So I got all the Pixel remasters when they came out on steam and I loved it even 100% FF1 but then they announced the Pixel Remasters for console... Which had optional bonus's for grinding and a better font but that made me not want to play them on steam anymore cause it never said those changes were coming to steam and mobile and it just feels like I have 5 dead games in my libarary because I'm not paying for them again on switch but what makes it worse is I want to reccomend them to my friend who is a complete final fantasy baby (He's only played VII R and XIII) But I don't want to unless they have the things of the console release.

There is a new mechanic present in this remaster called Boost. It is accessed via the options menu at any point in the game. In it, you can literally tinker with the amount of experience an enemy would dish out after being killed. You can toughen things up by halving it, or you can skip the arduous process of grinding in the overworld by increasing the multiplier by 4.


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I saw that the console version are getting new updates like a pixel font and the ability to quit to the title screen. Has Square confirmed thatthese changes are coming to existing versions of the remaster?

Which begs the question do i buy the pixel remaster? Just as a nice piece of gaming history, I'm not into buying games I probably won't finish, but do you think copies of this game will end up spiking and being worth a lot and costly if I do change my mind?

Each game has been beautifully remastered to enhance the gameplay experience - including a highly requested revised font! Immerse yourself in epic storylines, unique characters, and challenging battles that have made Final Fantasy a beloved franchise for decades. With hours of engaging gameplay and unforgettable characters, this collection is a must-have for fans of the franchise and retro gaming enthusiasts alike.

Sporting a colourful cast and some of the greatest video game storytelling available in their heyday, the original hexalogy helped pioneer and shape the turn-based battle systems present across the RPG scene in Japan at the time. Thankfully, the incredible efforts and narratives woven by developers Square Enix are still here in remastered form. However, after taking my time with each of the newly ported titles on the Nintendo Switch, it looks like an over-zealous polishing has been made in the translation to modern media platforms, betraying aspects of what made the original Final Fantasy games special, in both design and presentation.

Im currently trying to play the ff 1-6 pixel remasters. Im almost halfway thru ff1, I'm enjoying it so far. I've seen some ff2 reviews online and theyre all discouraging. Is it worth putting hours in ff2 or should I skip to ff3?

In part 1, we ask about the localization process overall, including how working on remasters differs from other titles, how the team chose what extent to deviate from the original scripts, the challenge of working on six full titles and more!

Yusuke:

There are so many different ways to do a project that it's hard to say definitively, but you could consider something a "remake" if it updates its graphics from 2D to 3D, or remodels the characters, or redoes the design of the game. Basically, it refers to a title that uses modernized tools to completely re-fashion something from scratch or make large-scale changes. A "remaster," on the other hand, generally tries to create the same gaming experience as the original, just with newer graphics, or higher resolution, or making use of some other improved developmental medium.

Localization of these types of games can be considered similarly. For instance, for the FINAL FANTASY Pixel Remaster series, our goal was to retain the nostalgic feel of the original games. We used existing translations where possible and avoided retranslating expansive portions of the text so as to preserve the lines fans know and love. But we also wanted to update the script to make sure that it reflected current standards. Of course, each language team used their own discretion on how and what to change, and some languages received localizations for the first time with this remaster. Our answers in this interview will generally reference the English translations.

As for the process, how much to change and how to go about doing it are generally discussed within the members of the project, and then implemented into the script by the translators. Each game requires a different approach when it comes to their script. Remakes can be especially difficult to determine where the line between legacy and modernity falls. In the case of the pixel remasters, just like the programmers worked hard to have the game retain a graphically nostalgic feel, we gave top priority to preserving the beloved script for fans new and old, rather than giving the original games an entirely new spin.

