This project is a personal 3D environment recreation where I aim to replicate the iconic tourist area of Kilometer 0 Yogyakarta with 1 : 1 scale accuracy, focusing on capturing the real-world atmosphere, architectural details, to achieve this i conducted careful observation and reference gathering, ensuring that every element from building structures and street layout to textures and lighting closely reflects the original location, while also paying special attention to material definition, surface details, and environmental composition to enhance realism and immersion, making this project a showcase of my ability to translate a real-world environment into a digital 3D space with strong emphasis on accuracy, consistency, and visual storytelling.
Software : Blender
This is some render with different mood
This is a project that I have made, creating a 3D stylized bedroom scene Software : Blender
Personal Project - MAN CAVE 3D Scene Software : Blender
This is a personal project in which I created a medieval-style classic bedroom, focusing on capturing the atmosphere, interior design, and visual details inspired by historical references; through careful study of materials, lighting, and furniture design, I aimed to build a cohesive and immersive 3D environment that reflects both realism and strong artistic direction.
Software : Blender
This is a personal project in which I created a cozy bedroom environment combined with natural plant elements, focusing on building a warm, relaxing atmosphere through thoughtful composition, soft lighting, and detailed materials, while integrating greenery to enhance the sense of comfort, liveliness, and visual harmony within the 3D space.
Software : Blender
PC Setup
Personal Project - Bed Room 3D Scene Software : Blender
Personal Project - Bed Room 3D Scene Software : Blender
This is a personal project in which I created a natural outdoor forest environment, focusing on capturing a calm and immersive atmosphere through detailed vegetation, organic composition, and realistic lighting; by carefully arranging elements such as trees, grass, rocks, and pathways, I aimed to achieve a believable ecosystem with strong depth and natural variation, while utilizing soft sunlight, volumetric lighting, and material detailing to enhance realism and bring the scene to life.
Software : Blender
Personal Project - kiki's delivery service Realistic 3D Scene Software : Blender
Personal Project - Medieval House In A Mountain 3D Scene Software : Blender
Personal Project - Medieval House In A Forest 3D Scene Software : Blender
Personal Project - Karambit 3D Scene Software : Blender
Personal Project - Isometric Vespa 3D Scene Software : Blender
Personal Project - Moon Blood 3D Scene Software : Blender
Commision Project - Galaxy Tree 3D Scene Software : Blender
Personal Project - Sailing Ship 3D Scene Software : Blender
Personal Project - SCI-FI 3D Scene Software : Blender
Personal Project - Store 3D Scene Software : Blender
Personal Project - Anime Landscape 3D Scene Software : Blender
Personal Project - Dessert 3D Scene Software : Blender
Personal Project - Tomb Knight 3D Scene Software : Blender
Personal Project - War Field 3D Scene Software : Blender
Commision Project - Mystical Forest 3D Scene Software : Blender
Personal Project - Medieval House In a Midle Forest 3D Scene Software : Blender
Personal Project - Sun Rays Of God 3D Scene Software : Blender
Personal Project - Christmast Night 3D Scene Software : Blender
Personal Project - Anime Landscape 3D Scene Software : Blender
This is a conceptual digital fashion project where heritage meets a dreamlike reality, focusing on high-fidelity texture mapping and the interaction of light with intricate gold embroidery; set within a surreal and ethereal environment, the garment is designed to embody the idea of “New Royalty” in the digital age, while emphasizing material detail, visual richness, and a strong sense of atmosphere to create a striking and immersive presentation.
Software : Blender
Personal Project - Sumatra Food 3D Scene Software : Blender
Personal Project - Car 3D Scene Software : Blender
This project was created for the *Blooming* short animation film, where I worked as a 3D Generalist. I developed an anime-style environment featuring ancient ruins overtaken by nature, with a strong focus on stylized lighting, color, and composition. The scene is built around a central tree as the main focal point, supported by elements such as weathered stone structures, vegetation, and simplified ground details to maintain clarity and visual cohesion. This work highlights my strengths in environment design, particularly in lighting, composition, and material stylization.
Software : Blender