I am thrilled to present to you the first prototype of SkyRunner, my exciting solo-developed project. In this blog post, we will explore the main features of this initial version and discuss my plans for the game's future.
A World in the Making:
SkyRunner's prototype offers a simple yet functional setting, with primitive shaders that give it a unique atmosphere. While the current environment may not be breathtaking, it serves as a starting point for what is to come.
Movement Mechanics:
At the core of SkyRunner are its movement mechanics, carefully designed to provide an authentic parkour experience. Through my programming, players can run, jump, climb, and slide fluidly through the game environment.
Free Exploration:
In the current prototype, players can explore a small map that offers numerous ways to test the game mechanics. It's just the beginning of a journey that will lead to full-fledged single-player levels, which will be added in the coming development phases.
Graphics and Performance:
With limited resources at my disposal, I have optimized the graphics and performance of the prototype to ensure a smooth gaming experience. Although the shaders are primitive, I have sought to maximize their impact to create an engaging environment.
The Future of SkyRunner:
Looking ahead, my goal is to expand SkyRunner with real single-player levels that offer unique and engaging challenges. I aim to create an experience that captures players' imaginations and pushes them to surpass their limits.
In conclusion, the initial prototype of SkyRunner is just the beginning of an exciting adventure. I am determined to continue this project, listening to player feedback and working hard to make SkyRunner an unforgettable game.
Thank you for being part of this journey and for your continued support!
Created by,
Fedecraft509dev