flash him, he makes a sound and walks away, if you do not flash him, he will start walking towards your door until you flash him or he reaches your door, at which point flashing him will get you killed. He has a chance to ignore your light and start walking towards your door, moving faster determining what night you're on. Once you hear his breathing, close the left door and hold it for a while until it stops to reset him, this can be see by your rooms lights flickering. Breathing and footsteps can be somewhat inconsistent so do not rely on this all the time unless you are completely sure before making your next choice.

Nightmare Chica: Just like Nightmare Bonnie and the original, Chica attacks from the right door. Chica will stand at the far end of the hallway and wait there until the player flashes her, if you flash her, she makes a sound and walks away, if you do not flash her, she will start walking towards your door until you flash her or she reaches your door, at which point flashing her will get you killed. She has a chance to ignore your light and start walking towards your door, moving faster determining what night you're on. Once you hear her breathing, close the right door and hold it for a while until it stops to reset her, this can be see by your rooms lights flickering. Breathing and footsteps can be somewhat inconsistent so do not rely on this all the time unless you are completely sure before making your next choice.

The room you are in has two halls, a closet, and a bed. All of them you don't want animatronics in especially the closet. To check the bed flick the mouse down. To turn on your flashlight press Control or Ctrl. To go back to the center of the bed room at any time flick the mouse down. To close doors and the closet hold left shift. At the doors listen for breathing[images.wikia.com]. (Sounds like breating in a microphone(a sound different from background sounds)) If you don't hear breathing turn on your flashlight. If you do hear breathing close the door. If you see a animatronic at the and of the hall don't close the door. Check the bed often but not to much (More on later nights). Don't check the closet untill you seepart of the closet door move. Survive untill 6 am.

These two nights Foxy can be heard at 12 am and up. Night 3 you want to keep a close eye on Foxy but still the 3 others. Night 4 Freddy, Bonnie, and Chica are harder than before so things can get tricky. You should start listening for footsteps on these nights if you haven't yet. Mostly Foxy's running if you can't hear Bonnie and Chica's steps.

Night 6 is like a mesh of night 4 and 5. 12-3 am is the first four animatronics. 4-5 am is Fredbear only. Make sure to pay close attention to sound cues. Also keep an eye on Freddy, He's super active.

The two nights are the same as night 6 exepct Nightmare replaces Nightmare Fredbear. If the player sees Nightmare in the hall they have 0.8 seconds to close the door. To start night seven click "Nightmare" in the extra menu. After you beat that type in 20202020 (no spaces) to unlock night 8. After you beat that, 20202020 chages back to Nightmare. But you unlock "challenges" so there. Night 7 and 8 are hard so don't think you can beat them on you're first few tries. Just use everything you have got for night 8.

Nightmare Freddy apears on the bed. He spawns in Mini Freddles on the bed. Once he has three he'll spawn in after an amout of time. If you look at the bed while he's on it he will jumpscare you. Soon he will go the center of the bedroom and jumpscare you if you're standing there or move back there. How to Avoid: Flash your light on the Mini Freddles from time to time, also they spawn faster on later nights.Nightmare BonnieNightmare Bonnie apears in the left hallway. Over time he will come closer and go into the bed room and jumpscare you. At first he'll apear at the end of the hall. To cause him to go back flash your light on him. If you hear breathing[images.wikia.com] close the door. If you turn on the light while you hear breathing he will jumpscare you.Nightmare ChicaNightmare Chica apears in the right hallway. She acts the same as Nightmare Bonnie. If you don't check on her she will send in her cupcake to jumpscare you. Remember the breathing. If you hear pots and pans banging Chica is in the kitchen.Nightmare FoxyNightmare Foxy apears at the end of night 2, 3, 4, 6, 7, and 8. He'll go running left and right trying to get in your closet. You can hear him get in the closet.[vignette1.wikia.nocookie.net] While he is in the closet he can be in 5 stages.1. Plushie: Lowest form he can be in, come back later.2. Standing: You don't have to close the closet now, but you might want to.3. Crouching: You should close the closet unless someone else is a bigger problem.4. Head: Close the closet for around 10 seconds.5 Closet Jumpscare: This jumpscare doesn't kill you, he should will be in this form when you first check him. Just close the closet.Don't let him stay in head form for long.Nightmare FredbearNightmare Freadbear can apear anywhere. Listen for footsteps. If they stop check that door. If you hear faint laughter close the door. If you don't hear that flash your light. If you see Fredbear you have 1.5 seconds to close the door. If he laughs[vignette1.wikia.nocookie.net] and you're not at a door check the bed then the closet (beacuse it takes longer to run 2 times.) If he's on the bed keep the light on. If he's in the closet close it untill you hear footsteps. If he walks while laughing don't check the bed and closet.NightmareNightmare replaces Nightmare Fredbear on nights 7 and 8. He acts the same exepct the player must react quicker (0.8 seconds at the door) in order to survive. His jumpscare is a single frame of his face with a different jumpscare sound. The jumpscare sound is repeted. Sound Here[images.wikia.com]

From this night on, when Bonnie and Chica are in the West Hall and East Hall Corners, their heads will violently twitch and a robotic mumbling sound can be heard, the same cue heard upon experiencing Hallucinations. This is actually beneficial to the player, since they are able to hear the sound from the office itself without having to pull up the monitor, serving as an accurate method of alerting players that either Bonnie and/or Chica are close, and that the player should frequently listen for footsteps or keep on checking the Hall Lights for that particular period of time.

The phone call on this night indicates that Phone Guy may have been killed by one, more, or even all of the animatronics. Taking Phone Guy down was likely a group effort. The strange moaning sounds coming from Chica and Bonnie, Foxy banging on the door, Freddy's signature jingle and Golden Freddy's scream are all heard on this call. This points to the possibility that the Phone Guy was able to control the situation to the best of his knowledge and abilities though his efforts proved to be futile in the very end.

Night 4 is the fourth playable night of Five Nights at Freddy's 2. Compared to the previous three nights, the toy animatronics (besides Mangle, The Puppet and BB) are now less active, with their older counterparts taking more prominent roles, straining the player's ability to multitask the Music Box, the Monitor, the Flashlight and the Air Vent Lights. Mangle is much more active, starting from this night onward. The Music Box also winds down notably faster from here on.

This time the scene is the same as the one that appears after starting up the game for the first time, with Bonnie and Chica looking out in front of them. However, The Puppet will appear at the beginning of the cutscene, and will stay in that position in the player's field of vision no matter which way they turn. (similar to the Phantom Puppet in Five Nights at Freddy's 3) As the cutscene ends, the words "it's me" are seen, similar to Night 2 and Night 3. There are no more cutscenes after this night. ff782bc1db

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