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Frame / Image Holder Define an area to place an image and cut it to a variety of shapes, the placed image is auto scaled and cropped to fit. Frames are an essential part of creating re-usable Templates. Keybord shortcut (N)


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The RFC Series (ISSN 2070-1721) contains technical and organizational documents about the Internet, including the specifications and policy documents produced by five streams: the Internet Engineering Task Force (IETF), the Internet Research Task Force (IRTF), the Internet Architecture Board (IAB), Independent Submissions, and Editorial.

Want even more features? Install extensions to add new languages, themes, debuggers, and to connect to additional services. Extensions run in separate processes, ensuring they won't slow down your editor. Learn more about extensions.

With Microsoft Azure you can deploy and host your React, Angular, Vue, Node, Python (and more!) sites, store and query relational and document based data, and scale with serverless computing, all with ease, all from within VS Code.

By downloading and using Visual Studio Code, you agree to the license terms and privacy statement. VS Code automatically sends telemetry data and crash dumps to help us improve the product. If you would prefer not to have this data sent please go see How to Disable Crash Reporting to learn how to disable it. Third party licenses for the CLI can be found here.

For example, use a custom editor to change the appearance of the script in the Inspector.


You can attach the Editor to a custom component by using the CustomEditor attribute.


There are multiple ways to design custom Editors.If you want the Editor to support multi-object editing, you can use the CanEditMultipleObjects attribute.Instead of modifying script variables directly, it's advantageous to use the SerializedObject and SerializedPropertysystem to edit them, since this automatically handles multi-object editing, undo, and Prefab overrides. If this approach is used a user can select multiple assets in the hierarchy window and change the values for all of them at once.


You can either use UIElements to build your custom UI or you can use IMGUI. To create a custom inspector using UIElements, you have to override the Editor.CreateInspectorGUI on the Editor class. To create a custom inspector using IMGUI, you have to override the Editor.OnInspectorGUI on the Editor class. If you use UIElements and have Editor.CreateInspectorGUI overwritten, any existing IMGUI implementation using Editor.OnInspectorGUI on the same Editor will be ignored.


Here's an example of a custom inspector:



Custom editor in the Inspector.

The following example defines the layout of a custom inspector in uxml. The definition loads as a resource and the VisualTreeAsset.CloneTree method puts the hierarchy in a VisualElement object.


The InspectorWindow will instantiate an InspectorElement containing the custom inspector. The InspectorElement will call Bind on the custom inspector binding it to the MyPlayer object.

UIElements automatically updates the UI when data changes and vice-versa. To bind data and automatically update data and UI, set values for the "binding-path" attributes.


Styling of the inspector is done in uss.

If automatic handling of multi-object editing, undo,and Prefab overrides is not needed, the script variables can bemodified directly by the editor without using the SerializedObjectand SerializedProperty system, as in the IMGUI example below.

The WordPress block editor also called the block editor, WordPress editor or Gutenberg editor is the new way of publishing content in WordPress.

Following the launch of WordPress 5.0 in December 2018, the WordPress block editor was set as the default editor and replaced the classic editor. To use the classic editor, you will need to install the classic editor plugin.

Blocks are the content elements that you add to create content layouts. You can add blocks for paragraphs, images, headings, lists, videos, galleries, and more. You can control the layout of the blocks with ease, to build visually appealing web pages.

Tools: Switch between editing a block and selecting a block. Choose the Select tool (or press the Escape key on your keyboard) to select individual blocks. Once a block is selected, press the Enter key on your keyboard to return to editing.

Details: Get the post/page details including the character and word count, estimated time to read, the number of paragraphs and blocks on the post/page, and the document outline showing the headings and how they are structured on the post/page.

Save draft: Save a draft of your post or page without publishing it.

Preview: View how your post/page looks on your site by using the device icon next to save draft link.

Top toolbar: Display or hide the top toolbar in the editor. When you enable this option, block toolbars are pinned to the top of the WordPress block editor (right under the top toolbar) instead of appearing directly above the block.

Distraction free mode: When enabled, this mode allows you to focus just on your words by adjusting various pieces of the interface, including closing any open sidebars, removing various block inserter options, and the block toolbar. Read more here.

Until the core team find the best solution, you can use the Persistent block editor settings plugin. This plugin stores the fullscreen mode preference in the database. Hence your fullscreen mode choice stays consistent across browsers and devices.

The Editor, like other text-presenting views, exposes the Text property. This property can be used to set and read the text presented by the Editor. The following example demonstrates setting the Text property in XAML:

The Editor can be set to show placeholder text when it is not storing user input. This is accomplished by setting the Placeholder property to a string, and is often used to indicate the type of content that is appropriate for the Editor. In addition, the placeholder text color can be controlled by setting the PlaceholderColor property to a Color:

A MaxLength property value of 0 indicates that no input will be allowed, and a value of int.MaxValue, which is the default value for an Editor, indicates that there is no effective limit on the number of characters that may be entered.

The Keyboard class also has a Create factory method that can be used to customize a keyboard by specifying capitalization, spellcheck, and suggestion behavior. KeyboardFlags enumeration values are specified as arguments to the method, with a customized Keyboard being returned. The KeyboardFlags enumeration contains the following values:

When the IsSpellCheckEnabled property is set to false, and a custom keyboard isn't being used, the native spell checker will be disabled. However, if a Keyboard has been set that disables spell checking, such as Keyboard.Chat, the IsSpellCheckEnabled property is ignored. Therefore, the property cannot be used to enable spell checking for a Keyboard that explicitly disables it.

The IsTextPredictionEnabled property controls whether text prediction and automatic text correction is enabled. By default, the property is set to true. As the user enters text, word predictions are presented.

However, for some text entry scenarios, such as entering a username, text prediction and automatic text correction provides a negative experience and should be disabled by setting the IsTextPredictionEnabled property to false:

When the IsTextPredictionEnabled property is set to false, and a custom keyboard isn't being used, text prediction and automatic text correction is disabled. However, if a Keyboard has been set that disables text prediction, the IsTextPredictionEnabled property is ignored. Therefore, the property cannot be used to enable text prediction for a Keyboard that explicitly disables it.

Editor can be set to use a custom background color via the BackgroundColor property. Special care is necessary to ensure that colors will be usable on each platform. Because each platform has different defaults for text color, you may need to set a custom background color for each platform. See Working with Platform Tweaks for more information about optimizing the UI for each platform.

The Completed event is used to react to the completion of an interaction with an Editor. Completed is raised when the user ends input with a field by entering the return key on the keyboard (or by pressing the Tab key on UWP). The handler for the event is a generic event handler, taking the sender and EventArgs:

TextChanged is raised whenever the Text of the Editor changes. The handler for the event takes an instance of TextChangedEventArgs. TextChangedEventArgs provides access to the old and new values of the Editor Text via the OldTextValue and NewTextValue properties: 006ab0faaa

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