Aim
• To run over hurdles and as far as possible for eight seconds • To practise the hurdle sprint from different starting positions
How to play
• Set up circular courses, approximately 40-60m, with a mix of features: straight track, curving track, slalom and hurdles • Teammates wait at the start line • First runner completes the course • When you return to the beginning, pass a baton to the next runner who then goes • Keep going until all teammates have run the course
How to play
• Set up a line of markers. Half the team is at one end, half at the other. • A hops (takes off and lands on one foot) over the markers to the other side and tags B. • B steps (takes off with one foot and lands on the other) back over the markers and tags C. • C jumps (takes off and lands on both feet) … and so on. • Continue the relay, switching between hop, step and jump for each crossing. • Keep going until every team member has hopped, stepped and jumped.
How to play
• Set up a ladder run, approximately 5-8m • Place a pile of ‘rubbish’ at the far end, at least 2m from the end of the ladder • Team members wait behind the start line and take turns to run the ladder there and back • Collect 1 piece of ‘rubbish’ and bring it back to the team • Return to the start or return the rubbish if you misstep as you run there or back • Can you recover all of the rubbish?
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