But back to localizing this specific title. We began work on the pixel remasters at almost the exact same time that COVID began shutting things down around the world. We had to shift everything to a remote work environment, which made it impossible to meet face-to-face with the development team. (This was a problem for many projects at that point in time.) We were all worried about how the change would affect the project, but looking back on it, I think that everyone was very diligent in our communication to make up for our physical distance from each other. We also had to take care of the multilingual vocal recordings for the opera scene in FFVI remotely. That's recording sessions for three characters per each of the seven sung languages. There were so many instances where we could have had big problems, but it was obvious that all of us team members worked very hard to overcome the separation. You could say that it brought us all closer emotionally.

Yusuke:

With a remaster, you start out with the story text being mostly finished at the beginning of the project. Obviously, the development team was working on one game title at a time. The workflow on the localization side goes all the way from initial translation to quality assurance testing, so we worked on the titles as the developers readied them for us. I remember that because of the frequency of emails talking about all six games, we had to use Arabic numbers instead of the traditional Roman numerals so that we wouldn't mistype or misread the titles and get confused. (LOL)

Heya folks, I am looking to finally get at playing the first 6 final fantasy games, the old consensus was that the Android ports were the way to go, but these days the pixel remaster exists for 1-6, is that the best way to play 5hese days or is Android still preferred?

Antiquated systems aside, Pixel Remaster presents a great way to relive the classics, or check them out for the first time - as long as players are prepared for some old-school JRPG quirks. Luckily, this remaster offers options that lessen or eliminate the most aggravating parts of older RPGs. The collection that's now available on PS4 and Switch is actually the second release, and this version of Final Fantasy Pixel Remaster presents new features unavailable before.

Remasters of Final Fantasy 1 - 3 dropped on Steam and mobile devices in the summer of 2021, and the latter 3 would follow over the next few months. The ports cherry-picked many of the best features from editions past and received further tweaking. Marquee additions included reworked pixel art designed for hi-res displays, a generous art gallery, easily accessible maps, an auto-battle option, and new orchestral soundtracks created in collaboration with the series' legendary composer, Nobuo Uematsu. Notably, players received more gil (money) and experience in battle, which reduced the need for grinding but also lessened the challenge, especially in the first three games.

A core ethos of the remastered collection revolves around allowing fans to experience these classics how they want. The adjustable experience/gil is a perfect example; in fact, that extends to ability points, job points, or whatever unique progression system the game uses. When Final Fantasy Pixel Remaster first launched, it featured a new "modern" text font but fan feedback made it clear that the new style wasn't a crowd-pleaser. In answer, Square Enix has added a "classic" text style in the PS4/Switch version which emulates a more retro style.

A bigger issue is the exclusion of extra content added to previous editions. Some of this content like dungeons, super bosses, and additional jobs in Final Fantasy 5 was highly regarded. But players will be forced to seek out past releases if they want to experience them. Square Enix says these remasters were based on the original games and not the various ports. Yet this collection is clearly an amalgamation of many iterations, so to leave out such good content is baffling. Their absence detracts from the overall experience, preventing the collection from being the complete, must-own edition it could be.

But a few oddities and some missing content don't hurt too much compared to what the remaster does offer. The reworked art is sharp and beautiful without losing sight of its roots, and the new soundtracks are subtly triumphant. The challenge is lessened, but that's largely in the hands of players. That control is a big part of what makes this collection great - the flexibility easing the aches and pains of aging design. Final Fantasy Pixel Remaster is a solid compilation and a recommendation for both long-time fans looking to relive the good old days and hesitant first-timers alike.

I love this game and played it growing up on the SNES. I am stoked for the pixel remaster release on PS4/5 next week, and I am looking at grabbing one of the existing physical guide books out there. This is partly for nostalgia and partly to give me something to analyze and flip through when I am away from the game. I just want to go back deep into this game haha ?.

The remastered versions of Final Fantasy 1 - 6 are already available on PC (via Steam) and on mobile Android and iOS devices. On PC, the titles can be bought as a bundle or purchased individually, while mobile platforms only offer the possibility of acquiring each title individually. The Final Fantasy Pixel Remasters for PS4 and Nintendo Switch will arrive soon and will be sold both individually and as a complete bundle with six games. ff782bc1db

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