Weathering uses imagery of erosion to explore differences between physical and digital forms of representation. I created a physical painting, digitized this work, and then used a mathematical model to digitally “erode” it, which I re-translated into paintings. The work also speaks to the geological impact of human-made technologies, as my primary image is of the Ducktown Desert Site in Tennessee, a copper mine that was abandoned due to erosion and subsequently overgrown with plant life (note that copper contributes to the materials I use in this project, both computer parts and oil paints). I utilize mathematical modeling, videography, and physical paintings to emulate erosion. My use of modeling expedites the erosion process, thus transcending the limitations of time. However, digital pieces lack the tactility and artistic malleability of the physical artwork, so I was also compelled to create physical work speaking to my artistic interpretation of the mathematical process. I aimed to capture the tactility and sensory feeling of weathering by using paint and other multimedia materials, like dirt. Throughout my project, I grapple with the translation of content between these two spaces. While the explicit texture present in physical work speaks best to my practice/intent, the mathematical framework that is the basis for my digital work affords a powerful mode of temporal flexibility. Used in conjunction, these two forms of representation–painting and manipulated digital footage–allow me fuller and more experiential avenues of artistic expression. The four pieces that compose Weathering are detailed below.
Ducktown Desert Site, Tennessee (2024)
Acrylic, oil on canvas
This is my painting of the Ducktown Desert site.
Video (2024)
NetLogo, Avidemux 2.5.6, Premiere Pro
This video is played in the gallery installation to demonstrate the mathematical model's variations, showing its flexibility and potential (for example, targeting specific areas to erode based on RGB values or randomizing starting points). Initially, the video straightforwardly depicts the model but then evolves into datamoshed footage. I see this tactic of video corruption as my artistic manipulation of the digital process and as a secondary layer of erosion.
NetLogo is open-source software for building and running agent-based models that simulate natural and social phenomena (e.g. erosion).
Dunham, G., Tisue, S. and Wilensky, U. (2004). NetLogo Erosion model. http://ccl.northwestern.edu/netlogo/models/Erosion. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL.
Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL.
Erosion 1
Acrylic, masking tape, water on canvas
Erosion 1 is my first physical reinterpretation of digital content, in which I used water to “break down” the pixels I painted, integrating drips with sharp-edged strokes.
Erosion 2
Acrylic, acrylic medium, dirt on canvas
Erosion 2, which I feel best captures my intent, includes dirt as a material, which I mixed with acrylic medium, applied to the canvas, and sanded away in certain areas. I painted the piece in naturalistic colors, including copper undertones in reference to the nominal subject of the work, and I added teal, reminiscent of copper patina.