I have created the sound effect but there is an annoying noise somewhere at the beginning(0.25-0.45s) of the track. In your .flac file, there is no such noise. Did I something wrong? How can I avoid this annoying noise?

My file: =0

I create sound effects for my first mobile phone game. For example, if the player touches a bomb, the explosion sound effect should be played immediately(only once).

In addition, what is the best way to make a sound effect quieter or louder?


Firecrackers Sound Effect Download


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Hello all! I know that this is a pretty age-old question, but after some extensive online searches, I still can't seem to find the right answer. In short, how can I make a good gunshot sound effect?

The short version: Every online tutorial or demonstration just doesn't seem to cut it. I'm not really looking to use a clap or finger snap to get this one working. I am trying my best to get an authentic feel to my gunshots, without actually firing a gun. I've tried hitting metal, popping balloons, and generating sounds, but nothing has worked thus far. Furthermore, I'm not looking to take from a sound library, regardless of copyright. Any good tips or tricks or assistance in this issue would be fantastic, thank you!

The long(er) version: Okay, I won't lie to you, I'm not a film maker. However, I am a game developer, and I'm getting my feet wet with foley work. I have plenty of sounds stowed away in my library already, but I just can't seem to get this gunshot sound ready to be played time-and-time again in a game. I am set up with a low-budget sound studio (works really well when the birds aren't chirping), a good shotgun microphone and a good recorder (Rode and Zoom). I've tried plenty of recommendations, including balloons, staple guns and sheet metal, and I've resorted to generating several sound samples (about four, each covering a different frequency of sounds, using JFXR). However, I simply cannot get this sound to come out right. Balloons didn't have enough bass, staple guns didn't have enough oomph, and computer generated sounds ended up with lots of static and lacked realism. The one demonstration that I haven't tried out yet is firecrackers, for fear of damaging the microphone or lighting something on fire, however, if these are the best way to go then I'm gonna give them a shot. Thank you very much for reading, and thank you for any help, tips, or tricks in this endeavor of mine.

All of our original Startle Props - like our hand cranked Air Raid Sirens, Barrel Blaster Kit, Electronic Firecrackers, and Pants Wetter Bazookas (boomstick) - are crafted to ensure you get that alarming, terrifying effect you are seeking. So enter our Prop Store and get ready to have some sinister fun, choosing the evil torture devices you will use on your vulnerable guests.

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A great Prop idea we've created is our Short Circuit Fusebox. It uses our flash cracker Electronic Firecrackers and looks and sounds like an authentic sparking electrical panel! Another great Prop Idea we've come up with is using one of our step mats to trigger an Air Blaster Horn. Or, try using a simple motor to rotate a decapitated head in a closet - how's that for a terrifying yet ingenious Prop Idea?

License: Attribution 4.0 International (CC BY 4.0). You are allowed to use sound effects free of charge and royalty free in your multimedia projects for commercial or non-commercial purposes.

Parents and children should also be concerned about traumatic loss, cautions MacDonald. Traumatic hearing loss involves a one-time exposure to a noise so loud that the damage to the ear is irreversible. Unlike sufferers of chronic hearing loss, people who experience traumatic hearing loss may lose hearing at all frequencies. Typically, a trauma like this occurs when someone is in an enclosed space when a tremendous noise occurs, as when a gun fires in a room or one is standing right next to an amplifier during a loud rock concert. Children playing with firecrackers are also at risk, especially if a firecracker explodes near a child's ear.

Tinnitus can be treated by "masking units," which look like hearing aids and mask the internal ringing sound with a more pleasant external sound; the same effect can be achieved by playing a recording of ocean sounds. People with tinnitus should definitely avoid loud noises, because this exacerbates the ringing.

The facts as presented by the petition for writ of certiorari and brief of the state, adopted by the attorney for respondent and borne out by the record, reveal that "* * * Percy A. Mong, the deceased was an elderly man who owned and operated a grocery store located about seven miles *22 from Dade City, Florida. Sometime between 8:30 and 9:00 on the morning of January 8, 1965, Mrs. Oliver, a neighbor of Mr. Mong, heard two sounds like firecrackers exploding coming from the direction of the Mong grocery. Mrs. Oliver paid no particular attention to the sound but did notice that immediately thereafter a green and white Chevrolet automobile, driven by a young colored man alone in the car, drove away from the direction of the store at a high rate of speed. Thereafter, Mrs. Oliver got into her car and drove next door to the grocery store to check on Mr. Mong, which was her custom before leaving the vicinity. She stopped and parked the car outside the store, went to the front door, pushed it open and called to Mr. Mong a couple of times but received no response. Fearing that something might have happened, she ran to a neighbor's home on the other side of the Mong residence, called to a neighbor and upon getting no response returned to the store. Thereafter, Mrs. Oliver opened the front door and went in and called Mr. Mong. At first, there was no sound, but when she called him a second time, she heard a groan or moan at the rear of the store. Upon investigation she found Mr. Mong lying behind the counter with his head and shoulder on a stack of paper bags. At this point, Mrs. Oliver inquired: "What happened, Mr. Mong?" He replied, "A man tried to rob me, I have been hurt," and then, "I need help." As stated in the opinion of the appellate court, the testimony revealed that Mrs. Oliver estimated that it was from five to eight minutes between the time she heard the original "firecracker sound" and the conversation with Mr. Mong.

In Washington v. State, supra, immediately after the shooting the victim proceeded to the home of his aunt some seventy or a hundred yards distance. Upon approaching the house the aunt asked: "Henry, what's the matter?" The response was: "Auntie, Randolph Washington and his old uncle, Rufus Thompson, doubleteamed me out there a while ago; Rufus struck me in the head with a bottle and Randolph shot me." Assignments of error were to the effect that this testimony of the deceased was not admissible as part of the res gestae and should have been stricken. The court there, citing persuasive authority, held:

We think that the principle as enunciated in Washington et al. v. State, supra, is as clear and concise as a rule of law on such a complicated issue can be. The factual situation in the case sub judice is analogous and on consideration of the record it does not appear that any fundamental right of the defendant was impaired by the remarks of Mrs. Oliver and no reversible error was therefore committed. "Each case must depend upon its own facts and circumstances in the application of the res gestae rule, and the duty is imposed upon the trial court to exercise sound judicial discretion in determining whether or not the facts and circumstances bring the offered evidence with that rule." Washington et al. v. State (Fla.App. 1960), 118 So. 2d 650. For the same general rule regarding declarations as a part of the res gestae and regarding the role of the trial court in determining *23 admissibility see Goff v. State (1918), 75 Fla. 87, 77 So. 877. [Despite comment to the contrary it appears to us, as it did to the trial court, that the offenses here were related and the occurrences were part of the res gestae. Cf. Raulerson v. State (Fla. 1958), 102 So. 2d 281.] 17dc91bb1f

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