About Me
Game Developer
I have extensive experience in game development, spanning from 2010 to 2022. During this time, I have gained expertise in using both 2D and 3D modeling and animation software. My skills include drawing up detailed design documentation, which encompasses charts and diagrams that outline the various concepts and components involved in the game development process.
One of my key responsibilities as a game developer is testing the game and making necessary amendments to enhance its capabilities. This involves identifying any issues or bugs that may arise during gameplay and implementing solutions to improve the overall user experience.
Additionally, I am skilled in developing designs or initial concept designs for games, including gameplay mechanics. This involves creating innovative and engaging ideas for the core gameplay experience. I also excel in generating game scripts and storyboards, which serve as the foundation for the narrative elements of the game.
Furthermore, I am proficient in creating the visual aspects of the game at the concept stage. This includes designing characters, environments, and other visual elements that contribute to the overall aesthetic of the game. To accomplish this, I utilize both 2D and 3D modeling and animation software during the production stage.
In summary, my extensive experience as a game developer has equipped me with a wide range of skills in areas such as 2D and 3D modeling, animation software, design documentation, gameplay mechanics, scriptwriting, storyboarding, and visual design.