It looks better than most figure drawing books as far as I can tell but thats not saying much since most of them are abysmal, it seems that artists are just really poor at explaining their techniques..

Figure Drawing: Design and Invention is an instructional figure drawing book geared towards the novice and experienced artist alike. This book emphasizes a simplified understanding of surface anatomy, in order to clarify the mechanics of the figure, facilitate invention, and ultimately create a skill-set that can be successfully applied to other media. In addition, this book focuses very strongly on practical usage, making sure the artist is able to assimilate the steps presented here into a cohesive working process. (Fourth printing, September 2011)


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This figure drawing guide is a classic, and for good reason. Artist Andrew Loomis wrote this book for those who have graduated from the fundamentals of drawing and are ready to embark on their artistic careers. The focus is on aesthetic as well as practical, and leans toward a more commercial approach rather than fine art, but will be helpful to both disciplines. Loomis includes chapters on anatomy, planes and lighting, drawing from living models, the figure in action, and costume, among others. He discusses idealization and other tricks of the trade to help the reader produce superior work. Explanatory sketches and examples of some of his own best sketches appear on almost every page. Originally published in 1943 this book continues as a solid reference for artists struggling to perfect their own skills.

The illustrator Andrew Loomis (1892-1959) is revered amongst artists - including comics superstar Alex Ross - for his mastery of figure drawing and his clean, realist style. His hugely influential series of art instruction books have never been bettered, and "Figure Drawing" is the first in Titan's programme of facsimile editions, returning these classic titles to print for the first time in decades.ExploreBooks like Figure DrawingBook lists with this bookWhy do people like this book?TopicsFigure drawingAnatomyDrawingGenresComing soon!PreviewBookshop.orgAmazonBridgman's Life DrawingByGeorge B. Bridgman,

My name is James Gurney and I've been a professional illustrator for National Geographic and Scientific American for over 40 years. Although I went to art school, everything I know about drawing and painting comes from studying art instruction books, and from sketching directly from nature. I'm best known for writing and illustrating the New York Times bestselling Dinotopia book series, published in 32 countries and 18 languages. I designed 15 dinosaur stamps for USPS and a set of five dinosaur stamps for Australia Post. My originals have been shown in over 35 solo museum exhibitions. My book Color and Light has sold over 200k copies and was Amazon's #1 bestselling book on painting for over a year.


Bridgman's legendary figure drawing demonstrations at the Art Students League of New York have inspired generations of artists, from Norman Rockwell to Frank Frazetta. His dynamic, chunky form analysis reminds students of the big shapes and how they interlock with each other, which is easy to overlook when faced with the subtleties of the actual figure.

4th edition coming out September 2011! The 4th edition has updated chapters on drawing the arms and legs.

Originally published in August of 2009, this book gives a process-based approach to learning to draw the figure. The book has received much praise, and is used as a reference text by schools and animation/game art companies alike. More info

First year students of Animation department who have previous experience with drawing the human figure on other schools/universities and Erasmus students who come to study in a spring semester, need to apply with a portfolio and motivation/informational letter that shows previous experience or knowledge with life drawing similar or equal to ANFIG101.

ART 101 - Drawing I (3 hours) 

Gen. Ed.  

Fundamental concepts and techniques in drawing, using a variety of media and tools. Develop skills based on drawing from observation and invention.

ART 102 - Drawing II (3 hours) 

Gen. Ed.  

Second part of a year-long course on developing fundamental concepts and techniques in drawing using a variety of media and tools. Developing objective and subjective use of imagery. Introduction to the human figure. Prerequisite: ART 101 or consent of Art Department chair.

ART 203 - Drawing Studio I (3 hours) 

Gen. Ed.  

Visual perception and analysis through drawing in development of direct observation with various subject areas of interest, i.e., still-life, landscape, human figure, non-objective, and abstraction. Traditional drawing media, methods of instrumentation, exploration of composition, and conceptual strategies are included. Prerequisite: Art 101, 102, 105, 106, 140, 142, or consent of Art Department chair.

ART 230 - Life Drawing (3 hours) 

Gen. Ed.  

Drawing the figure from observation; learning anatomy to describe the dynamic qualities of the human form employing basic drawing elements, methods, and materials. Prerequisite: ART 101, 102, 105, 106, 140, 142, or consent of Art Department chair.

ART 303 - Intermediate Drawing I (3-6 hours) 

Gen. Ed.  

In-depth exploration of drawing processes, concepts, media and supports with projects designed to increase visual awareness and personal experience with subject matter and drawing content. Repeatable up to 6 semester hours. Prerequisite: ART 204, 230, or consent of Art Department chair.

ART 304 - Intermediate Drawing II (3-6 hours) 

Gen. Ed.  

Study of drawing processes, building and refining individual concepts with emphasis on contemporary approaches to pictorial design and composition. Repeatable up to 6 semester hours. Prerequisite: ART 303 or consent of Art Department chair.

ART 694 - Visual Communications and Design Studio (1-6 hours) 

Gen. Ed.  

Working with hypothetical environments and data, focuses on design development, problem-solving skills, visualization and invention. Concept, exploration emphasized while developing a personal creative vision and understanding of current graphic design practices and technology. Repeatable to a maximum of 33 hours. Prerequisite: Graduate Standing 2351a5e196

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