Featured Work

STUMBLESAURS

2-Player Action Game (January Global Game Jam 2024)


STUMBLESAURS is a two player local co-op game where you play as two dinosaurs balancing on each other trying to make their way to the movie theater without destroying the city. The game is a balancing game where the players balance the dinosaurs from tipping and colliding onto obstacles. The twist is that the controls change randomly while playing and the players will have to find their keys fast to keep the dinosaurs balanced. Tilt and balance the dinosaurs to maneuver through the environment and get to the movie theater! 

The Emerald Forest

3D Action Exploration Game (Spring 2023)


This project was a solo project with the goal of making a game with dynamic movement. I was inspired by the television series Attack on Titan. I wanted to create a fun and intuitive grappling mechanic that was not too hard to pick up, but difficult to master, this would provide players with a motivation to replay the game as they try to go for a new high score.

Ratz

Table Top Board Game (Winter 2023)


This project was a group project with the goal of making a tabletop board game with the intent to make it follow the principles of game design. I had the role of Game Designer, concept designer, and secondary artist. (rules below)

Rats Promo Video.mp4
Tutorial Entelechy.mp4

Stairs in the Woods: Take the Leap...

Interactive Experience (Fall 2022)


This interactive experience was made in order to test my skills in setting an uneasy atmosphere while not relying on conventional means. It was also my first project in Unreal Engine. 

Take the Leap (Fiyin Ogungbade ITGM 130 Final).mp4

Dungeon Rats

Table Top Roleplaying Game (Fall 2022)


This project was a group project with the goal of making a first-level tabletop dungeons and dragons campaign using the "Glory of Yore" system. I had the role of Game Designer and Map/Level Designer. 

Beepo's Bullet Blitz

Mobile Game Design (Spring/Summer 2022)


This project was my first attempt at a mobile game. The player must dodge the rockets that randomly come out for either side. I made this project entirely in Java and I utilized concepts such as custom classes, custom functions, and complex systems of arrays.

Sequence 01_2.mp4

Space Adventure

Interactive Experience (Fall/Winter 2020)


This Project has the Player Adventure through a space prison. They have to find a key to escape which then leads them to an area that they can explore. This project was made in Unity and was coded in C#.

Copy of Game WIP Interior Gameplay October 2020.mp4

Indoor Area

Copy of Game WIP Exterior Gameplay October 2020.mp4

Outdoor Area