An online service, titled Flipnote Hatena (, Ugomemo Hatena), allowed users to download flipnotes created by other users and to post stills from flipnotes to the sharing site Miiverse. The service officially retired on May 31, 2013. However, users were still able to transfer Flipnotes from their Flipnote Hatena account to the Flipnote Gallery World service provided with Flipnote Studio 3D, until it was shut down on April 2, 2018.[3]

While my DSi came with Flipnote Studio, I had to download Flipnote Studio (USA) so I could run it in English via homebrew. Everything works fine, except I get the "Could not save" error whenever I try to save on the SD card. I have about 20 mb of free space left there; is that the problem? How much space does a flipnote usually take? The flipnote I was trying to save was just 4 pages long, so I didn't think 20 mb was lacking.


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It was the closest we got to YouTube on the DSi and sometimes it was better than YouTube (even though the 'funny' flipnotes were just animated YouTube clips, and the rest were daft punk parodies, so maybe I just need to take off the nostalgia glasses) but it was a great platform to develop artistic skills as well because of all the inspiring flipnotes. I'm definitely no pro but the Flipnote Hatena community taught me some cool shortcuts to making good drawings.

Flipnote Studio, originally released in Japan as Moving Notepad ( Ugoku Memoch?), is a free downloadable application for the Nintendo DSi's DSiWare digital distribution service. Developed by Nintendo EAD Tokyo, Flipnote Studio allows the user to create both word and picture-based notes with the stylus, add sound, and put them together to create frame-by-frame flipbook-style animations. Though referred to as Moving Notepad by Nintendo in prior English-language keynote addresses and conferences, the application was announced at E3 2009 officially as Flipnote Studio. It was released in Japan on December 24, 2008, in North America on August 12, 2009, and in Europe and Australia on August 14, 2009. It was also included as a preloaded program on the Nintendo DSi LL/XL and Nintendo DSi with firmware 1.4. An online service, titled Flipnote Hatena ( Ugomemo Hatena?) allowed users to download flipnotes created by other users.

Let your imagination run wild! Draw layered, three-dimensional animations and add your own background music and soundeffects! With a wide array of Touch Screen drawing tools at your disposal, you can develop your flipnote skills tocreate first-rate animations. Flipnote Studio 3D allows you to showcase your unique creations in 3D with otherFlipnote Studio 3D users over a local wireless connection. You can also save your creations to an SD card in commonformats, and then share them on your social media sites.

Clipnote studio is basic animation software and a spiritual successor to the now defunct Flipnote studio by Nintendo. Clipnote allows you to create basic animations that you can share with your friends.

If you'd like to help me develop Clipnote studio, you can buy a $5 Clipnote license which gives you access to custom themes and a fancy little supporter badge on the main menu. The license is just for people who want to donate to the project and get a little something out of it, none of the main features will be locked from you for not having the license. If you just want to donate to me directly, I have a Ko-fi page if that's more your thing.

as for the GML codebase, i dont want to release it because i know itll encourge people to carry on with it. however my feelings on gamemaker and yoyo games in general has soured greatly, and i hate the idea that clipnote studio would encourage a skillful programmer to choose to use game maker. in my honest opinion thats a horrible waste. the GML code is specific to GML, so porting it isnt as useful as you may think either. i cannot condone the use of software i genuinely hate. i honestly believe that yoyo games has hindered the indie game community for a long time even if their heart is in the right place which i find hard to believe. if i do ever finish the C version of clipnote, i may release the old GML code, but who knows. i hope you understand!


You can share your flipnotes with others by either using the Flipnote Studio 3D feature to send flipnotes to other users over a local wireless connection, or you can save your creations to an SD Card in common formats, and then share them on your social media sites.

@harouhiko The big first party studios that develop those games have nothing to do with these smaller eShop releases (that are mainly developed by indies) so that seems awfully irrelevant. Keep whining like that and you don't deserve Metroid, Pikmin, "Donkey", etc. anyway.

oh, those flipnote animations are so nice, love that Keke stuff! You actually can disable antialiasing in Animate, which will help somewhat, untick 'smooth' in the export movie dialog, but you're still gonna have to run it through after effects or something to properly get nice pixel patterns. If you really want the full pixel experience you might be better off using a dedicated app like pixly though

We'll start by first setting up your SD card to launch our exploit. For the best Unlaunch-free experience, we recommend using an exploit called "Flipnote Lenny" which takes advantage of a flaw in how the Flipnote Studio application handles flipnotes.

just started using clipnote (wanted to animate with flipnote but theres no way for me to put an sd card into my pc atm :p) and its reallly good so far. tho, the only thing that bugs me is that ctrl z doesnt work. is there any documentation on how stuff works or if theres any hidden commands? those would really help with the workflow

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